...I would go and play it.
[SIZE="6"]Aggro indicators, raids, instanced dungeons, meaningless quests, exclamation points, auto-attack[/SIZE]
Anyone else a bit apprehensive of where this is all going?
...I would go and play it.
[SIZE="6"]Aggro indicators, raids, instanced dungeons, meaningless quests, exclamation points, auto-attack[/SIZE]
Anyone else a bit apprehensive of where this is all going?
Master of Catalyst, Hooks Dopple of Gilgamesh
TONKA TRUCK LEGO BLOCKS.
lol awsome quote :P
http://i721.photobucket.com/albums/w...7716609914.jpg
How come people on the internet always insist on pulling out some photoshopped image with a quotation on it, or one of those tired, fake motivationals as if anyone's impressed? It's like "alright, alright already. We get the point, you aren't funny. Can we get back to discussion now?"lol awsome quote :P
http://i721.photobucket.com/albums/w...7716609914.jpg
And why, if I might ask, was FFXI was supposedly such a good game when it didn't have things like Aggro indicators, mindless questing, exclamation markers? How come TERA and Guild Wars 2 managed to captivate audiences with the promise of a combat system without autoattack? How come FFXIV thinks falling back to the status quo and never improving the genre is going to help them gain customers, let alone help them improve their game?
Across the board, people have hated FFXIV. But at what point did they offer aggro indicators and autoattack as a solution? At what point did they say SE was nuts for creating a world where people could play together without instances?
Last edited by gifthorse; 04-04-2011 at 06:41 PM.
I personally love auto-attack, but thats because I dont really feel like mindlessly smashing one button over and over again, pretty boring to me, I like having the regular/weak attack be automatic and have a bunch of skills or weapon skills that have to be used to kill something, I prefer battles that take a little more skill, battles that a FF game should have.
Uhh.. chill out? Just because you get your panties in a wad from photoshoped pictures doesnt mean everyone does, and it just so happens that I liked the show Home ImprovementHow come people on the internet always insist on pulling out some photoshopped image with a quotation on it, or one of those tired, fake motivationals as if anyone's impressed? It's like "alright, alright already. We get the point, you aren't funny. Can we get back to discussion now?"![]()
I remember that the first time I saw a few screenshots for the game, I immediately thought this game was going to be called World of Final Fantasy XIV: Freedom Unite.
Oh please....
[SIZE="14"]U mad?[/SIZE]
concept art - game development - Illustrations
HD-Fortress.com
Aggro indicators: Nah, plenty of games have aggro indicators, and not every mob that is aggressive looks aggressive.(vultures, roselets)
Raids:I think raids were already planned from the start judging by the NMs they released, but almost everyone has raids these days, I guess you could bulk the norm and put in something else(like uh....) but there's definitely a consumer base for raiding.
Instanced dungeons: I understand they break immersion, but so is fighting another group for the first attack on this ancient and terrible evil you're supposed to be vanquishing, then watching them vanquish it, then waiting for this ancient and terrible evil to respawn.
Meaningless quests: ok yeah, meaningless quests suck.
Exclamation points: I could talk to every npc in the city once and if they have a quest that is above my rank I would never know unless i went and talked to them after every level, sure some quests can be hidden but it'd be less annoying if there was a REASON for them to be hidden.
Auto attack: I never liked auto attack but I can see the reasoning behind it.
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