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  1. #11
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    Quote Originally Posted by Nephera View Post
    Aggro indicators: Nah, plenty of games have aggro indicators, and not every mob that is aggressive looks aggressive.(vultures, roselets)
    Plenty of games are total crap. You would think FFXIV would have enough taste to see that a heinous red symbol is a poor substitute for organic mob behaviours. You can create warning signals without throwing them in the players' face.


    Raids:I think raids were already planned from the start judging by the NMs they released, but almost everyone has raids these days, I guess you could bulk the norm and put in something else(like uh....) but there's definitely a consumer base for raiding.

    Instanced dungeons: I understand they break immersion, but so is fighting another group for the first attack on this ancient and terrible evil you're supposed to be vanquishing, then watching them vanquish it, then waiting for this ancient and terrible evil to respawn.
    Yeah, I'm just saying: they were quick to start with the "raids" and "instanced dungeons" when they never mentioned such things earlier, likely in a bid to appeal to what they perceive as the WoW audience.

    Meaningless quests: ok yeah, meaningless quests suck.
    Exclamation points: I could talk to every npc in the city once and if they have a quest that is above my rank I would never know unless i went and talked to them after every level, sure some quests can be hidden but it'd be less annoying if there was a REASON for them to be hidden.
    True, but like the aggro-indicator mentioned earlier, aren't there more organic and natural ways to achieve the same effect? For example, instead of an exlamation mark, an NPC could call out to you or gesture with beckoning hands. An exclamation mark is just lazy. But I guess SE is pretty notorious in that regard.

    Auto attack: I never liked auto attack but I can see the reasoning behind it.
    Me too: poor reasoning.
    (3)
    Last edited by gifthorse; 04-04-2011 at 09:46 PM.

  2. #12
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    actually if you think about it ffxi had raids also. Dynamis etc were raids.

    I think you guys are going overboard with this ffxiov becoming WoW. And there is a difference between ffxiv , tera and gw2. No one complained about those games and prob didn't over speculate. A;so gw2 as a much more dynamic action based fighting style. same for tera. And dcuo. ffxi didn't and ppl wanred auto attack from ffxi. Don't blame SE, most ppl wanted ffxiv2 for ffxiv. And now they are getting it with casual friendly features.
    (0)

  3. #13
    Player
    Zenaku's Avatar
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    Mar 2011
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    Zenaku Yamada
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    Cactuar
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    Conjurer Lv 50
    Quote Originally Posted by Nephera View Post
    oh and yeah right, Raids dont have to be the same, you can implement all sorts of interesting things within the context of a "raid" and have it feel fresh and unique. Figuring that out is really the dev team's job.
    It up too what they call "Raids" is if it like a FFXI type system but better and the only reason they calling it "Raids" so wow players could know wtf it is then ya i don't mind. Because i play wow and playing it now and most wow players are brainless.
    (0)

  4. #14
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    Evenstar's Avatar
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    Evenstar Wanderlust
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    Phoenix
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    Gladiator Lv 60
    FFXI had enough meaningless quests. Someone already gave a few examples.
    FFXI also had raids (Dynamis).
    FFXI also had auto attack.
    FFXI also had instances (Dynamis, BCNM and all the other stuff they added later).

    So with the same reasoning: Since FFXI was released before WoW, I think WoW copied FFXI. WoW sucks!

    So the only two valid points you have are the aggro indicators and the exclamation marks.

    Aggro indicators: Why is this such a big deal? You only have to run close to it once to find out if it is aggressive or not. The only thing the aggro indicator did was the take away that first encounter, not a big deal. Future patch will include a turn off mode, so problem solved.

    Exclamation marks: 99% of the FFXI players looked stuff up on wiki or another database site anyway. Don't act like everyone was talking to every single NPC, every few levels, to find out if they had a quest.
    (1)

  5. #15
    Player
    Natabant's Avatar
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    Natsu Seibold
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    Excalibur
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    Bard Lv 60
    Quote Originally Posted by Nephera View Post
    Auto attack: I never liked auto attack but I can see the reasoning behind it.
    I personally love auto-attack, but thats because I dont really feel like mindlessly smashing one button over and over again, pretty boring to me, I like having the regular/weak attack be automatic and have a bunch of skills or weapon skills that have to be used to kill something, I prefer battles that take a little more skill, battles that a FF game should have.

    Quote Originally Posted by gifthorse View Post
    How come people on the internet always insist on pulling out some photoshopped image with a quotation on it, or one of those tired, fake motivationals as if anyone's impressed? It's like "alright, alright already. We get the point, you aren't funny. Can we get back to discussion now?"
    Uhh.. chill out? Just because you get your panties in a wad from photoshoped pictures doesnt mean everyone does, and it just so happens that I liked the show Home Improvement
    (0)

  6. #16
    Player
    Nephera's Avatar
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    Mar 2011
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    Gridania
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    Nephera Habasi
    World
    Hyperion
    Main Class
    Lancer Lv 50
    Quote Originally Posted by gifthorse View Post
    Plenty of games are total crap. You would think FFXIV would have enough taste to see that a heinous red symbol is a poor substitute for organic mob behaviours. You can create warning signals without throwing them in the players face.
    Whoa plenty of these crap games are in a better financial situation and have better reviews than XIV right now, we gotta be pragmatic man. The problem with gestures is that not every monster would turn and threaten you but not actually attack, especially thinking humanoid mobs who's motivations you do not exactly know.

    Quote Originally Posted by gifthorse View Post
    Yeah, I'm just saying: they were quick to start with the "raids" and "instanced dungeons" when they never mentioned such things earlier, likely in a bid to appeal to what they perceive as the WoW audience.
    I think its more of an mmo audience thing, the term certainly predates WoW and the oldest raid boss i can remember (probably not the oldest) was legion in dark age of camelot.


    Quote Originally Posted by gifthorse View Post
    True, but like the aggro-indicator mentioned earlier, aren't there more organic and natural ways to achieve the same effect? For example, instead of an exlamation mark, an NPC could call out to you or gesture with beckoning hands. An exclamation mark is just lazy. But I guess SE is pretty notorious in that regard.
    I suppose they could have had gestures, but since very little is client side those npcs might just end up waving to everybody passing by all the time. I think it would have been better if they had used something a little more eloquent than an exclamation mark that served the same purpose. Much like i think the aggro icon should look better than something that was done in five minutes using the star and gradient tools.

    Quote Originally Posted by gifthorse View Post
    Me too: poor reasoning.
    Well you have to ask would the game really be that much better if you kept pressing 1 vs toggling something on that basically pressed 1 for you? [assuming they implement it like this]

    I'll have to defer to champions online for this one.

    In CO you get an energy builder power, basically an auto attack toggle. When this power hits an enemy it builds energy (What is tantamount to tp), and you use this energy to execute the rest of your attacks save a few special utility attacks. The system is REALLY similar to what we have at the moment but with automatic attacks and it does its job fairly well and keeps the game running at a fast pace.
    (0)

  7. #17
    Player
    Corrderio's Avatar
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    Corrderio Arseid
    World
    Siren
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    Gladiator Lv 90
    People are still crying about the aggro icon?
    (1)

  8. #18
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    TessaJalloh's Avatar
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    Tessa Jalloh
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    Balmung
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    Ninja Lv 60
    Y'all postin in a troll thread. :v
    (2)

  9. #19
    Player
    Nephera's Avatar
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    Nephera Habasi
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    Hyperion
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    Lancer Lv 50
    Quote Originally Posted by Corrderio View Post
    People are still crying about the aggro icon?
    It just drives me crazy that they could have made a little skull or something instead of the icon they have with just a LITTLE more effort.
    (0)

  10. #20
    Player
    Natabant's Avatar
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    Natsu Seibold
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    Excalibur
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    Bard Lv 60
    Quote Originally Posted by TessaJalloh View Post
    Y'all postin in a troll thread. :v
    Normal thread, troll thread.. theyre all starting to blend together D:
    (0)

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