Page 1 of 6 1 2 3 ... LastLast
Results 1 to 10 of 62

Hybrid View

  1. #1
    Player
    Join Date
    Mar 2011
    Posts
    1,387

    If I wanted WoW...

    ...I would go and play it.


    [SIZE="6"]Aggro indicators, raids, instanced dungeons, meaningless quests, exclamation points, auto-attack[/SIZE]

    Anyone else a bit apprehensive of where this is all going?
    (5)

  2. #2
    Player
    Rockne's Avatar
    Join Date
    Mar 2011
    Location
    Uld.
    Posts
    145
    Character
    Hooks Dopple
    World
    Gilgamesh
    Main Class
    Thaumaturge Lv 21
    Quote Originally Posted by gifthorse View Post
    ...I would go and play it.


    [SIZE="6"]Aggro indicators, raids, instanced dungeons, meaningless quests, exclamation points, auto-attack[/SIZE]

    Anyone else a bit apprehensive of where this is all going?
    [SIZE="7"]I don't think so, Tim.[/SIZE]
    (15)
    Master of Catalyst, Hooks Dopple of Gilgamesh

    TONKA TRUCK LEGO BLOCKS.

  3. #3
    Player
    Natabant's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    275
    Character
    Natsu Seibold
    World
    Excalibur
    Main Class
    Bard Lv 60
    Quote Originally Posted by Rockne View Post
    [SIZE="7"]I don't think so, Tim.[/SIZE]
    lol awsome quote :P
    http://i721.photobucket.com/albums/w...7716609914.jpg
    (2)

  4. #4
    Player
    Join Date
    Mar 2011
    Posts
    1,387
    Quote Originally Posted by Natabant View Post
    How come people on the internet always insist on pulling out some photoshopped image with a quotation on it, or one of those tired, fake motivationals as if anyone's impressed? It's like "alright, alright already. We get the point, you aren't funny. Can we get back to discussion now?"

    And why, if I might ask, was FFXI was supposedly such a good game when it didn't have things like Aggro indicators, mindless questing, exclamation markers? How come TERA and Guild Wars 2 managed to captivate audiences with the promise of a combat system without autoattack? How come FFXIV thinks falling back to the status quo and never improving the genre is going to help them gain customers, let alone help them improve their game?

    Across the board, people have hated FFXIV. But at what point did they offer aggro indicators and autoattack as a solution? At what point did they say SE was nuts for creating a world where people could play together without instances?
    (4)
    Last edited by gifthorse; 04-04-2011 at 06:41 PM.

  5. #5
    Player
    Natabant's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    275
    Character
    Natsu Seibold
    World
    Excalibur
    Main Class
    Bard Lv 60
    Quote Originally Posted by Nephera View Post
    Auto attack: I never liked auto attack but I can see the reasoning behind it.
    I personally love auto-attack, but thats because I dont really feel like mindlessly smashing one button over and over again, pretty boring to me, I like having the regular/weak attack be automatic and have a bunch of skills or weapon skills that have to be used to kill something, I prefer battles that take a little more skill, battles that a FF game should have.

    Quote Originally Posted by gifthorse View Post
    How come people on the internet always insist on pulling out some photoshopped image with a quotation on it, or one of those tired, fake motivationals as if anyone's impressed? It's like "alright, alright already. We get the point, you aren't funny. Can we get back to discussion now?"
    Uhh.. chill out? Just because you get your panties in a wad from photoshoped pictures doesnt mean everyone does, and it just so happens that I liked the show Home Improvement
    (0)

  6. #6
    Player
    Malakhim's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    1,545
    Character
    Eisen Marduk
    World
    Hyperion
    Main Class
    Pugilist Lv 60
    I remember that the first time I saw a few screenshots for the game, I immediately thought this game was going to be called World of Final Fantasy XIV: Freedom Unite.
    (0)

  7. #7
    Player

    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    224
    Quote Originally Posted by Malakhim View Post
    I remember that the first time I saw a few screenshots for the game, I immediately thought this game was going to be called World of Final Fantasy XIV: Freedom Unite.
    WoFF:FU? Should probably drop the numerics.
    (0)
    Did you expect something witty?

  8. #8
    Player
    Malakhim's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    1,545
    Character
    Eisen Marduk
    World
    Hyperion
    Main Class
    Pugilist Lv 60
    Quote Originally Posted by MonsieurVerde View Post
    WoFF:FU? Should probably drop the numerics.
    That acronym made me hungry for waffles.
    (0)

  9. #9
    Player
    Randis's Avatar
    Join Date
    Mar 2011
    Location
    Narche
    Posts
    741
    Character
    Randis Albion
    World
    Ridill
    Main Class
    Gladiator Lv 50
    Oh please....
    [SIZE="14"]U mad?[/SIZE]
    (2)
    concept art - game development - Illustrations
    HD-Fortress.com

  10. #10
    Player
    Nephera's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    980
    Character
    Nephera Habasi
    World
    Hyperion
    Main Class
    Lancer Lv 50
    Aggro indicators: Nah, plenty of games have aggro indicators, and not every mob that is aggressive looks aggressive.(vultures, roselets)

    Raids:I think raids were already planned from the start judging by the NMs they released, but almost everyone has raids these days, I guess you could bulk the norm and put in something else(like uh....) but there's definitely a consumer base for raiding.

    Instanced dungeons: I understand they break immersion, but so is fighting another group for the first attack on this ancient and terrible evil you're supposed to be vanquishing, then watching them vanquish it, then waiting for this ancient and terrible evil to respawn.

    Meaningless quests: ok yeah, meaningless quests suck.

    Exclamation points: I could talk to every npc in the city once and if they have a quest that is above my rank I would never know unless i went and talked to them after every level, sure some quests can be hidden but it'd be less annoying if there was a REASON for them to be hidden.

    Auto attack: I never liked auto attack but I can see the reasoning behind it.
    (7)

Page 1 of 6 1 2 3 ... LastLast