


Again FF11 had fetch quests, don't you remember those boring fame quests ?Well it's not about each one of those chanes in isolation, it's about the direction the game has taken overall ever since they admitted the game had flaws. Their solution to the flaws, rather than improving upon them in their own vision, was basically to say: "oh let's just compromise on our own artistic integrity and copy WoW or any other game we can get our hands on". It's tacky how quickly they put in fetch quests and aggro indicators in homage to WoW, and how easily they pandered to every fickle demands of the players.
FF11 had auto attack also, and the devs have already said they are allowing players to turn off the aggro icon why you keep bring up WoW for ?
I don't remember claiming FFXI was perfect.
And whether they allow for players to toggle the aggro indicator on or off, it's still patronising its players. Instead of looking for a real solution to cushion players into the world, they just slap on an ugly bandaid that compromises on their artistic integrity and ruins the immersion they were trying so hard to create.
If they are going to turn this game into a treadmill that takes you from point A to B in the most mathematical and least dangerous way, and for a quest that doesn't even have any substance, then what's the point. You could get that anywhere.
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