yeah, having a brand new server added to the game for new players to create characters on is totally going to ruin the game. [sarcasm]
I actually just started a thread about introducing a consumer price index to regulate gil on each server independent of the others: http://forum.square-enix.com/ffxiv/t...ces-%28CPI-%29
The CPI is used by the FED to help regulate inflation, the very issue that you are talking about, and could be very useful to the game economy. It could be used to increase the reward from guild leves if needed and help regulate the introduction of gil to the removal of gil from a server. I agree it's hard to set a blanket price for all servers when the economies can differ drastically.

How would some other server affect your char on your sever... honestly, I don't see the point in this thread.
If you are assuming that every sever will be wiped, then I am pretty sure the devs already said that was not going to happen so... whats the big deal?
I like the idea of making a specific sever for a fresh start for 2.0 for all the people who would interested in starting anew when the game has been adjusted to a more appropriate state.


oh god not this again

The best part about this economy thread is, any player can do their job adequately without the OMG leet gear.
Top-tier gear just makes your job easier.


There is a significant problem with trying to compare the indavidual server economies of ffxiv to those of real world nations.
The key difference is the server economies are closed system where monetary supplies, goods and services and their attendant prices are effected by only those on the server itself, national economies are open systems where international trade is a factor that is not present in XIV... There is no interserver trade. So the economy of say durandal, can not be affected by market surpluses and shortfalls from day... Balmung.
As to the additon of npc bought items, that will not be affected by players Gil stores but decided upon by player Gil earning potential. That is the primary reason the airship tickets work the way they do...
These are first year macro-Econ principles.
one day people will learn to look at who started the thread and realize what its really about before they start replying
stupid thread is stupid and trollish
My XIVPad: http://xivpads.com?2031148


Man I need a dollar for everytime you posted about how something will ruin, or is ruining this game. Could quit my day job.



Yes, well when this game succeeds and starts turning a profit for SE you can complain that I'm a troll. But for now this game is borderline failing (and just gave up they best chance of marketing for 2.0 by not showcasing it at E3). So if I notice something that will make the game fail more-so than it currently is, I'm going to point it out in hopes that someone intelligent realizes what mistakes they are making.
As much as you hate me, most of the negative stuff I claimed would happen (server merges, economies centralizing in ul'dah and other cities dying, shift away from open world to instanced stuff) all happened, regardless of people saying "ZOMG YOUR A TROLLLLLLL"
And I do my best to contribute to the community, as I've created numerous guides ppl seem to find useful.
So if you don't like my argument make a serious educated counter-argument instead of "ZoMg NUH uhhhhhh THAT WOULDNT HAPPEN, dUHHhhhhhhhhhhhhhhhhhhh"
Mew!
|
|
![]() |
![]() |
![]() |
|
|
Cookie Policy
This website uses cookies. If you do not wish us to set cookies on your device, please do not use the website. Please read the Square Enix cookies policy for more information. Your use of the website is also subject to the terms in the Square Enix website terms of use and privacy policy and by using the website you are accepting those terms. The Square Enix terms of use, privacy policy and cookies policy can also be found through links at the bottom of the page.

Reply With Quote


My XIVPad:


