What you guys don't see is that the Weapon system in this game allows the development team to find a way to make each class specialized. Obviously there have been some changes and additions to help support this fact, The addition of the job system was a way to increase the specialization a class had by in turn limiting its versatility and use of other classes abilities outside of a set margin.

Want to be a Damage Dealer but have no access to healing? play MRD, LNC, or PUG. Have a Conj or WHM, switch to War, Drg, or Mnk. etc etc, you guys should already know how the game works. however WAR and MRD, LNC and DRG, and MNK and PUG all have different ways of preforming the same tasks or different abilities that makes them better in some situations then others.

There is alot they can do with the Armory system and The current Job system to enhance our experience. claiming that system is limiting because it wont allow you to equip curtain things is dumb.

However that's not to say I'm entirely against the idea of allowing different weapon combos. Dual Wield Glad and Mrd seem possible giving access to one handed axes for mrd/war as well as curtain sheilds for those who dont want to dual wield, Great Swords for Glad/Pld would work as well, as these are variations of there weapon specialization, as well as adding quests to allow them access via the guilds that have little to no use.

Alternatively the can take those same ideas and make them into there own classes and/or jobs.

As for an example, Dark Knight is a class that has seen alot of variations throughout the FF series. In FFII it was seen more as a straight damage dealing class, When Leon returned to your party he was equiped with an Axe in his main-hand and a sword in his offhand. However he had no magical capabilities what-so-ever. Due to the versititliy of this system however you could change the characters however you saw fit.

In FFIV it was a sword wielding knight that sacrificed its health to deal AoE damage it was probably limited in how it was created as you didn't spend a majority of the game as a Dark Knight but Rather as a Paladin.

In FFXI it was based around its abilities to enfeeble, drain, and consume its HP to maximize its damage output. It used Scythes as a Primary Weapon but due to the combat system also had access to 2-handed Axes, Single Handed Axes, Swords, 2-handed Swords, and Clubs.

I'm not going to go over every example but one fact stays the same is there ablility to be an HP Spounge I mean Sacrifice there Hit Points for Damage output. Later variations target there abilities to enfeeble and drain as a common place as well. Now Lets take the Dark Knight and look at ways with the current system we can place it in Game.

- Make it a Job Sphere for Glad: This would focus on a variation of the Paladin tank, using Black Magic rather then White Magic to support. Buffing itself While de-buffing the enemy with drains and enfeeblement. As well as giving It abilities to sacrifice its buffs/HP to deal dmg with special WSes it would not have access to without the job sphere equipped.

- Make it a Job Sphere for MRD: This would focus more on the damage dealing side of Dark Knight, and would focus on Sacrificing HP to enhance damage output, Abilities like Souleater and Last Resort to buff there damage output while decreasing HP over time. The WS access idea can also be implemented as well as the drain to buff concepts.

- Adding Scythe as its Weapon Class and Having full control over pre and post Job Sphere abilities: This would allow full development as Dark Knight as a Separate entity. Allowing the team to develop an entirely new Job/Class around the Dark Knight concepts, While using Scythe as its weapon of choice.

These are examples of how such a system is anything but limiting. It may seem limiting in Black and White and to the player may seem like they don't want us to play the way we want. But from a development standpoint it allows them full control over the balance and evolution of the game.

I still hope that they can and will make a real Red Mage in this game, once again there are many ways they can do it, but I don't want to see another watered down mage class like in FFXI I want to see a true swashbuckler, a Spellsword. I've been speculating ways they could do this sense implication of the Job and Combo systems.

Anyway I should stop ranting, /endrant.