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Thread: Toggle Jump

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  1. #1
    Player
    Deltara's Avatar
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    Deltara Delettre
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    Quote Originally Posted by Ashaylin View Post
    I haven't read the full thread, but I wished to clear something up first. Are people wary of jump because they fear it is the equivalent of an emote? This is not the case.

    In a recent Japanese (E3?) interview, Yoshi stated that... (and I'm paraphrasing here at the top of my head from what I remember) that you will be able to use the jump mechanic to jump over ledges or down them. The problem of people having to route themselves due to small obstacles will no longer be an issue. However, in situations where jumping from a ledge will result in the character's bones being broken due the ledge being too high it will be restricted. He apologizes for that. In cases where if you get stuck in a ditch or something like that by jumping, he tells you to please use the unstuck/return command. So don't be afraid to explore the mechanic.

    It's in Reinheart's translation thread if people are interested in reading it.

    I'll edit later with the full quote citation when I find it.
    Ya, this discussion has moved past that long ago. Now some of us are sorta wondering how they will make it so that it looks smooth and fluid and not off-balanced due to different races jumping the same distances and heights. The rest of us have moved on to talk about galka tails for some reason.
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  2. #2
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    casker's Avatar
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    Ast Rid
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    Quote Originally Posted by Deltara View Post
    Ya, this discussion has moved past that long ago. Now some of us are sorta wondering how they will make it so that it looks smooth and fluid and not off-balanced due to different races jumping the same distances and heights. The rest of us have moved on to talk about galka tails for some reason.
    I've been firmly in the pro-jump camp, but I do hope they keep it reasonable. The lalafell jump they sneak-peaked in the live letter did look a little over the top. It doesn't need to be that high, I would prefer if it had a good wind-up and rebound. The running and turning animations are so awesome, I hope the jump is of that quality.
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  3. #3
    Player
    Deltara's Avatar
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    Quote Originally Posted by casker View Post
    I've been firmly in the pro-jump camp, but I do hope they keep it reasonable. The lalafell jump they sneak-peaked in the live letter did look a little over the top. It doesn't need to be that high, I would prefer if it had a good wind-up and rebound. The running and turning animations are so awesome, I hope the jump is of that quality.
    I'm in the anti-jump camp, but this is reasonable. At this point, I think reasonable people can agree to this.
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    Last edited by Deltara; 06-14-2012 at 11:59 AM.

  4. #4
    Player
    Icehunter's Avatar
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    Marin Kitigawa
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    Quote Originally Posted by casker View Post
    I've been firmly in the pro-jump camp, but I do hope they keep it reasonable. The lalafell jump they sneak-peaked in the live letter did look a little over the top. It doesn't need to be that high, I would prefer if it had a good wind-up and rebound. The running and turning animations are so awesome, I hope the jump is of that quality.
    Reasonable okay. Same height it has to be. I understand what you're saying and many others are; but someone else posted it and it's true. If we ask for realistic heights for the races than realistic movement speed because of armor weight and realistic damage based on body size vs. mob size should also come into play.

    Can't we all just agree that while the height should be the same; that it shouldn't be 6-10feet? Animations will most likely not included start/finish of the jump and it will most likely look like FFXIII-2

    To refresh:
    http://www.youtube.com/watch?v=hXHptZ25QpE

    With less floating of course Unless he ads that in as a skill to get I would love that lol
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