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  1. #31
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    Quote Originally Posted by AntonyB View Post
    I heard crying and moaning imrpoves the game even more, carry on OP.

    Like most have said, ALOT of that stuff predates FFXI & WoW. Both have quests, both have "raids" i.e instances. So all you are doing is making a pointless thread about an aggro icon which they have mentioned they will be adding a toggle function?
    Well it's not about each one of those changes in isolation, it's about the direction the game has taken overall ever since they admitted the game had flaws. Their solution to the flaws, rather than improving upon them in their own vision, was basically to say: "oh let's just compromise on our own artistic integrity and copy WoW or any other game we can get our hands on". It's tacky how quickly they put in fetch quests and aggro indicators in homage to WoW, and how easily they pandered to every fickle demands of the players.

    Edit: Also I'd take the auto-attack and being able to compile strats within the LS while fighting a mob, rather than having to stop smashing the same button over&over and losing DPS.
    Um, Hellloooo, if you miss out on attacking because you were typing, you can just spam your next attacks in rapid succession to make up for it. While you were typing, your stamina bar filled up. That's what the stamina bar is there for. Jeesh.
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    Last edited by gifthorse; 04-04-2011 at 09:47 PM.

  2. #32
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    Quote Originally Posted by Jinko View Post
    These are all the things I want to see in the game, so keep it up SE and you'll get my money

    @gifthorse whats really getting tiring is how everyone is bringing up WoW everytime they see something they don't like.

    Stop whining and suck it up.

    As the person above stated FF11 had plenty of raids, Nyzel, Assult and Besieged where all instances aswell.
    Pfft, I never should have bought your overpriced dyes when the game came out.

    Anyway, I am not afraid of WoW, I am afraid of FFXIV losing its freaking soul.
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  3. #33
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    Miss Wildfire
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    Quote Originally Posted by gifthorse View Post
    Well it's not about each one of those chanes in isolation, it's about the direction the game has taken overall ever since they admitted the game had flaws. Their solution to the flaws, rather than improving upon them in their own vision, was basically to say: "oh let's just compromise on our own artistic integrity and copy WoW or any other game we can get our hands on". It's tacky how quickly they put in fetch quests and aggro indicators in homage to WoW, and how easily they pandered to every fickle demands of the players.



    Um, Hellloooo, if you miss out on attacking because you were typing, you can just spam your next attacks in rapid succession to make up for it. While you were typing, your stamina bar filled up. That's what the stamina bar is there for. Jeesh.
    Yea and then you have no Stamina for when u actually need it for stuff like Taunt/Provoke because they use an assload. Good thinking batman.

    Like the person posts on the other page, quit whining and suck it up. People always compare stuff to WoW, yet FFXI was released before WoW was and FFXI/WoW both have similar game styles since guess what? They are MMOs. I think with the amount of rage you have over afew things within a game which you pay no monthly fee for currently till it is fixed that you would be better off playing something like Hanah Montana. Just a thought.
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  4. #34
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    Jinko's Avatar
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    Quote Originally Posted by gifthorse View Post
    Well it's not about each one of those chanes in isolation, it's about the direction the game has taken overall ever since they admitted the game had flaws. Their solution to the flaws, rather than improving upon them in their own vision, was basically to say: "oh let's just compromise on our own artistic integrity and copy WoW or any other game we can get our hands on". It's tacky how quickly they put in fetch quests and aggro indicators in homage to WoW, and how easily they pandered to every fickle demands of the players.
    Again FF11 had fetch quests, don't you remember those boring fame quests ?

    FF11 had auto attack also, and the devs have already said they are allowing players to turn off the aggro icon why you keep bring up WoW for ?
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  5. #35
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    Quote Originally Posted by gifthorse View Post
    Well it's not about each one of those chanes in isolation, it's about the direction the game has taken overall ever since they admitted the game had flaws. Their solution to the flaws, rather than improving upon them in their own vision, was basically to say: "oh let's just compromise on our own artistic integrity and copy WoW or any other game we can get our hands on". It's tacky how quickly they put in fetch quests and aggro indicators in homage to WoW, and how easily they pandered to every fickle demands of the players.



    Um, Hellloooo, if you miss out on attacking because you were typing, you can just spam your next attacks in rapid succession to make up for it. While you were typing, your stamina bar filled up. That's what the stamina bar is there for. Jeesh.
    Can you not type a paragraph before your stamina bar goes from Empty to Full? O_o All people really need to do is type faster or go in knowing the strategy. Oh, and Taunt doesn't increase your DPS.
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    Did you expect something witty?

  6. #36
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    Quote Originally Posted by AntonyB View Post
    Yea and then you have no Stamina for when u actually need it for stuff like Taunt/Provoke because they use an assload. Good thinking batman.

    Like the person posts on the other page, quit whining and suck it up. People always compare stuff to WoW, yet FFXI was released before WoW was and FFXI/WoW both have similar game styles since guess what? They are MMOs. I think with the amount of rage you have over afew things within a game which you pay no monthly fee for currently till it is fixed that you would be better off playing something like Hanah Montana. Just a thought.
    Oh, so instead of decreasing the stamina costs for taunt and provoke, we should just automate and simplify the entire combat system to easy-mode. Good thinking, inferior batman.

    Whatever history lessons you think prove your point, it does little to assuage the fact that FFXIV is decaying at the moment into pandering, soulless drivel.
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  7. #37
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    Nephera's Avatar
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    Nephera Habasi
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    Hyperion
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    Quote Originally Posted by gifthorse View Post
    Um, if the game can load in an icon without trouble, it can load in an animation. And you know it.
    No i meant waving at every single person on the street would look uh..bad, some npcs are in somewhat high traffic areas.

    Though spamming the server for requests for an animation from that npc could also go badly.

    Quote Originally Posted by gifthorse View Post
    They seem to have adopted a strategy of emulating rather than inventing though. While some small changes to their vocabulary are expected (using 'raid' to denote a certain type of content, using 'patch' as opposed to version update) , they do give off a distinct impression of trying too hard to copy things. They've said a thousand times that "people expected certain things in our game that are now industry standard" etc etc., so it's obvious they would then try and introduce some "industry standards" into the game. But to me it seems like SE has just latched onto this idea and basically pandered to any seemingly stupid and detrimental demands people have made, be they aggro indicators or exclamation mark quests. By trying so hard to seem in-touch with the MMO industry, they lost touch with their game and its good features.
    mmm, I can't say I know exactly whats going on at square, but I doubt they're eschewing game theory to cater to demands, I honestly hope they have sound logic behind their decisions. One thing you have to keep in mind is that they came across as thinking this game would be a golden goose when it went live, going so far as to laugh when asked questions about features like jumping or auction houses and saying no one would feel the need for these features, it really felt like they were out of touch all the way through and so they're compensating quite a bit to make it clear that they made a mistake that they want to correct.

    But lets not forget that copycatting is symptomatic of the genre.

    The MMO industry is filled with features that are copied from other games with their own spin on them for a number of reasons(Heroic opportunities> Fellowship Manuevers> Battle Regimens). Being different can be punished and rewarded, so the typical choice is to go "How can we fit this framework but put as much of our own into it as possible"(or in rift's case: ok lets take the best of what everyone else did and also put in massive zone wide public quests). Yes XIV is taking some things from the basic frameworks of other MMOs, but if its really going to be a complete copy has yet to be seen. Heck it COULD end up being a complete copy but we'll have to wait till they announce more things to see if thats true.

    Edit: WOW THATS A LOT OF TEXT TLDR: they gotta make some concessions to the genre or really really go all the way, and its much safer to make the concessions and innovate in that framework as much as possible.
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  8. #38
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    Quote Originally Posted by Jinko View Post
    Again FF11 had fetch quests, don't you remember those boring fame quests ?

    FF11 had auto attack also, and the devs have already said they are allowing players to turn off the aggro icon why you keep bring up WoW for ?
    I don't remember claiming FFXI was perfect.

    And whether they allow for players to toggle the aggro indicator on or off, it's still patronising its players. Instead of looking for a real solution to cushion players into the world, they just slap on an ugly bandaid that compromises on their artistic integrity and ruins the immersion they were trying so hard to create.

    If they are going to turn this game into a treadmill that takes you from point A to B in the most mathematical and least dangerous way, and for a quest that doesn't even have any substance, then what's the point. You could get that anywhere.
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  9. #39
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    Cairdeas's Avatar
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    Copycatting is probably why a lot of developers are starting to copyright their game systems. Nomura Copyrighted the system for Parasite Eve's new combat mechanics and licensed it out to feel plus for Mindjack
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    I have to thank Square-Enix for the amazing job they have done recreating Final Fantasy XIV from Scratch. Especially the inclusion of Missing Genders which we petitioned for in good faith. This was proof to us players that the Developers are truly Sympathetic to our requests and that being honest and vocal can pay off with the amazing characters we have who are Female Roegadyn, Male Miqote, and Female Highlanders. Thank You SE, Thank You Community Team, Thank You Yoshi-P.

  10. #40
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    Nephera's Avatar
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    Nephera Habasi
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    Quote Originally Posted by Cairdeas View Post
    Copycatting is probably why a lot of developers are starting to copyright their game systems. Nomura Copyrighted the system for Parasite Eve's new combat mechanics and licensed it out to feel plus for Mindjack
    Urgh, that was mistake. Mindjack is a terrible game.
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