What most of you are saying is that a new server's economy will essentially end up the same as the old server's economy.

So lets use a real world analogy

Current servers are germany post ww1. Excess amounts of money are printed, there is hyper inflation, bread goes from 1 mark to 1 million marks in a week.

New servers are any other country not experiencing hyperinflation.

Now lets say germany didn't introduce the Rentenmark indexed to gold bonds. Would you seriously argue that Germany's Reichsbank mark would rebound and balance out?

Would you argue germany's hyperinflated economy was the same as the US economy (experiencing deflation in the great depression), and that it would be wise to apply the same economic decisions to both economies?

MMOs have an economy, and whether you like it or not, they need to be regulated to a degree. That means there -has- to be a balance between gil sinks and gil sources in ffxiv. However, you need to regulate things differently in different situations. If an economy is experiencing deflation, it is very different from inflation.

With old and new servers, it is very easy for a policy that reduces inflation on old servers to create deflation on new servers, and vice versa. It will be nearly impossible to create balanced functioning economies.

Economies do not balance out on their own. They -should- but they don't. And the reason is because humans are irrational. This game is no different than the real world. Economies will -never- balance on their own. And if you think they will, you are dreaming. Because if economics were that simple, depressions and over-expansions would not occur.