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Thread: Toggle Jump

  1. #311
    Player
    Cendres's Avatar
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    Mar 2011
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    Gridania
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    Cindrie Estelloix
    World
    Halicarnassus
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    Red Mage Lv 90
    Quote Originally Posted by casker View Post

    They haven't. Which is why people complained about it so much at launch when you had to run around every tiny hill you saw, and still complain about not being able to traverse 1 foot high walls like the one in totorak. They've alleviated the problem by making it so you can just slide up and down hills but to leave the game like that screams of laziness and ruins immersion just as much or more than a case of someone incessantly jumping would.
    It's a temporary fix and it's not everywhere, it just makes things less annoying but in La Noscea it's still a pretty big problem.

    2.0 maps have been completely redone from the ground up, so to me this leads credence that yes they've been able to add true jumping now if they went ahead and redid everything, why not also add the boxes Gramul was talking about? I don't know I don't see the point of saying yes we have jump if it's just an emote.

    @ the above, the ability to jump has been a really hot button topic for FF fans on both sides and why I find it completely hilarious.
    (1)

  2. #312
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    Quote Originally Posted by Jacien View Post
    Man, you wouldn't believe what the Internet can reveal.

    One forum I go to, people started complaining about images being added in the forum, since it would ruin the purity of ASCII art.
    I try and turn these topics around with a little relief.
    (0)
    @AldePawberry

  3. #313
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    Quote Originally Posted by casker View Post
    To forego jumping in a frickin 2012 mmo isn't going to fly.
    But that's wrong. You don't need jumping to make a MMO work since few if any have any real core designed based upon the ability to jump. It is just a feature for the players to spam when they are bored in their awesome MMO. EvE Online doesn't have Jumping. FFXI did have jumping. That is because they were not designed or even thought of as a game which requried jumping. FFXIV has done this so far and we haven't needed a jump. Yet they were both quite successful MMO's. You are talking quite directly out of your ass.
    (6)
    Quote Originally Posted by Keyln View Post
    I didn't say that he didn't powerlevel. I did say that his lack of knowledge wouldn't be because of powerlevelling. Whether he did or did not powerlevel is immaterial.
    This is what PLers actually believe. May Altana have mercy on our souls...

  4. #314
    Player
    casker's Avatar
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    Apr 2011
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    Character
    Ast Rid
    World
    Diabolos
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    Pugilist Lv 50
    Eve online takes place in space, and you control spaceships. FFXIV has 1 foot high walls that you can't get over. One needs jumping, the other doesn't.
    (7)

  5. #315
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    Quote Originally Posted by casker View Post
    FFXIV has 1 foot high walls that you can't get over.
    It's obvious that the walls just need to be taller. Jumping isn't required, better wall building is.
    (6)

  6. #316
    Player
    casker's Avatar
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    Ast Rid
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    Diabolos
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    you need both. jumping, and where appropriate, taller walls. just don't turn every zone into black shroud.
    (2)

  7. #317
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    Quote Originally Posted by casker View Post
    you need both. jumping, and where appropriate, taller walls. just don't turn every zone into black shroud.
    Why exactly do we need jumping?

    In your own words please. Don't say to clear small ledges which block your way. That is a problem with map interference. Jumping is a patch job to fix it but the core issue is map design which you do not think should stop you. A context sensitive auto-hurdle would solve the issue without adding a distracting element to gameplay and is honestly easier to code and manage.

    So again, what precisely is the driving motive behind Jumping? Aside from other MMO's have it and so should everyone else by default?
    (6)
    Quote Originally Posted by Keyln View Post
    I didn't say that he didn't powerlevel. I did say that his lack of knowledge wouldn't be because of powerlevelling. Whether he did or did not powerlevel is immaterial.
    This is what PLers actually believe. May Altana have mercy on our souls...

  8. #318
    Player Alerith's Avatar
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    Ul'dah
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    Alerith Rayneheart
    World
    Hyperion
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    Gladiator Lv 50
    Quote Originally Posted by Alhanelem View Post
    You don't see anyone spamming emotes or spamming shout with useless garbage all the time, it's an occasional thing at worst.
    Hyperion must be a server of very well composed people. I see this crap on Rabarandal all the time.
    (3)

  9. #319
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    Quote Originally Posted by Alerith View Post
    Hyperion must be a server of very well composed people. I see this crap on Rabarandal all the time.
    You should see Aegis, we got this guy who runs around in subligar all day.
    (1)

  10. #320
    Player
    casker's Avatar
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    Ast Rid
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    Diabolos
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    Pugilist Lv 50
    The core issue is NOT map design, (strictly speaking in terms of how high walls etc. are not in terms of how repetitive and shitty they may be. then again, the black shroud is a crappy zone because it adheres toyour guys philosophy of making everything bigger)

    Map design IS a problem in areas, but there is nothing wrong with the geography and inclines found in, say, la noscea. The hills are perfectly fine in terms of size. The problem is that you can't get over them. The answer is not to just make everything bigger whenever you run into a bump. Or every time you run into a log just make the log gargantuan. Part of a natural world design is going to be those small hills. Part of a natural word design is going to be non-gargantuan logs. And you need to be able to naturally overcome those without having to run around them because you are anchored to the ground.

    Making EVERYTHING, ANY possible obstacle huge to keep you from wanting to jump over it is asinine. That is not good world design. That's how you get The Black Shroud, nothing to traverse, walls are all gigantic so you can't pass them. Some things can be huge if you want them to be un-passable, but not everything needs to be huge.

    Ultimately, what you need is a tool to traverse these retarded 1-foot walls and inclines, 1-foot walls which are only actually retarded NOT because they are small, but because you can't traverse them. JUMPING is the best and most cost effective tool to get rid of these stupid situations while salvaging a natural sense of geography.
    (2)
    Last edited by casker; 06-12-2012 at 05:12 PM.

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