Like how FFXI forced you to get a subjob?Now, the only problem I see with any type of implementation is that it basically forces you to get some type of advanced job because of stat bonuses and ability bonuses. Whether or not this is a good thing should be left to the players. Really the only way I see it working like that though is to release more titles or to rename the current weapon specializations (from gladiator to sword user for example) only because people will cry that the job they leveled to 50 is now obsolete and besides I had a lot of friends in ff:xi that leveled their base job to 75 and I feel it would be unfair to people that didn't really like the advance jobs to begin with. I need more ideas on how to fix that. The easies solution would be to release more titles that aren't drk or pld and would play to the strengths the base weapon specialkzations already have,, perhaps we could call this class onion knight (or something else that sounds more hardcore xD) for DoW and red mage for DoM (just rough examples mind you). Those would be the two classes that are basically freely given so those who want to play their base class to max won't miss out on the stat bonuses given by the other advance jobs.
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