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Thread: Toggle Jump

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  1. #1
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    Quote Originally Posted by Onidemon View Post
    For some reason i though the OP was Zaaku. I take that back... It's all Zaaku's fault.

    What did I do? ; - ;
    (2)
    Quote Originally Posted by Keyln View Post
    I didn't say that he didn't powerlevel. I did say that his lack of knowledge wouldn't be because of powerlevelling. Whether he did or did not powerlevel is immaterial.
    This is what PLers actually believe. May Altana have mercy on our souls...

  2. #2
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    Krausus's Avatar
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    PS: love how all the sudden the "not" pissed crowd of anti-jumpers are coming in full force, at least Gramul kept to his stance and was mature about the situation
    (3)

  3. #3
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    Now lets all be friend and kiss.
    (1)

  4. #4
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    Ashenspire's Avatar
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    Ashenspire Desdimarnia
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    "I DON'T WANT PEOPLE TO JUMP EVERYWHERE ALL THE TIME WHENEVER THEY WANT BECAUSE THEY HAVEN'T HONED ALL THEIR SKILLS OR HAVE THE MAGIC TO BE ABLE TO DO IT ALL THE TIME AND IT BREAKS IMMERSIONS.

    Now, if you'll excuse me, I have to run at a pretty good pace for hours on end, and never have to use the bathroom ever."
    (4)

  5. #5
    Player
    Felis's Avatar
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    Skadi Felis
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    Toogle to turn off jump?
    what about a toogle to turn off walking, running, riding, casting or dying?

    More info about jump:

    Quote Originally Posted by Reinheart View Post
    Next, the scene with lalafel jumping. Is this really jump? Or is the cut scene just looks that way?

    吉田氏:ジャンプです。
    Yoshida: It’s jumping

    ――任意でジャンプできるのですか?
    You can jump at will?

    吉田氏:できます。全種族できます。普通のジャンプです。
    Yoshida: Yes you can. Every race can. This is regular jump.

    ――ちょっとしたところだったらジャンプで上れたりも?
    You can jump and get on some ledges?

    吉田氏:できます。
    Yoshida: Yes

    ――それはもうゲームの行動様式が変わりますね。
    With that it’s going to change the movement entirely.

    吉田氏:それが狙いです。それ前提にマップを全部作り直していますので。
    Yoshida: That’s the goal. We are remodeling all the map with that in mind.

    ――今はちょっとした凹凸でもすごく遠回りしなくちゃいけないじゃないですか。
    Right now you have to go all the way around for some bumps

    吉田氏:そういったことはまったくないです。ただ、角度で上れるかどうかを判定していますので、見た目60度以上の場所は登れません、とか。それの実験風景なんかも今後プロモーションサイトで開発の進捗にあわせて公開していこうかなと思っています。
    Yoshida: You won’t have those. However we are looking at the angle to decide if you can go up or not so if it’s more than 60 degrees you can’t or something like that. We also want to show the testing in the promo site along with developments updates.

    ――今後は崖をバーッと降りられる?
    Can you jump down cliffs?

    吉田氏:はい。グラフィックスが壊れない限界までは大丈夫です。道がなければ歩けないということはないですね、もう。ただ、あまりに高いところは、複雑骨折させるわけにはいかないので(笑)、落ちないように柵などを設けるかもしれません。
    Yoshida: Yes. As long as it doesn’t break the graphics it should be ok. It’s not where if you don’t see the road you can’t walk. However if it’s too high we can’t have you break all your bones (laugh) so we have to have fence or something like that.


    ――自由な上り下りという点では逆にキャラクターのスタックが怖いですね。
    Bit scary when you can freely move up and down and getting your character stuck.

    吉田氏:すみません、そこはもうデジョンかレポートしてくださいという(笑)。もちろん、きっちりデバッグは行なった上
    での極論ではありますが、それでも僕はその怖さより自由度の方がゲームは大切だと思っています。
    Yoshida: Sorry for that part please just use return or report (laugh). We that’s the conclusion after carefully debugging but for me I think it’s more important to have the game to have more freedom than to be scared.

    ――このジャンプや飛び降りによって新しいゲーム性は何か加わるのですか?
    With this type of jump will there be new game system involved?

    吉田氏:僕 は、そこは逆にアクション性はあまり持たせるべきではないと思っているので、やはり表現だっ たり、移動の1つの方法として使っていただければそれでいいかなと思っています。僕は地面に縛り付けられている感じが本当に嫌なので、町の中を走っている 時に、楽しいからずっとジャンプをしていてもぜんぜんいいんじゃないのと思っています。
    Yoshida: I believe I don’t want to make it action based so it’s basically for expression or as another method for movement. I really don’t like the feeling of being grounded to the floor , so I think it’s OK to be able to jump for fun when running inside the town.
    http://forum.square-enix.com/ffxiv/t...l=1#post723328

    Can we stop now the anti-jump campaign?
    Or are you all just scared that you can freely move up and down and getting your character stuck?
    (4)
    Last edited by Felis; 06-14-2012 at 06:22 AM.

  6. #6
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    LlenCoram's Avatar
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    Quote Originally Posted by Felis View Post
    Toogle to turn off jump?
    what about a toogle to turn off walking, running, riding, casting or dying?

    More info about jump:

    Can we stop now the anti-jump campaign?
    Or are you all just scared that you can freely move up and down and getting your character stuck?
    I posted this earlier, but it didn't seem to stick that well. Thanks for posting it again .
    (0)

  7. #7
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    Viritess's Avatar
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    Viritess Vonschalt
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    To me we really need to see, or discuss not just yes/no jumping. But if theres jumping what kind of jumping are we discussing?

    Bunny hops?
    A real jump where you have to really leap with your legs and knees.
    Or are we lunging with full power with the need to steady ourselves at the landing?

    Jumping for the sake of jumping, i don't subscribe to myself. I think a game can be just fine without it. But if its not animated like a jump that impacts your movement like a jump, and gives you not a requirement, but a reason to jump then its fine.

    If its hopping just to hop, oh and go over fences, then it hardly matters no matter what people use it for, be it Boredom, annoyance or whatever.
    (0)

  8. #8
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    Deltara's Avatar
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    吉田氏:はい。グラフィックスが壊れない限界までは大丈夫です。道がなければ歩けないということはないですね、もう。ただ、あまりに高いところは、複雑骨折させるわけにはいかないので(笑)、落ちないように柵などを設けるかもしれません。
    Yoshida: Yes. As long as it doesn’t break the graphics it should be ok. It’s not where if you don’t see the road you can’t walk. However if it’s too high we can’t have you break all your bones (laugh) so we have to have fence or something like that.

    Seems that Yoshi might be interested in a little realistic jumping.

    I agree with the idea of suspension of disbelief. The Advent Children (final scene especially) was completely ruined for me because of the sudden ability of the characters to fly. I was like "wait, i wasn't allowed to fly in FFVII, did I miss a special materia or something?"

    With that in mind, the ability to jump does not break the suspension of disbelief, but a taru and a cat-person jumping the same height is going to have some issues... not just in looking realistic, but in looking good in the first place. They are going to have to make lalafell do some strange floating in the air hovering jumps to match the time/distance of a cat. Either that or they will have to make the cat-jump lackluster.

    Since the development team cares about making high quality graphics as one of its "three pillars", this is going to be a big issue if it's not carefully approached.

    For those of you who like to spout "deal with it" or "this thread should end" or similar unconstructive responses, you don't need to post here, there are many other threads where you can have wonderful discussion. The jump isn't even in the game yet, so all of this talk is speculation and part of what makes the game so much fun is speculating about the future of it. So, I will speculate and you can join me if you wish.
    (4)

  9. #9
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    Jocko's Avatar
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    Again, for me, it's not necessarily about 'realism', it's about artistic integrity. The aesthetic and style of XIV is one of the few things setting it apart from the plethora of other MMO, and I just don't want something that is going to majorly clash with what's already in place. Seeing lalafells jumping 5 times their height across the fields of Eorzea would be rather bothersome, not because it's unrealistic or even annoying, but because it would look silly and out of place. As I said, I don't care about jumping...as long as it looks tasteful
    (3)

  10. #10
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    Whoopie_Pie's Avatar
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    I guess the true test would be to see how high the jumps are, a small hop of a foot or two won't distract me at all. I'm mainly looking at my character's movements most anyways.

    As long as it's not totally unrealistic like Perfect World where you pretty much bounce about 30 feet in the air and it takes you 10 seconds to get back to the ground, I won't have a problem =)
    (1)

    Whoopie Pie ~ Ragnarok ~ Legends United

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