


Your argument for a jumpless MMO sounds to me like a goddamn good reason to have jump in the game.
That being said 2.0 is built to support jump and thus it should be there. Now deal with it.
A good avocation for having jumping in your MMO is to shatter the entire realistic tapestry you've woven over the past 2 years by allowing people to skip up and down constantly as they frolic across your environment bypassing terrain you placed there in the first place to hinder them?
Sounds legit.



who the F clicks like on that comment? Jumping = breaking realism? Last time i checked in real life, if you are not obese and weight 600pounds, then jumping is quite realistic.A good avocation for having jumping in your MMO is to shatter the entire realistic tapestry you've woven over the past 2 years by allowing people to skip up and down constantly as they frolic across your environment bypassing terrain you placed there in the first place to hinder them?
Sounds legit.
As for the maps, what part of 2.0's new engine and completely redesigned from the ground up maps don't you get?
I'm starting to see a trend here!who the F clicks like on that comment? Jumping = breaking realism? Last time i checked in real life, if you are not obese and weight 600pounds, then jumping is quite realistic.
As for the maps, what part of 2.0's new engine and completely redesigned from the ground up maps don't you get?
go away mean person.

People aren't asking for artistic realism. They are saying jumping too high is not "realistic" and breaks their immersion because we should only be able to jump as high as the muscles in our legs can take us. That's completely different.
By your own link; the way SE is depicting this game visually; is "realism" in it's purest form. Art is subjective. Saying I can't jump high as a lalafell versus a cat because I'm short and have stubby legs is not art based.


And in the XIV universe, you don't see jumping as a viably realistic action? You think that regardless of the immense feats of strength, jumping would be completely illogical?
It is artistic realism being asked for - you may not think of a fireball being realistic, but a fireball can still be rendered realistically.People aren't asking for artistic realism. They are saying jumping too high is not "realistic" and breaks their immersion because we should only be able to jump as high as the muscles in our legs can take us. That's completely different.
By your own link; the way SE is depicting this game visually; is "realism" in it's purest form. Art is subjective. Saying I can't jump high as a lalafell versus a cat because I'm short and have stubby legs is not art based.
When I quoted and responded to the person as I did, it had nothing to do with the debate at-hand, so good job missing the point.


Well your point is a bad one, seeing as it falls within the purview of realism. Artistic realism doesn't work in this situation as there are similar actions that shatter that stance.
Serious question: are you mentally retarded or something?
Again, it has nothing to do with jump. You're once again missing the point of me quoting a previous poster. I for one have not used any argument pertaining to immersion/realism per-se, however those that believe that realistic settings should mean there cannot be a fantasy element are plain out arrogant.
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