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  1. #61
    Player

    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    29
    Quote Originally Posted by Kaedan View Post
    It's a null field. No comparison. When crafters do stupid things, their penalty is losing all the materials for the craft.

    So if you're ok with that, you must be ok with losing a piece of gear when you die. Afterall, that would be the most equivocal punishment.
    HAHA, I find that funny and hope that you aren't being serious as losing an armor piece is like 50 times worse than mats, But my idea on losing SP on death is just that, YES it is going to be an effective PENALTY, however, there needs to be a decided rate at which how much is lost. For example, one leve quest gives you 1000 SP but you die on the second leve quest(sometimes unavoidable if the monsters appear on top of you and gang up on you) SO does this mean you lose a set amount of SP? say 300? 600? or render one complete leve's SP void? I'd like to hear an answer.
    (0)

  2. #62
    Player
    Veasna's Avatar
    Join Date
    Mar 2011
    Posts
    152
    Character
    Veasna Akash
    World
    Balmung
    Main Class
    Thaumaturge Lv 32
    I'm not for loosing SP on death, but i do rather loose SP than have to fumble with more repairs under the current system. I'm glad with the durabilty fix of one of the previous patches, i don't want something back that will change it all around again. Im thinking about npc repairs to 100% and less steep costs, player repairs give more durability on item for period of time or maybe they can invent some nice temporary buffs that are added by player repairs.
    (1)

  3. #63
    Player
    Join Date
    Mar 2011
    Location
    リムサ ロミンサ
    Posts
    1,084
    Quote Originally Posted by Kaedan View Post
    Ok. Again... why? What is so inherently evil and scary about losing SP compared to something else?

    See, this only goes to prove that SP is really the only good discouragement to death. Everyone's willing to accept Equipment damage or gil because they know it won't mean anything, just like now.
    Your whole stupid buy SP back idea is similar to getting your equipment repaired, so by your logic, it won't mean anything because people can just buy it back. With most MMOs these days don't have an EXP loss upon death, so why should XIV? Anyway I don't know why I'm arguing with you, you haven't really given me a reason why SP loss would be better other than the subjective people would play better argument. Also in this thread only two or three people agree with you and Yoshi-P doesn't want an SP penalty, so I'm just wasting my time.
    (1)

  4. #64
    Player
    Mr_Gyactus's Avatar
    Join Date
    Mar 2011
    Posts
    338
    Character
    Rugiada Brightdawn
    World
    Ragnarok
    Main Class
    White Mage Lv 100
    Dear SE,

    I beg you, open a server with exp loss.

    I wanna really see WHO will choose that server and who don't. If it goes well, you can open another and another and another.
    Oh, and please, open a server without exp loss/time sink/equip damage. I'll be there.

    Thanks for your attention.
    (1)
    I have 10,000 needles,
    I'm not a weaver,
    and I'm not scared to use them.

  5. #65
    Player
    DeadRiser's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    2,612
    Character
    Kipp Kaida
    World
    Sargatanas
    Main Class
    Conjurer Lv 70
    Quote Originally Posted by Sonic_the_Hedgehog View Post
    Your whole stupid buy SP back idea is similar to getting your equipment repaired, so by your logic, it won't mean anything because people can just buy it back. With most MMOs these days don't have an EXP loss upon death, so why should XIV? Anyway I don't know why I'm arguing with you, you haven't really given me a reason why SP loss would be better other than the subjective people would play better argument. Also in this thread only two or three people agree with you and Yoshi-P doesn't want an SP penalty, so I'm just wasting my time.
    Yes so just get the eff off this thread and quit posting because you obvioulsy didn't read the whole post
    (0)

  6. #66
    Player
    Join Date
    Mar 2011
    Location
    リムサ ロミンサ
    Posts
    1,084
    Quote Originally Posted by DeadRiser View Post
    Woof woof woof
    Be quiet Kaedan's dog.
    (1)

  7. #67
    Player
    Kaedan's Avatar
    Join Date
    Mar 2011
    Posts
    1,891
    Character
    Kaedan Burkhardt
    World
    Atomos
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by Sonic_the_Hedgehog View Post
    Your whole stupid buy SP back idea is similar to getting your equipment repaired, so by your logic, it won't mean anything because people can just buy it back. With most MMOs these days don't have an EXP loss upon death, so why should XIV? Anyway I don't know why I'm arguing with you, you haven't really given me a reason why SP loss would be better other than the subjective people would play better argument. Also in this thread only two or three people agree with you and Yoshi-P doesn't want an SP penalty, so I'm just wasting my time.

    Actually, I have. It's in the OP.

    The problem here is you are making the claim that we shouldn't have SP loss. But you have failed to give even 1 reason why. How about you start at the beginning (giving reasons for why SP is a bad idea) rather than just saying, "Mommy, I don't want to eat my brocolli!"

    By the way, "Other MMOs don't have xp loss" is not an argument since there are LOTS of MMOs that have xp loss.
    (0)

  8. #68
    Player
    Kaedan's Avatar
    Join Date
    Mar 2011
    Posts
    1,891
    Character
    Kaedan Burkhardt
    World
    Atomos
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by RobotRivers View Post
    HAHA, I find that funny and hope that you aren't being serious as losing an armor piece is like 50 times worse than mats, But my idea on losing SP on death is just that, YES it is going to be an effective PENALTY, however, there needs to be a decided rate at which how much is lost. For example, one leve quest gives you 1000 SP but you die on the second leve quest(sometimes unavoidable if the monsters appear on top of you and gang up on you) SO does this mean you lose a set amount of SP? say 300? 600? or render one complete leve's SP void? I'd like to hear an answer.

    The amount of SP lost would be up to SE. I believe FFXI was a base 10% without furnature that reduced it, so that would obviously be too high. If I had to make a ballpark guess, I would say 5% loss per death. And as long as you don't die while weakened (or within a certain time period... that would be up to SE), then you can buy it back with Anima (again, my preferred method is buyback with Anima).

    P.S. And no, I was not being serious about losing gear on death. But I was merely illustrating the fact that crafters DO have a penalty for failure, unlike what Akuun was trying to claim.
    (0)

  9. #69
    Player
    Chromeo_El_Lobo's Avatar
    Join Date
    Mar 2011
    Posts
    33
    Character
    Chromeo Ellobo
    World
    Sargatanas
    Main Class
    Marauder Lv 50
    I'll repeat what I've said before about exp/sp loss on death.

    9 out of 10 times many people died in FFXI was not due to their own mistakes, but due to circumstances within parties. Bad pulls, people AFK, poorly timed abilities, etc.

    People should not be punished with loss of their hard earned exp/sp because of the actions of others.
    (1)

  10. #70
    Player
    Kaedan's Avatar
    Join Date
    Mar 2011
    Posts
    1,891
    Character
    Kaedan Burkhardt
    World
    Atomos
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by Chromeo_El_Lobo View Post
    I'll repeat what I've said before about exp/sp loss on death.

    9 out of 10 times many people died in FFXI was not due to their own mistakes, but due to circumstances within parties. Bad pulls, people AFK, poorly timed abilities, etc.

    People should not be punished with loss of their hard earned exp/sp because of the actions of others.

    It doesn't matter who's fault it is. By your reasoning, we shouldn't have any death penalty whatsoever.

    There has to be some sort of discouragement to dying (even Yoshi says so)... so instead of just saying, "No! I don't want to lose anything because of someone else!"... how about explaining A) Why having the choice between losing SP and losing Anima is so bad and B) making a different suggestion?
    (0)

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