The system that I wanted to implement, let's say dark knight. its gladiator > dark knight. When leveling my gladiator I also level my dark knight, upon reaching the next tier of dark knight I can choose to put bonus points in whatever option is given to optimize the play style I want. I reaaly feel focusing on my warrior idea isn't really the point I wanted to make, rather it was an idea to further augment base classes using a title that would play differently than drk and pld. You're not evolving the weapon spec, you're augmenting your weapon spec with abilities/spells from the title. There's no need to put a cap on your weapon specilization because titles are interchangable and you level your title with your weapon spec.
Now I 100% agree with you that certain titles should be allowed to carry over their spells to any given equipped weapon spec but, the point of the percentages is to augment a play style that will allow you to play a weapon spec in a idfferent manner using the bonuses given by the title. Its not limiting a spec to a title, its opening up the weapon specs with the title.
Cairdeas and I had a very indepth discussion on what you're talking about right now about a week or two ago and the schematics for what I'm trying to describe are much more well written by him than by me. I hope you'll go back and look for them. And to be honest I feel like we're. Having the same idea, I'm just not explaining myself properly. The reasoning behind my warrior class was to be that jack of all trades title you mentioned. The title is just there so you can make your marauder a better tank, or your gladiator a better DD. I think I shouldn't ha veused warrior as the example though it seems to have worked against me. But without the bonuses given by a title really, that just means your weapon specialization determines your play style with little room for customization that could properly be implemented in most playing situations.

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