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  1. #31
    Player
    Lacavi's Avatar
    Join Date
    Oct 2011
    Posts
    33
    Character
    Lacavi Argall
    World
    Balmung
    Main Class
    Marauder Lv 60
    Actually, different weapon types might get rid of most of my complaints with the armory system, but only if they did it well.

    For example, take a Maurader. Normally he has tanking/enmity abilities, if he equips, say, a Great Sword, certain core abilities change to reflect that, say, his +Enmity abilities become debuffs against the mob, or damage buffs, etc. I never really saw the point in every class being stuck with one weapon, but the system kinda pigeonholes that.
    (0)

  2. #32
    Player
    Seirra_Lanzce's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    2,938
    Character
    Kuro L'anzce
    World
    Masamune
    Main Class
    Gladiator Lv 70
    they should have made the Armourer System like FFTactics, change job on will and wield most weapons and gears! >:O
    (1)

  3. #33
    Player Andrien's Avatar
    Join Date
    Mar 2011
    Posts
    2,437
    Character
    Andrien Bellcross
    World
    Sargatanas
    Main Class
    Thaumaturge Lv 50
    I want my PLD to use Great Axe so I can use Steel Cyclone too.
    (1)

  4. #34
    Player
    SpringLeaf's Avatar
    Join Date
    Mar 2011
    Location
    Ul'Dah
    Posts
    107
    Character
    Spring Leaf
    World
    Sargatanas
    Main Class
    Gladiator Lv 100
    I support this thread. Why is everyone so against something that's not gonna go against Final Fantasy Lore, or effect anyone in anyway other than the fact it'll make the players of that job have a lot more fun of that role?

    (What weapons can you use?)
    (0)

  5. #35
    Player
    Skies's Avatar
    Join Date
    Nov 2011
    Location
    Ul'Dah
    Posts
    1,723
    Character
    Y'ahte Tia
    World
    Zalera
    Main Class
    Gladiator Lv 90
    Quote Originally Posted by SpringLeaf View Post
    I support this thread. Why is everyone so against something that's not gonna go against Final Fantasy Lore, or effect anyone in anyway other than the fact it'll make the players of that job have a lot more fun of that role?

    (What weapons can you use?)
    There only one problem with this here thread. People are confusing 'more weapon options' with 'scrap armory system', really. More weapon options is stuff like, how Conjurer has Wands and Staves and (from what I gather) Wands are focused on M.Acc while Staves are focused on Healing Potency and how Gladiator has access to Swords, Macuahuitls and Knives where Swords are accuracy (I think), Macuahuitls are DPS and Knives are (oh god *ultimate facepalm*) uselessly Parry.

    But then people start asking "Alter the weaponskills with different weapons!" and at that point, they're unwittingly asking "add more classes" without saying it, or even noticing they're saying it. What truly generates aggravation here is a person's lack of understanding of the system and how it is designed to work
    (6)

  6. #36
    Player
    DNO's Avatar
    Join Date
    Mar 2011
    Posts
    1,006
    Character
    Dno Sensei
    World
    Balmung
    Main Class
    Arcanist Lv 80
    I do not understand why people use FF11 as an exmalple of classes that can use different weapons. In FF11 if you were a WAR and did not use GA from the time the 3rd expan pack came out till now you were gimped. If you were a Sam and did not use a GK you were gimped. DRG polearm, nin Katanna, Thf dagger etc. No one uses weapons that you do not have a A+ rating in and that was most of the time just one main weapon.

    If they let us use different weapons they all need to be equal and all have different uses, Weapon skill animations, Speed, etc. Make it have a purpose. If not they leave it as it is and PLEASE do not use ff11 as an example because that game sucked ass when it comes to using different weapons because no one did it.
    (2)
    Last edited by DNO; 06-21-2012 at 12:34 AM.

  7. #37
    Player
    Kenjisan's Avatar
    Join Date
    Mar 2012
    Posts
    9
    Character
    Kenji San
    World
    Sargatanas
    Main Class
    Lancer Lv 60
    Seems to me your playing the wrong FF
    (0)

  8. #38
    Quote Originally Posted by DNO View Post
    I do not understand why people use FF11 as an exmalple of classes that can use different weapons.
    If you actually played FFXI you would know why it's used as an example. A Warrior could use all weapons but it's main weapon was Great Axe. A WHM can use Staff and Club but it's main weapon is Club and if geared properly can actually melee quite well. A Blue Mage can only use Swords and Clubs but it's main weapon is Sword.

    In FF11 if you were a WAR and did not use GA from the time the 3rd expan pack came out till now you were gimped.
    Incorrect. Most Warriors used Dual Axes because it was better choice before SE adjusted the 2hand formula which made 2handed weapons more stable in regards to accuracy and damage output.

    If you were a Sam and did not use a GK you were gimped.
    You mentioned 3rd Expansion, Treasures of Aht Urghan, where Colibris that were weak to piercing caused SAMs to use Polearms over Great Katanas due to piercing bonus which lead to more damage output ontop of SAMs innate boosts, i.e Self-Skillchain..did you even play the game?

    No one uses weapons that you do not have a A+ rating in and that was most of the time just one main weapon.
    Also incorrect. Very few jobs even had A+ rating in a weapon therefore you're stating people didn't use anything but their main weapon all of the time, which is incorrect because this varied by situation heavily. For example Zilart and CoP era Paladins used -pdt staff for kiting which later, due to changes in mechanics, a sword and shield, their main weapons, became better for kiting as well as straight tanking.

    If they let us use different weapons they all need to be equal and all have different uses, Weapon skill animations, Speed, etc. Make it have a purpose.
    So you mean like FFXI? Where each weapon have different uses? Equality is the reason Yoshida released the job system and skill reform, to get rid of equality and create some sense of identity to the classes/jobs.
    (2)

  9. #39
    Player
    Rowe's Avatar
    Join Date
    Aug 2011
    Posts
    61
    Character
    Rai Leviathan
    World
    Excalibur
    Main Class
    Conjurer Lv 50
    It comes down to a Slashing vs Piercing (Stabbing) vs Blunt damage system. So a MRD/WAR could use Great Axe, Great Swrod or a WAR Hammer and a Gladiator/PLD could use a Sword for Stabbing or Slashing or a Mace.

    This only matters if those types of damage will have an impact on different Mobs in 2.0. Then do you have to adjust Weapon Skills for each type, like a LNC/DRG using a Naginata vs a Yari the Naginata would do higher damage on WS that are of a slashing nature and the Yari would do more damage on WS of a Piercing nature

    But no a WAR can't use a Bow that won't fit. Or any other instance of a class/job using the primary weapon of another class/job.
    (0)
    Last edited by Rowe; 06-21-2012 at 03:21 AM.

  10. #40
    Player

    Join Date
    Feb 2012
    Posts
    147
    Quote Originally Posted by Rowe View Post
    It comes down to a Slashing vs Piercing (Stabbing) vs Blunt damage system. So a MRD/WAR could use Great Axe, Great Swrod or a WAR Hammer and a Gladiator/PLD could use a Sword for Stabbing or Slashing or a Mace.

    This only matters if those types of damage will have an impact on different Mobs in 2.0. Then do you have to adjust Weapon Skills for each type, like a LNC/DRG using a Naginata vs a Yari the Naginata would do higher damage on WS that are of a slashing nature and the Yari would do more damage on WS of a Piercing nature

    But no a WAR can't use a Bow that won't fit. Or any other instance of a class/job using the primary weapon of another class/job.
    This is what I would like to see more then the "XI style" jobs can use different weapons
    Damage modifiers on weapon type, at least giving each job two types
    PLD gets slash/blunt (mace/club/hammer for blunt damage, heck we have those stupid Macuahuitls or w/e already)
    WAR gets slash/blunt as well, 2h hammers (GS/Scythe is reserved for DRK if we ever get them)
    MNK would still just uses fists but give them blunt or piercing damage
    DRG would have polearms with piecing or slashing damage
    BRD would have modifiers on arrows, maybe piecing and blunt (flat tip arrows) or slash (bladed arrows)
    WHM/BLM already have 1h and 2h weapons but if need be give them spiked/bladed wand/staff if they wanna hit stuff

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