Results 1 to 10 of 62

Hybrid View

  1. #1
    Player
    Nephera's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    980
    Character
    Nephera Habasi
    World
    Hyperion
    Main Class
    Lancer Lv 50
    Quote Originally Posted by gifthorse View Post
    Um, if the game can load in an icon without trouble, it can load in an animation. And you know it.
    No i meant waving at every single person on the street would look uh..bad, some npcs are in somewhat high traffic areas.

    Though spamming the server for requests for an animation from that npc could also go badly.

    Quote Originally Posted by gifthorse View Post
    They seem to have adopted a strategy of emulating rather than inventing though. While some small changes to their vocabulary are expected (using 'raid' to denote a certain type of content, using 'patch' as opposed to version update) , they do give off a distinct impression of trying too hard to copy things. They've said a thousand times that "people expected certain things in our game that are now industry standard" etc etc., so it's obvious they would then try and introduce some "industry standards" into the game. But to me it seems like SE has just latched onto this idea and basically pandered to any seemingly stupid and detrimental demands people have made, be they aggro indicators or exclamation mark quests. By trying so hard to seem in-touch with the MMO industry, they lost touch with their game and its good features.
    mmm, I can't say I know exactly whats going on at square, but I doubt they're eschewing game theory to cater to demands, I honestly hope they have sound logic behind their decisions. One thing you have to keep in mind is that they came across as thinking this game would be a golden goose when it went live, going so far as to laugh when asked questions about features like jumping or auction houses and saying no one would feel the need for these features, it really felt like they were out of touch all the way through and so they're compensating quite a bit to make it clear that they made a mistake that they want to correct.

    But lets not forget that copycatting is symptomatic of the genre.

    The MMO industry is filled with features that are copied from other games with their own spin on them for a number of reasons(Heroic opportunities> Fellowship Manuevers> Battle Regimens). Being different can be punished and rewarded, so the typical choice is to go "How can we fit this framework but put as much of our own into it as possible"(or in rift's case: ok lets take the best of what everyone else did and also put in massive zone wide public quests). Yes XIV is taking some things from the basic frameworks of other MMOs, but if its really going to be a complete copy has yet to be seen. Heck it COULD end up being a complete copy but we'll have to wait till they announce more things to see if thats true.

    Edit: WOW THATS A LOT OF TEXT TLDR: they gotta make some concessions to the genre or really really go all the way, and its much safer to make the concessions and innovate in that framework as much as possible.
    (0)

  2. #2
    Player
    Join Date
    Mar 2011
    Posts
    1,387
    Quote Originally Posted by Nephera View Post
    No i meant waving at every single person on the street would look uh..bad, some npcs are in somewhat high traffic areas.

    Though spamming the server for requests for an animation from that npc could also go badly.
    Well, you see the NPC's exlamation bubble as you pass it by right? By that token, what's stopping the client from having the NPC perform an animation instead? (performing the animation to YOU and you alone, and not to anyone else). When you talk to an NPC and it looks at you, do you think everyone around you sees the NPC look at you? Of course they don't, it's client-side.

    mmm, I can't say I know exactly whats going on at square, but I doubt they're eschewing game theory to cater to demands, I honestly hope they have sound logic behind their decisions. One thing you have to keep in mind is that they came across as thinking this game would be a golden goose when it went live, going so far as to laugh when asked questions about features like jumping or auction houses and saying no one would feel the need for these features, it really felt like they were out of touch all the way through and so they're compensating quite a bit to make it clear that they made a mistake that they want to correct.
    I understand that change is needed, but they are way over-compensating. Or it seems like it.

    But lets not forget that copycatting is symptomatic of the genre.

    The MMO industry is filled with features that are copied from other games with their own spin on them for a number of reasons(Heroic opportunities> Fellowship Manuevers> Battle Regimens). Being different can be punished and rewarded, so the typical choice is to go "How can we fit this framework but put as much of our own into it as possible"(or in rift's case: ok lets take the best of what everyone else did and also put in massive zone wide public quests). Yes XIV is taking some things from the basic frameworks of other MMOs, but if its really going to be a complete copy has yet to be seen. Heck it COULD end up being a complete copy but we'll have to wait till they announce more things to see if thats true.

    Edit: WOW THATS A LOT OF TEXT TLDR: they gotta make some concessions to the genre or really really go all the way, and its much safer to make the concessions and innovate in that framework as much as possible.

    SE was very misguided when they developed FFXIV, and from the looks of things, they are just as misguided now, only in the opposite way. Earlier, they refused to listen to anyone, now it's like they'll listen to just about anybody.

    Only a fool would say FFXIV is/was perfect. But there's change for the better, and then there's change for the worse. And SE seems intent upon changing things for the latter.

    Being stubborn and obstinate didn't work for SE, so now they're taking the reverse approach. Their introverted development policy essentially hurt them badly. But their new policy is just as self mutilating. If they make too many concessions and appeal to every little demand, they run the risk of destroying the innovations they have already made headway with.
    (0)