Quote Originally Posted by Reiku View Post
Refer to my previous post.

Example (Extreme simplification)

Gladiator Class
As you level up your gladiator stats are added.
Title = Dark Knight (Stat priorities for this class would be Strength and Dexterity)
1LV of Gladiator Rank increases your Strength +4pts, Dexterity +1pts, Vitality by 3pt.

Now say lets say...

As you level up your gladiator stats are added.
Title = Paladin (Stat priorities are Strength and Vitality)
1LV of Gladiator Rank increases your Strength +2pts, Dexterity +2pt, Vitality by 4pts.


Marauder Class
As you level up your marauder stats are added.
Title = Dark Knight (Stat priorities for this class would be Strength and Dexterity)
1LV of Marauder Rank increases your Strength +5pts, Dexterity +2pts, Vitality by 1pt.

Now say lets say...

As you level up your marauder stats are added.
Title = Paladin (Stat priorities are Strength and Vitality)
1LV of Marauder Rank increases your Strength +3pts, Dexterity +3pt, Vitality by 3pts.

So each title would dictate where your stats gained from increasing weapon rank would be allocated.


This of course would vary with each weapon class and title combo. As a Dark Knight Pugalist you'd get maybe slightly more DEX and less STR than you would if you went with Gladiator or Marauder. BUT if you did decide to go gladiator for sword play, you wouldn't get flooded with unecessary vitality as if you would if you were a Paladin (Where you'd want more Vitality).

Is this more clear?
Found it, but to expand on it I think the stat bonuses should be much much smaller when you first unlock your title and gain more points as you reach the next tier of your title. Drk only giving 1 point str 1 point vit per gld rank as a novice drk but as a master drk you get 5 str 4 vit 3 dex per rank you see?