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  1. #1
    Player
    Azurymber's Avatar
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    Azury Ariella
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    What most of you are saying is that a new server's economy will essentially end up the same as the old server's economy.

    So lets use a real world analogy

    Current servers are germany post ww1. Excess amounts of money are printed, there is hyper inflation, bread goes from 1 mark to 1 million marks in a week.

    New servers are any other country not experiencing hyperinflation.

    Now lets say germany didn't introduce the Rentenmark indexed to gold bonds. Would you seriously argue that Germany's Reichsbank mark would rebound and balance out?

    Would you argue germany's hyperinflated economy was the same as the US economy (experiencing deflation in the great depression), and that it would be wise to apply the same economic decisions to both economies?

    MMOs have an economy, and whether you like it or not, they need to be regulated to a degree. That means there -has- to be a balance between gil sinks and gil sources in ffxiv. However, you need to regulate things differently in different situations. If an economy is experiencing deflation, it is very different from inflation.

    With old and new servers, it is very easy for a policy that reduces inflation on old servers to create deflation on new servers, and vice versa. It will be nearly impossible to create balanced functioning economies.

    Economies do not balance out on their own. They -should- but they don't. And the reason is because humans are irrational. This game is no different than the real world. Economies will -never- balance on their own. And if you think they will, you are dreaming. Because if economics were that simple, depressions and over-expansions would not occur.
    (1)
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  2. #2
    Player
    Zenaku's Avatar
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    Zenaku Yamada
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    Quote Originally Posted by Azurymber View Post
    What most of you are saying is that a new server's economy will essentially end up the same as the old server's economy.

    So lets use a real world analogy

    Current servers are germany post ww1. Excess amounts of money are printed, there is hyper inflation, bread goes from 1 mark to 1 million marks in a week.

    New servers are any other country not experiencing hyperinflation.

    Now lets say germany didn't introduce the Rentenmark indexed to gold bonds. Would you seriously argue that Germany's Reichsbank mark would rebound and balance out?

    Would you argue germany's hyperinflated economy was the same as the US economy (experiencing deflation in the great depression), and that it would be wise to apply the same economic decisions to both economies?

    MMOs have an economy, and whether you like it or not, they need to be regulated to a degree. That means there -has- to be a balance between gil sinks and gil sources in ffxiv. However, you need to regulate things differently in different situations. If an economy is experiencing deflation, it is very different from inflation.

    With old and new servers, it is very easy for a policy that reduces inflation on old servers to create deflation on new servers, and vice versa. It will be nearly impossible to create balanced functioning economies.

    Economies do not balance out on their own. They -should- but they don't. And the reason is because humans are irrational. This game is no different than the real world. Economies will -never- balance on their own. And if you think they will, you are dreaming. Because if economics were that simple, depressions and over-expansions would not occur.
    omg who cares how would other server economies best with your gameplay? you keep talking but your not answering that simple question why the hell do you care so much about other severs you not going to play on?

    Some people want to play on servers that is fresh seeing how 2.0 is a fresh start.

    This is a game not Real life if Ash tuna cost 5k in server A and in world B it cost 100gil it wont matter noting going to happen so you keep doing your wall of text all you want you still not proving your point in any way.
    (4)
    Last edited by Zenaku; 06-01-2012 at 01:40 PM.
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  3. #3
    Player
    Deltara's Avatar
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    Deltara Delettre
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    Quote Originally Posted by Zenaku View Post
    omg who cares how would other server economies best with your gameplay? you keep talking but your not answering that simple question why the hell do you care so much about other severs you not going to play on?

    Some people want to play on servers that is fresh seeing how 2.0 is a fresh start.

    This is a game not Real life if Ash tuna cost 5k in server A and in world B it cost 100gil it wont matter noting going to happen so you keep doing your wall of text all you want you still not proving your point in any way.
    This is an incredibly interesting thread. It's so much better than the 30 "i want a rabbit-eared character" threads.

    I know little about economics, but it seems reasonable that one server's economy could become unstable because of another server's economy.

    If SE decides to implement dynamis hourglasses, they will have to choose how much to price those hourglasses for. They will look at the economy in the game and make a guess as to how much is affordable but steep. Affordable but steep to one server might be prohibitively expensive on another. So one blanket policy for all servers could really limit players' options on the newer servers.

    In any case. Let's all take a deep breath and continue this cool conversation rationally. Otherwise I have to go listen to more of the blah blah threads.

    What if Dr. Evil demands 100 billion dollars for stolen nuclear warheads and that amount of money isn't even in existence?
    (1)
    Last edited by Deltara; 06-01-2012 at 01:57 PM.

  4. #4
    Player
    Azurymber's Avatar
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    Azury Ariella
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    Quote Originally Posted by Deltara View Post

    If SE decides to implement dynamis hourglasses, they will have to choose how much to price those hourglasses for. They will look at the economy in the game and make a guess as to how much is affordable but steep. Affordable but steep to one server might be prohibitively expensive on another. So one blanket policy for all servers could really limit players' options on the newer servers.
    This is exactly what the point I am trying to make is.

    Having 2 drastically different servers will make choices like this nearly impossible. No matter what you do, one group will rage.
    (0)
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  5. #5
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    Zenaku's Avatar
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    Quote Originally Posted by Deltara View Post
    This is an incredibly interesting thread. It's so much better than the 30 "i want a rabbit-eared character" threads.

    I know little about economics, but it seems reasonable that one server's economy could become unstable because of another server's economy.

    If SE decides to implement dynamis hourglasses, they will have to choose how much to price those hourglasses for. They will look at the economy in the game and make a guess as to how much is affordable but steep. Affordable but steep to one server might be prohibitively expensive on another. So one blanket policy for all servers could really limit players' options on the newer servers.

    In any case. Let's all take a deep breath and continue this cool conversation rationally. Otherwise I have to go listen to more of the blah blah threads.

    What if Dr. Evil demands 100 billion dollars for stolen nuclear warheads and that amount of money isn't even in existence?
    ya SE is not going to do that anymore reason because look at ffxi it's free now lol 1-5 days pop HNM? ya gone now you can pop them yourself with items.

    One servers Economies is not going to mess the other but you know what this topic is really dumb and azurymber at this point is just trolling. i don't see one world messing up with any other world economies

    even if the to enter event A cost 1mil by the time the low level get high enough to do that event everyone would have over 3+mil it super easy to make money unlike ffxi so in ffxiv the economies really is not run by money but hard to come by items i don't even care about money i have over 10mil and can make anything i want so there really is no need to waste money lol.
    (3)
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  6. #6
    Player
    Firon's Avatar
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    Quote Originally Posted by Deltara View Post
    This is an incredibly interesting thread. It's so much better than the 30 "i want a rabbit-eared character" threads.

    I know little about economics, but it seems reasonable that one server's economy could become unstable because of another server's economy.

    If SE decides to implement dynamis hourglasses, they will have to choose how much to price those hourglasses for. They will look at the economy in the game and make a guess as to how much is affordable but steep. Affordable but steep to one server might be prohibitively expensive on another. So one blanket policy for all servers could really limit players' options on the newer servers.

    In any case. Let's all take a deep breath and continue this cool conversation rationally. Otherwise I have to go listen to more of the blah blah threads.

    What if Dr. Evil demands 100 billion dollars for stolen nuclear warheads and that amount of money isn't even in existence?
    NO SE will base the price of npc cost vs the amount of gil you can earn in X amount of time The reason airship Fee is 5k is because you can easily earn 20k in 7 min from a guild leve. They are not gonna base the price of something cause a few people on one server has 200 mil gil.
    (3)

  7. #7
    Player
    Azurymber's Avatar
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    Quote Originally Posted by Zenaku View Post
    omg who cares how would other server economies best with your gameplay? you keep talking but your not answering that simple question why the hell do you care so much about other severs you not going to play on?

    Some people want to play on servers that is fresh seeing how 2.0 is a fresh start.

    This is a game not Real life if Ash tuna cost 5k in server A and in world B it cost 100gil it wont matter noting going to happen so you keep doing your wall of text all you want you still not proving your point in any way.
    the price of a single item doesn't matter. It has to do with the overall state of the economy. And I care because i know that in FFXI when there was hyperinflation a massive amount of people quit. I don't want 2.0 to fail within a year. Otherwise there will be no expansions or they will just re-hash zones for an expansion can call it "another dimension".

    SE is making the same mistakes that screwed them over years ago.
    (0)
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  8. #8
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    ereskigal's Avatar
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    stop feeding the troll. Every full moon the Azurytroll comes out and makes these type of thread on the forums.
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  9. #9
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    Nobody is going to force anybody to have a fresh start. There is no problem, thread over.
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  10. #10
    Player
    Zenaku's Avatar
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    Quote Originally Posted by Alhanelem View Post
    Nobody is going to force anybody to have a fresh start. There is no problem, thread over.
    that not the problem the op think having a few fresh start worlds in 2.0 would ruin the game lol you know a few worlds that only level 1 account can enter and everyone is a noob.
    (1)
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