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  1. #1
    Player
    indira's Avatar
    Join Date
    Mar 2011
    Posts
    2,376
    Character
    Indira Cliodhna
    World
    Sargatanas
    Main Class
    Pugilist Lv 50
    armory does not need a overhaul SE need to be creative on how they use it.

    they can add more than one TYPE of weapon, pld/gla has a a few types of swords theres other types they can use for other classes like con & thm have single & 2h weapons. as long as they keep types of weapons to a class it will make sense.

    examples:
    pld can get maces, whm can get hammers. warrior can get a basic great sword, pld can get a balmung type great sword.
    mnk can get a bo staff, thm & con have there own types of staff. brd can get a harp, horn, bow, crossbow.

    SE needs new weapon skills for each type of weapon too.

    each weapon type can be made to use attack types more than the others, say pld mace piercings & blut damage when a whm hammer will only do blunt.
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    Last edited by indira; 06-21-2012 at 10:41 AM.

  2. #2
    Player
    Airget's Avatar
    Join Date
    Mar 2011
    Posts
    2,612
    Character
    Airget Lamh
    World
    Hyperion
    Main Class
    Botanist Lv 100
    Quote Originally Posted by indira View Post
    armory does not need a overhaul SE need to be creative on how they use it.

    they can add more than one TYPE of weapon, pld/gla has a a few types of swords theres other types they can use for other classes like con & thm have single & 2h weapons. as long as they keep types of weapons to a class it will make sense.

    examples:
    pld can get maces, whm can get hammers. warrior can get a basic great sword, pld can get a balmung type great sword.
    mnk can get a bo staff, thm & con have there own types of staff. brd can get a harp, horn, bow, crossbow.

    SE needs new weapon skills for each type of weapon too.

    each weapon type can be made to use attack types more than the others, say pld mace piercings & blut damage when a whm hammer will only do blunt.
    The thing is if you're going to add new weapons for a class and say they need new WS, then just make a new class rather then adding these weapons to said class.

    If you want classes to have a variation in weapons then they need to work in a different way rather then just giving them "new" abilities. You can easily do this by giving them access to abilities they normally wouldn't have access to.

    Such as a GLA/PLD with a Hammer/Club could have access to certain unique PUG/CON abilities but they lose access to some of their GLA WS. Or a GLA/PLD could have a great sword and while they gain some unique MRD/LNC abilities they lose access to their shield skills as well as some WS on GLA. Or you could give a GLA a Scythe which gives them access to abilities unique to THM/LNC but of course you lose access to some of your unique GLA abilities.

    It all comes down to balance. It's easy enough to say well add more weapons and just add in new WS but then how do you define these abilities so that they don't make other classes useless or keep it balanced so that one weapon type will have the same use as another weapon type on another class.

    I doubt we'll ever see a concept in which we equip different weapon types to make "new" skills available, we may however see a concept in which equipping a different class arm may allow us access to unique class skills from other classes since remember they are on the action/trait list when choosing abilities. We just don't have any class/jobs which are able to use abilities that are unique to said class yet.

    If anything I imagine that if they do expand the weapon types a class can use it may be a quest like the jobs but just work differently. You obtain lv 30 and go to a weapon traininer. He teaches you x weapon through a quest/challenge and you unlock Rank I which allows you to use unique abilities up to Rank 10, then this happens up to Rank 5 in which you obtain Rank V but let's say you can only use unique abilities up to lv 35, so when it comes to rank IV and V those would be use to Rank IV (Allows use of all GLA abilities) Rank V (unique WS for said weapon).

    Basically say you want a club/hammer for your GLA. With the following arm equipped you would have the following
    -Ability to use PUG/CON/MRD/LNC abilities
    -Restriction to THM/ARC
    When on PLD it would be
    -Ability to use MRD and unique CON abitiles
    -Restriction to everything else

    The ranks would work as followed:
    Rank I (Ability to use all CON/PUG abilities up to Rank 10, Restricts access to GLA abilities 10+, Restriction to GLA WS 35+)
    Rank II((Ability to use all CON/PUG abilities up to Rank 20, Restricts access to GLA abilities 20+, Restriction to GLA WS 35+)
    Rank III((Ability to use all CON/PUG abilities up to Rank 30, Restricts access to GLA abilities 30+, Restriction to GLA WS 35+)
    Rank IV((Ability to use all CON/PUG abilities up to Rank 35, Access to Pummel Combo line, Restriction to GLA WS 35+)
    Rank V(Unlock Club/Hammer WS and Resitrction to GLA WS 40+)

    The basic layout is you would have to use the abilities accesible from your new arm to overcome challenges which is why you would be limited to being unable to use your GLA abilities up to a certain point. However the overall goal would be to unlock new class variation when it comes to using said class to give each class more variety overall.
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