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Thread: Toggle Jump

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  1. #1
    Player
    Deltara's Avatar
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    Deltara Delettre
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    Hyperion
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    Pugilist Lv 51
    Quote Originally Posted by casker View Post
    I've been firmly in the pro-jump camp, but I do hope they keep it reasonable. The lalafell jump they sneak-peaked in the live letter did look a little over the top. It doesn't need to be that high, I would prefer if it had a good wind-up and rebound. The running and turning animations are so awesome, I hope the jump is of that quality.
    I'm in the anti-jump camp, but this is reasonable. At this point, I think reasonable people can agree to this.
    (1)
    Last edited by Deltara; 06-14-2012 at 11:59 AM.

  2. #2
    Player
    Icehunter's Avatar
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    Marin Kitigawa
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    Marilith
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    Reaper Lv 90
    Quote Originally Posted by casker View Post
    I've been firmly in the pro-jump camp, but I do hope they keep it reasonable. The lalafell jump they sneak-peaked in the live letter did look a little over the top. It doesn't need to be that high, I would prefer if it had a good wind-up and rebound. The running and turning animations are so awesome, I hope the jump is of that quality.
    Reasonable okay. Same height it has to be. I understand what you're saying and many others are; but someone else posted it and it's true. If we ask for realistic heights for the races than realistic movement speed because of armor weight and realistic damage based on body size vs. mob size should also come into play.

    Can't we all just agree that while the height should be the same; that it shouldn't be 6-10feet? Animations will most likely not included start/finish of the jump and it will most likely look like FFXIII-2

    To refresh:
    http://www.youtube.com/watch?v=hXHptZ25QpE

    With less floating of course Unless he ads that in as a skill to get I would love that lol
    (0)

  3. #3
    Player
    Duelle's Avatar
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    Duelle Urelle
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    Diabolos
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    Red Mage Lv 80
    Quote Originally Posted by Ashaylin View Post
    In a recent Japanese (E3?) interview, Yoshi stated that... (and I'm paraphrasing here at the top of my head from what I remember) that you will be able to use the jump mechanic to jump over ledges or down them. The problem of people having to route themselves due to small obstacles will no longer be an issue. However, in situations where jumping from a ledge will result in the character's bones being broken due the ledge being too high it will be restricted. He apologizes for that. In cases where if you get stuck in a ditch or something like that by jumping, he tells you to please use the unstuck/return command. So don't be afraid to explore the mechanic.
    I definitely want it to be a consideration for a boss mechanic. If Shiva had an aura that hits everyone in the raid with a debuff that stacks that can only be removed through constant motion, then jump has a use for the melee DPS and the tank, who are the ones that would have to be within range of Shiva and cannot afford to run around to prevent the debuff from stacking.

    Would also help because I would also want Shiva to have the Flame Wreath mechanic (minus the flame wreath song).
    (0)
    Last edited by Duelle; 06-14-2012 at 01:41 PM.
    * The sad thing is that FFXIV turned RDM into a turret, and people think that's what it's supposed to be. It's supposed to combine sword and magic into something more, not spend the bulk of gameplay spamming spells and jump into melee for only 3 GCDs before scurrying back to the back line like good little casters.
    * Design ideas:
    Red Mage - COMPLETE (https://tinyurl.com/y6tsbnjh), Chemist - Second Pass (https://tinyurl.com/ssuog88), Thief - First Pass (https://tinyurl.com/vdjpkoa), Rune Fencer - First Pass (https://tinyurl.com/y3fomdp2)

  4. #4
    Player
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    Quote Originally Posted by Denmo View Post
    because Abyssea removed galka tails and added jumping? fwah?
    I never said such. Try again.
    (2)

  5. #5
    Player Denmo's Avatar
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    Denmo Mcstronghuge
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    Excalibur
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    Thaumaturge Lv 100
    Quote Originally Posted by Dragon View Post
    I never said such. Try again.
    Abyssea's completely beside the point. Try again~~~~~~
    (3)

  6. #6
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    Quote Originally Posted by Denmo View Post
    Abyssea's completely beside the point. Try again~~~~~~
    Obviously you didn't read what I responded to.
    (2)

  7. #7
    Player
    DemonForest's Avatar
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    Fiddler Bridgeburner
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    Balmung
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    Lancer Lv 50
    WHY DIS THREAD KEEP GONG?

    *eyes bleeding* Galka Tails *claws face*

    LOL. Honestly though it is 49 (and counting) pages of entertainment while the 10hr maint goes on and on and on. ^_^
    (0)
    Fiddler Bridgeburner
    >>Balmung<<
    What Grand New Adventure Awaits our Heroes?


  8. #8
    Player
    Deltara's Avatar
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    Deltara Delettre
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    Hyperion
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    Pugilist Lv 51
    Quote Originally Posted by DemonForest View Post
    WHY DIS THREAD KEEP GONG?

    *eyes bleeding* Galka Tails *claws face*

    LOL. Honestly though it is 49 (and counting) pages of entertainment while the 10hr maint goes on and on and on. ^_^
    There are reasons threads reach certain page counts. They are hot topics.

    The page of people complaining about relic difficulties asking yoshi to change the system is even longer, because it is a hot issue.

    That's why dis thread keep going.
    (1)

  9. #9
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    I honestly have no clue how this shifted back to the unjust persecution of the Roegadyn and SE's cruel maiming of their tails.

    I didn't do it this time which I find several varying depths of hilarious.
    (1)
    Quote Originally Posted by Keyln View Post
    I didn't say that he didn't powerlevel. I did say that his lack of knowledge wouldn't be because of powerlevelling. Whether he did or did not powerlevel is immaterial.
    This is what PLers actually believe. May Altana have mercy on our souls...

  10. #10
    Player
    Deltara's Avatar
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    Deltara Delettre
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    Hyperion
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    This is inconceivable.
    (0)

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