
Originally Posted by
Azurymber
Ok.
Lets use FFXI as an example.
Back in the day, ffxi had this thing called rusty cap fishing. 400+ ppl would sit around rabao fishbotting rusty caps and npc;ing them
Many of those were RMTs
As a result RMTs accumulated millions of gil
One christmas RMTs unloaded all that gil at incredibly low prices, and lots of people bought it up
Hyperinflation occurred. Prices went up to 10 times their value or more overnight (woodsville on my server went from 200k to well over 50mil in under 24 hours, and ppl were buying them)
After this, the economy was a mess for years
SE's solution was to move away from AH items like P-charm, Scorp harness, Hauberk+1, etc, and move towards rare/ex gear
It also took them years to get a lot of that gil out of the economy through things like mass bans or material sales (like the thing for the bard armor that was 1milish)
Now since all FFXI servers were essentially the same, it was viable to "fix" the economy.
But what about FFXIV? RMTs and lots of normal players on OLD servers have hoarded 100mil + gil
Now lets say SE releases something like dynamis-relic-weapons where you can buy the 1000s of items needed to make them.
People will start spending all those 100mil+ in the economy creating inflation. RMT will pump in millions of gil, leading to hyperinflation. Item prices will skyrocket and stay high because there is -so- much gil circulating in the economy.
Now with the new system, new players will find it very difficult to be able to make the gil needed to buy good end-game gear.
So people will complain and cry that they can't get anything cuz the economy sucks (much like they did in ffxi)
But, can SE fix it? no.
Why? because any gil-sink they implemented to fix it would not work on new servers who do not have hyper inflation as there were never billions of gil being stored up by individuals and RMT.
So lets say they create a crafting item for a new weapon or "epic" armor that you have to purchase from an npc (i believe there already are some at the hamlets). The people on the hyperinflated server could easily attain them, but people on other server's couldn't.
So on an old server you might have 1000 ppl with the gil-sink armor
but on a new sever you might have 40.
And what will obviously happen? the new server's population will rage about how they aren't treated fairly, etc etc.
That is the point im getting at.....
New servers will seriously limit anything that SE can do that is gil-related
So what you will end up with is a game where everything is rare-ex. And the economy will end up like it was a year ago prior to darkhold (dead).