Page 18 of 40 FirstFirst ... 8 16 17 18 19 20 28 ... LastLast
Results 171 to 180 of 392
  1. #171
    Player
    Anathiel's Avatar
    Join Date
    Mar 2011
    Posts
    378
    Character
    Anathiel Nocere
    World
    Leviathan
    Main Class
    Marauder Lv 50
    Quote Originally Posted by Reiku View Post
    Also people would be grouping together based off their weapon class rank I presume? Which would dictate HP etc?

    Some thought would have to go into this and stat distribution, as I've seen a few of you post on thus far, but no clear way of doing this has been said yet.
    In my mind yes, but I'm not carpe he might have thought of something else. But to me your title would be something that leveled with your weapon skill. Get rid of physical level, make stat distribution static on weapon class equipped with your title stat bonuses being able to be chosen when reaching the next tier of advancement. We all know gladiator will be a tankingclass due to shield, but if you gave the option at certain intervals of leveling to specialize your stat point allotment then supplement those stat choices with percentage-type bonuses chosen through the advanced title leveling, you create a way to change the way certain advance titles and base weapon classes would level or group.

    That's just the first thought off the top of my head, if you could think of a better system by all means post it lol, I hadn't really thought about how people would group for content using this sytem, and also stat allolcation depending on when you do get your advanced title.

    EDIT: actuallly I don't see why you couldn't allocate your skill points as you do now, but with the title system just being used to enhance the stats you have with any equipped class. It still raaises the question do you get rid of physical level though?
    (0)
    Last edited by Anathiel; 03-31-2011 at 07:44 AM.

  2. #172
    Player
    Nuru's Avatar
    Join Date
    Mar 2011
    Posts
    2,141
    Character
    Atehki Mejastra
    World
    Sargatanas
    Main Class
    Arcanist Lv 60
    AWWWWW i had something awesome to add to this but i forgot it. x-x
    (0)

  3. #173
    Player

    Join Date
    Mar 2011
    Posts
    7
    Someone had mentioned earlier about initial titles prior to unlocking the major ones. Such as Onion Knight, etc. Some generic classes that will hold you over till you unlock the more advanced titles.

    I think that stats should be dictated by your title over weapon class, because it will limit your ability to customize. A Dark Knight who wants to be more offensive while using a sword would be less effective if GLA is primarily giving you vitality. Making all end game DRK's use MRD class.

    So having perhaps three basic archetypes of titles to begin with could be used to handle stat/hp/mp distribution until you are unlocking the later titles.

    This way titles like rdm can use swords/fist weapons while still maintaining higher intellect and mind scores, etc. And Monk/Pugilist can still benefit from higher strength and dexterity.
    (0)

  4. #174
    Player

    Join Date
    Mar 2011
    Posts
    7
    Basically
    Class = How much stats
    Title = What the stat points are put into.


    This could vary for each title/weapon combo as well to some degree. So stats will vary throughout each combination. ON TOP of added bonuses and multipliers through title choice.
    (0)

  5. #175
    Player
    Nuru's Avatar
    Join Date
    Mar 2011
    Posts
    2,141
    Character
    Atehki Mejastra
    World
    Sargatanas
    Main Class
    Arcanist Lv 60
    So you're saying like, if they were to remove Physical Level, we could probably distribute bonus points to our attribute through title rank? :3

    This idea alone would actually spawn the motive to Cap Tittle Ranks as much as the next one.
    (0)

  6. #176
    Player

    Join Date
    Mar 2011
    Posts
    7
    Refer to my previous post.

    Example (Extreme simplification)

    Gladiator Class
    As you level up your gladiator stats are added.
    Title = Dark Knight (Stat priorities for this class would be Strength and Dexterity)
    1LV of Gladiator Rank increases your Strength +4pts, Dexterity +1pts, Vitality by 3pt.

    Now say lets say...

    As you level up your gladiator stats are added.
    Title = Paladin (Stat priorities are Strength and Vitality)
    1LV of Gladiator Rank increases your Strength +2pts, Dexterity +2pt, Vitality by 4pts.


    Marauder Class
    As you level up your marauder stats are added.
    Title = Dark Knight (Stat priorities for this class would be Strength and Dexterity)
    1LV of Marauder Rank increases your Strength +5pts, Dexterity +2pts, Vitality by 1pt.

    Now say lets say...

    As you level up your marauder stats are added.
    Title = Paladin (Stat priorities are Strength and Vitality)
    1LV of Marauder Rank increases your Strength +3pts, Dexterity +3pt, Vitality by 3pts.

    So each title would dictate where your stats gained from increasing weapon rank would be allocated.


    This of course would vary with each weapon class and title combo. As a Dark Knight Pugalist you'd get maybe slightly more DEX and less STR than you would if you went with Gladiator or Marauder. BUT if you did decide to go gladiator for sword play, you wouldn't get flooded with unecessary vitality as if you would if you were a Paladin (Where you'd want more Vitality).

    Is this more clear?
    (1)
    Last edited by Reiku; 03-31-2011 at 08:25 AM. Reason: Clarity

  7. #177
    Player
    Cairdeas's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    2,759
    Character
    Julie Nymphiel
    World
    Balmung
    Main Class
    Marauder Lv 60
    I'd prefer The skills you currently have equipped dictate your stats like Blue Mage did in XI.
    (0)
    I have to thank Square-Enix for the amazing job they have done recreating Final Fantasy XIV from Scratch. Especially the inclusion of Missing Genders which we petitioned for in good faith. This was proof to us players that the Developers are truly Sympathetic to our requests and that being honest and vocal can pay off with the amazing characters we have who are Female Roegadyn, Male Miqote, and Female Highlanders. Thank You SE, Thank You Community Team, Thank You Yoshi-P.

  8. #178
    Player
    Anathiel's Avatar
    Join Date
    Mar 2011
    Posts
    378
    Character
    Anathiel Nocere
    World
    Leviathan
    Main Class
    Marauder Lv 50
    Quote Originally Posted by Reiku View Post
    Refer to my previous post.

    Example (Extreme simplification)

    Gladiator Class
    As you level up your gladiator stats are added.
    Title = Dark Knight (Stat priorities for this class would be Strength and Dexterity)
    1LV of Gladiator Rank increases your Strength +4pts, Dexterity +1pts, Vitality by 3pt.

    Now say lets say...

    As you level up your gladiator stats are added.
    Title = Paladin (Stat priorities are Strength and Vitality)
    1LV of Gladiator Rank increases your Strength +2pts, Dexterity +2pt, Vitality by 4pts.


    Marauder Class
    As you level up your marauder stats are added.
    Title = Dark Knight (Stat priorities for this class would be Strength and Dexterity)
    1LV of Marauder Rank increases your Strength +5pts, Dexterity +2pts, Vitality by 1pt.

    Now say lets say...

    As you level up your marauder stats are added.
    Title = Paladin (Stat priorities are Strength and Vitality)
    1LV of Marauder Rank increases your Strength +3pts, Dexterity +3pt, Vitality by 3pts.

    So each title would dictate where your stats gained from increasing weapon rank would be allocated.


    This of course would vary with each weapon class and title combo. As a Dark Knight Pugalist you'd get maybe slightly more DEX and less STR than you would if you went with Gladiator or Marauder. BUT if you did decide to go gladiator for sword play, you wouldn't get flooded with unecessary vitality as if you would if you were a Paladin (Where you'd want more Vitality).

    Is this more clear?
    That is much more clear and an amazing way of doing it. Not only does it help prevent some of the cookie cutter builds you might end up see'ing it would compliment certain jobs not having to be locked into any one style of play. I "liked" it, as in pushed the like button lol. Honestly that would just be great, for building your base stats. And hopefully could be enhanced using a type of chosen stat bonus picked when leveling up to the next tier of your title.
    (0)

  9. #179
    Player
    Nuru's Avatar
    Join Date
    Mar 2011
    Posts
    2,141
    Character
    Atehki Mejastra
    World
    Sargatanas
    Main Class
    Arcanist Lv 60
    Way better. :3 I'm just going to leave you guys something. I was inspired. xD

    (1)

  10. #180
    Player

    Join Date
    Mar 2011
    Posts
    7
    Honestly, Square needs to just implement this system. c(ˆ.ˆ)b
    (1)

Page 18 of 40 FirstFirst ... 8 16 17 18 19 20 28 ... LastLast

Tags for this Thread