Quote Originally Posted by Duelle View Post
It's more along the lines of "tanks generate threat/aggro/hate through DPS. Abilities supplement that unless the design focuses on ability spam." Between cooldowns and how TP works, PLD abilities lean more to the former than the latter. That's why PLDs in XI had to eventually rely on cure cheat macros to generate aggro, as the design pointed in one direction but gameplay took the job down another. It is also why emphasis by players was in DPS gear with stats like accuracy and +attack (up until -PDT was thrown around like candy, anyways).
You're comparing two systems that were entirely different with one of them (XI's) being horribly flawed. I will totally agree that in XI, PLD needed the DPS/low delay weapons to keep hate because that's basically how the system forced us to play (hit fast, keep at the enmity cap more often). As far as I understand the system right now, there is no enmity cap and hate doesn't decay as much as it did in XI, but feel free to correct me if I'm misunderstanding this.

This puts XIV PLD square in the "abilty spam" area - the amount of hate abilities it has compared to WAR means that there're going to be very few instances you'll be actively DPSing unless you're doing something horribly wrong.

Quote Originally Posted by Duelle View Post
And I am staunchly against the whole "let's not invite another healer because we have a PLD in group". Firstly because that will bork encounter design and balance down the road, and make it more difficult on the developer's end when they have to design damage output, mechanics and abilities on multiple party set ups that play very differently. Secondly, it hints groups will start expecting the PLD to pick up the slack, and as I've been mentioning here for a while, if I'm on PLD I'm there to tank, not to do part of the healer's job.
And your argument falls flat on it's face. 3/5 abilities that PLD gets focus around party support and protection. Holy Succor heals two people at once. Cover (outside of MP whoring) is a last gasp protection. Divine Veil allows a Regen for your entire party. If you're claiming to me with a straight face that PLD isn't designed to be somewhat akin to a back up healer in the absolute worst case scenario, then I've no idea what to tell you.

It sounds to me like you're just wanting a faceroll tank and a DPS tank to play, and you don't wish to play PLD a certain way. That's cool, but your MRD/WAR is level 20 - you'd better hop to it cos I know what job you need to level next.

TLR - what you envision PLD is and want it to be are completely different to the way the class is currently designed to be. There are two viable tanks now - you've just levelled the wrong one.