i love the people defending pld in its current state. PLD is ok, but I can get on my MRD and do everything twice as good with half the effort.
These forums are the downfall of this already miserable game
i love the people defending pld in its current state. PLD is ok, but I can get on my MRD and do everything twice as good with half the effort.
These forums are the downfall of this already miserable game
Bring Quality Notorious Monsters to FFXIV!
http://forum.square-enix.com/ffxiv/threads/40738-Highly-Notorious-Monstersz
He has a good point though, because a group of posters circle-jerking over how skilled they are despite PLD's current design is not going to help the job get ahead in the long run. It took a step in the right direction, but PLD is still far from being fixed and complete.
* The sad thing is that FFXIV turned RDM into a turret, and people think that's what it's supposed to be. It's supposed to combine sword and magic into something more, not spend the bulk of gameplay spamming spells and jump into melee for only 3 GCDs before scurrying back to the back line like good little casters.
* Design ideas:
Red Mage - COMPLETE (https://tinyurl.com/y6tsbnjh), Chemist - Second Pass (https://tinyurl.com/ssuog88), Thief - First Pass (https://tinyurl.com/vdjpkoa), Rune Fencer - First Pass (https://tinyurl.com/y3fomdp2)
You don't fix one class fucking another. And that's what happened. If it keeps like that, we will start hearing: " please nerf pld" in a few more weeks.
But then when is a class at an acceptable level? When any shmuck can pick up the job and do great with little to no effort?
This is where things get subjective. Your sig tells me you're on one end of the spectrum. I happen to be somewhere between the middle and the other end of the spectrum, because (to me) designing a role in a way more people are willing to do it is not a bad thing. Not to mention a bigger tank and healer pool is never a bad thing, either.
The more people willing to take up the mantle of tank or healer, the better. I say that as a prot warrior that saw grandpas and elderly aunts main tank dungeons and raids. Having more people able to take the role made me lots of things; unhappy was not one of them.
Please elaborate. If you mean the WAR nerf, only the misinformed were wanting to see WAR nerfed. Some even made claims wanting to remove WAR tanking so that PLD would then be forced on everyone. That's not what a good number of us wanted. I personally wanted PLD buffed to about WAR's level, because I understand that in an IP with more than 20 possible job classes, you can't make one or two classes the only tanks in the damn game.
Last edited by Duelle; 05-31-2012 at 10:20 AM.
* The sad thing is that FFXIV turned RDM into a turret, and people think that's what it's supposed to be. It's supposed to combine sword and magic into something more, not spend the bulk of gameplay spamming spells and jump into melee for only 3 GCDs before scurrying back to the back line like good little casters.
* Design ideas:
Red Mage - COMPLETE (https://tinyurl.com/y6tsbnjh), Chemist - Second Pass (https://tinyurl.com/ssuog88), Thief - First Pass (https://tinyurl.com/vdjpkoa), Rune Fencer - First Pass (https://tinyurl.com/y3fomdp2)
Tell me, how can a job that can take on at least 10 or more high level mobs (I'm talking about Natalan here) without much effort be "balanced"?Please elaborate. If you mean the WAR nerf, only the idiots who can't see beyond their noses were wanting to see WAR nerfed. Some even made claims wanting to remove WAR tanking so that PLD would then be forced on everyone. That's not what a good number of us wanted. I personally wanted PLD buffed to about WAR's level, because I understand that in an IP with more than 20 possible job classes, you can't make one or two classes the only tanks in the damn game.
Complicated issue involving level correction (which has a slew of other problems). This is on top of tank design on WAR having an easier time against it between ease of AoE tanking and abilities available to them. PLD on the other hand is stuck with a reactionary ability whenever Flash is on cooldown, and everything else being single-target. I know exactly what the devs went for with this, but also know they failed to realize that when you have groups of mobs involved in anything, combined with speed runs and so on, the guy that holds hate and does more damage is gonna win.
This is why whenever you have tanks, parity is VERY important because otherwise you get exactly what has been happening, in people using one and ignoring the other (this is actually true for any role, because DPS and healers can also suffer from this problem). Tanks can have styles and flavors, but hate and DPS has to be about even or within a reasonable range...well, that is provided you want an actual roster of tanks in-game rather than niche gameplay where one is useful for one thing and the other is useful elsewhere.
Note: I'll retract the affectionate adjective I used on the nerf-callers, admittedly because it was aimed at the latter group I mentioned (the guys that wanted WAR tanking nerfed to notable inferiority and/or outright removal of WAR tanking).
Last edited by Duelle; 05-31-2012 at 10:19 AM.
* The sad thing is that FFXIV turned RDM into a turret, and people think that's what it's supposed to be. It's supposed to combine sword and magic into something more, not spend the bulk of gameplay spamming spells and jump into melee for only 3 GCDs before scurrying back to the back line like good little casters.
* Design ideas:
Red Mage - COMPLETE (https://tinyurl.com/y6tsbnjh), Chemist - Second Pass (https://tinyurl.com/ssuog88), Thief - First Pass (https://tinyurl.com/vdjpkoa), Rune Fencer - First Pass (https://tinyurl.com/y3fomdp2)
The Steel Cyclone nerf was completely justified because it was completely broken.Please elaborate. If you mean the WAR nerf, only the idiots who can't see beyond their noses were wanting to see WAR nerfed. Some even made claims wanting to remove WAR tanking so that PLD would then be forced on everyone. That's not what a good number of us wanted. I personally wanted PLD buffed to about WAR's level, because I understand that in an IP with more than 20 possible job classes, you can't make one or two classes the only tanks in the damn game.
No job should be able to roll up to a party spot, take everything, kill it all with a full HP bar after.
It still tanks, it still DPS's whle tanking, it just now requires somewhat a little bit of skill to play it since the nerf.
It also gives the option of being either a DPS or Tank, not a tank with DPS like damage.
No, Warrior's tanking capabilities definitely needed a nerf. Warrior was like rolling your face on the keyboard and when you look up the monsters are dead. Now warrior can DD better and they can do a dry steel cyclone for cheaper cost in exchange for losing the over-powered damage. That is unless you think needing skill to tank against DDs that are going all out is unacceptable.This is where things get subjective. Your sig tells me you're on one end of the spectrum. I happen to be somewhere between the middle and the other end of the spectrum, because (to me) designing a role in a way more people are willing to do it is not a bad thing. Not to mention a bigger tank and healer pool is never a bad thing, either.
The more people willing to take up the mantle of tank or healer, the better. I say that as a prot warrior that saw grandpas and elderly aunts main tank dungeons and raids. Having more people able to take the role made me lots of things; unhappy was not one of them.
Please elaborate. If you mean the WAR nerf, only the misinformed were wanting to see WAR nerfed. Some even made claims wanting to remove WAR tanking so that PLD would then be forced on everyone. That's not what a good number of us wanted. I personally wanted PLD buffed to about WAR's level, because I understand that in an IP with more than 20 possible job classes, you can't make one or two classes the only tanks in the damn game.
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