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  1. #41
    Player
    indira's Avatar
    Join Date
    Mar 2011
    Posts
    2,376
    Character
    Indira Cliodhna
    World
    Sargatanas
    Main Class
    Pugilist Lv 50
    My friend this has zero to do with anything. The #1 issue? Stop being retarded and stop overcharging for simple shit lol. Why is Store TP materia 3-7 million? Why are low level gear 50-80k while level 50 gear can be as low as 10k? People are retarded is the #1 problem in this game.
    when you have all that RMT gil you can afford to buy that 100 million gil equipment and lock the price into the sale history. guess what new players have money to buy that stuff and i wonder how??
    (0)

  2. #42
    Player
    Murugan's Avatar
    Join Date
    Jul 2011
    Posts
    1,297
    Character
    Murugan Raj
    World
    Leviathan
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by Elexia View Post
    The thing that kills me is how would you know if someone bought gil or not without them saying "I buy gil?" Unless you're stalking them every second of every day it's impossible to know, even with stalking their status on lodestone or even pads.
    I have heard people say that they bought gil before. However, by the same argument do you go around assuming everyone who has millions of gil bought it? That argument is a bit of a stretch considering how expensive it is. You really think that people are spending hundreds of dollars on gil for their characters? I don't, I consider that type of behavior quite extreme and so I'm willing to wager that most people do not do it.

    Now if gil was suddenly maybe as difficult to come by as FFXI, while at the same time being relatively cheap on RMT websites and you had a bunch of new(ish) characters running around with E-bows, Scorpion Harnesses, and Brigandine armor then I would be suspicious of them. This is what happened in FFXI. It hasn't happened in XIV to my knowledge since there is not currently any way that RMT/botters can vastly outpace legitimate players in earning gil enough that it causes a shift where suddenly earning gil becomes a big challenge and buying gil is cheap enough to entice people who wouldn't normally go so out of their way to cheat.

    Whether you are downloading a bot (given the well known risks to account security/hacking etc.), or paying hundreds of dollars for in-game currency you are taking such extreme measures to cheat that most people are likely to just stick to legitimate methods since they work and have a good enough return for their time.
    (0)

  3. #43
    Player
    Azurymber's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    1,677
    Character
    Azury Ariella
    World
    Balmung
    Main Class
    Scholar Lv 90
    Quote Originally Posted by Tempestmoon View Post
    Dear OP

    Regardless what your policy, or what state the servers start at, even if some area economically ahead. The economy's will eventually balance because of the single policy and it's players. The new servers will rise and perhaps the older servers will fall, but over time they we more or less be the same.

    How so?
    If server A starts off with 10 billion gil
    and server B starts off with 0 gil

    Then with a balanced economy and equal policy you can expect that both servers gain or lose gil at the same average rate

    So no matter what, server A will always have 10 billion gil more than server B

    And when devs have to decide how to price things, do they price them for server B in which case everyone on server A can buy it easily while people on server B consider it a serious investment, or do they price it for server A and then everyone on server B can't afford it.

    Similarly when they release an event like hamlet defence which they intend as a gil source, do they reward 10k per win (which would fit with server a but quickly inflate server b) or do they price it at 1k which would fit server B but be useless to server a.

    this isn't about entitlement or anything like that. Its about economics. So far, FFXIV's economy is a mess because SE doesn't understand economics. And i'm pointing out that by introducing fresh-start servers they will make a currently bad situation worse.

    No one on new servers will ever reach the amount of gil on old servers because 90% of the gil on old servers was exploited.
    (1)
    Mew!

  4. #44
    Player

    Join Date
    Mar 2011
    Location
    インドネシア語
    Posts
    2,251
    Why would the new servers needs to reach old servers amount of gil? you dont really purcharse anything from NPC and price at wards/AH will adjust accordingly.
    (2)

  5. #45
    Player Alerith's Avatar
    Join Date
    Jul 2011
    Location
    Ul'dah
    Posts
    2,187
    Character
    Alerith Rayneheart
    World
    Hyperion
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by Chardrizard View Post
    Why would the new servers needs to reach old servers amount of gil? you dont really purcharse anything from NPC and price at wards/AH will adjust accordingly.
    She's running off the assumption that when SE adds anything economy related, they will have to base it off one of the economies, either the old pre 2.0 or the fresh start servers.

    Which is completely idiodic considering the players control a majority of the economy anyways.
    (4)

  6. #46
    Player
    Neptune's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    2,062
    Character
    Neptune Deepsea
    World
    Balmung
    Main Class
    Thaumaturge Lv 80
    Quote Originally Posted by Azurymber View Post
    In order to maintain an economy SE needs to develop a balanced system of gil outputs (gil exiting the games economy via airship travel, npcs, etc) and gil inputs (gil entering the economy via leve rewards, mob drops, etc)
    I dispute you! Prove it.
    (1)

  7. #47
    Player
    Felis's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    12,287
    Character
    Skadi Felis
    World
    Ragnarok
    Main Class
    Pugilist Lv 70
    Quote Originally Posted by Elexia View Post
    A new player won't be able to craft all of their gear needs
    They don't need. What they can't make themselves they can buy from others.
    It is not 2010 anymore, where you needed 10 crafting parts or a lv 30 blacksmith to craft a lv 20 blacksmith tool.
    (1)

  8. #48
    Player Alerith's Avatar
    Join Date
    Jul 2011
    Location
    Ul'dah
    Posts
    2,187
    Character
    Alerith Rayneheart
    World
    Hyperion
    Main Class
    Gladiator Lv 50
    In the end, the new "fresh start" servers (if there ever are any) would do exactly what we did two years ago. Start with nothing and work your way up. Hell, they may even have an easier time of it.
    (1)

  9. #49
    Player

    Join Date
    Mar 2011
    Location
    インドネシア語
    Posts
    2,251
    Quote Originally Posted by Alerith View Post
    In the end, the new "fresh start" servers (if there ever are any) would do exactly what we did two years ago. Start with nothing and work your way up. Hell, they may even have an easier time of it.
    It already is easy in the current old servers for new players to catch up, because gil is rarely an issue.
    (0)

  10. #50
    Player Alerith's Avatar
    Join Date
    Jul 2011
    Location
    Ul'dah
    Posts
    2,187
    Character
    Alerith Rayneheart
    World
    Hyperion
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by Chardrizard View Post
    It already is easy in the current old servers for new players to catch up, because gil is rarely an issue.
    I meant with the crafting of gear.

    When you take two years ago, when you had to collect so many different parts just for a level 8 harpoon and compare it to how simple it is to create the same harpoon today, they have an easier time of it.
    (0)
    Last edited by Alerith; 06-01-2012 at 12:18 PM. Reason: Grammar and spelling

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