Page 6 of 15 FirstFirst ... 4 5 6 7 8 ... LastLast
Results 51 to 60 of 147
  1. #51
    Player
    Zuellni's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    217
    Character
    Zuenini Zueni
    World
    Excalibur
    Main Class
    Arcanist Lv 90
    Quote Originally Posted by Kaedan View Post
    The key here is choice. With Yoshi's idea, there is no choice.
    Would you really choose not to buy back your SP after death? It really doesn't seem like much of a choice, since I don't think many people would choose to take an SP hit over conserving anima.

    Also, where would one go to buy back SP? Would it be an option at the Aetheryte? Or would you have to go back to town? My concern is that, wasted time from party wipes would just be changed to wasted time waiting on the players that go "brb, gonna go buy back my sp" in this system.

    With that said, I do think there should be some sort of death penalty that is harsh enough so people play well.
    (0)

  2. #52
    Player
    Mugiwara's Avatar
    Join Date
    Mar 2011
    Posts
    59
    Character
    Caius Illiyunn
    World
    Malboro
    Main Class
    Astrologian Lv 70
    whats wrong with our gaming community these days..., everyone is crying about losing SP. well it is supposed to be a PENALTY, i don't think its much of a penalty if i get a smack on my hand, that wouldn't be much of a deterrent for me to not die and tighten up my game would it? Of course people may bitch and whine, but the truth will you WOULD try not to die as much. The goal would be accomplished with the use of a PENALTY.
    (1)

  3. #53
    Player

    Join Date
    Mar 2011
    Posts
    424
    FFXI:

    "Oh crap, we're going to wipe! Everybody kick it into high gear and use your 2 hour abilities!" (High sense of urgency)

    FFXIV:

    "Meh.. we'll just walk back. Who cares." (no sense of urgency)


    One of the main problem factors are guildleves themselves. The way they are designed causes an inherent lack of urgency because usually you have more than enough time to finish, even if you die a couple of times. We need more content.

    Lack of strategic battles are another factor.
    (1)


    "We all enjoy a delicious slice of yummy cake every now and again."
    ~ Moderator Jhanaka

  4. #54
    Player
    Join Date
    Mar 2011
    Location
    リムサ ロミンサ
    Posts
    1,084
    Quote Originally Posted by Mugiwara View Post
    whats wrong with our gaming community these days..., everyone is crying about losing SP. well it is supposed to be a PENALTY, i don't think its much of a penalty if i get a smack on my hand, that wouldn't be much of a deterrent for me to not die and tighten up my game would it? Of course people may bitch and whine, but the truth will you WOULD try not to die as much. The goal would be accomplished with the use of a PENALTY.
    No one is saying there shouldn't be a penalty, no one wants a SP penalty.
    (0)

  5. #55
    Player
    Join Date
    Mar 2011
    Location
    リムサ ロミンサ
    Posts
    1,084
    Quote Originally Posted by Grit View Post
    FFXI:

    "Oh crap, we're going to wipe! Everybody kick it into high gear and use your 2 hour abilities!" (High sense of urgency)

    FFXIV:

    "Meh.. we'll just walk back. Who cares." (no sense of urgency)


    One of the main problem factors are guildleves themselves. The way they are designed causes an inherent lack of urgency because usually you have more than enough time to finish, even if you die a couple of times. We need more content.

    Lack of strategic battles are another factor.
    I think strategic battles would add a lot more to this game and add a sense of urgency. I would rather them increase the difficulty of battles, than increase the penalties. Heck when they add the raid dungeons, add some kind of penalty for that. Like when you die, you can't do the dungeon again until the next day or next week. If that happened people would be more cautious.
    (0)

  6. #56
    Player

    Join Date
    Mar 2011
    Posts
    327
    The problem I have with adding a penalty for dying is what do you do for the other classes that don't die?
    You know, the crafter and gather, they can go to higher rank recipes and nodes to skill up, and suffer no penalties for failure, so why should combat classes?

    Honestly if you're dying repeatedly you're probably not high enough or geared well enough, and are likely killing too slow for the SP to be worthwhile, so it really makes no difference if people are fighting while weakened and dying repeatedly as they are not fighting effectively.
    (0)

  7. #57
    Player
    Griss's Avatar
    Join Date
    Mar 2011
    Location
    The Void
    Posts
    1,806
    Character
    Griss Stilgar
    World
    Sargatanas
    Main Class
    Machinist Lv 100
    The loss of sp from death or deleveling is not a penalty its a nuisance. Seriously go try an "Old school" game where you lost every thing on death and then come back and look at sp loss and try to be scared or nervous about being ko'ed. Heck i started playing xi after quitting Eve Online, watching ten billion isk's worth of space ship turn into a pretty explosion when you lost a fight was harsh. Just loosing a bit of xp was welcome change.

    There were things in xi that made me worry about being ko'ed or having a total party wipe. Loosing claim on a nm or wiping to a forced pop mob and waisting the effort that went into obtaining the pop item when the mob vanished. Loosing a timed fight, mission, or event due to being ko'ed to much and the clock running out because of recovery time. Loosing xp did not phase me in these cases. I was only annoyed that i had to go back out and regrind to get it back.
    (0)

  8. #58
    Player
    darkstarpoet1's Avatar
    Join Date
    Mar 2011
    Posts
    3,305
    Character
    Darkstar Poet
    World
    Excalibur
    Main Class
    Carpenter Lv 60
    Quote Originally Posted by Mugiwara View Post
    whats wrong with our gaming community these days..., everyone is crying about losing SP. well it is supposed to be a PENALTY, i don't think its much of a penalty if i get a smack on my hand, that wouldn't be much of a deterrent for me to not die and tighten up my game would it? Of course people may bitch and whine, but the truth will you WOULD try not to die as much. The goal would be accomplished with the use of a PENALTY.
    i don't know about you, but i try not to die at all. yes, there are occasional hickups in a battle in which things go badly, but that is because i try to fight the toughest mob i can at that point in my character. all a sp loss penalty is going to do is cause r30 characters to camp r20 areas just because there would be no chance in dying. it does not encourage not dying it encourages easier fights and people not willing to fight harder mobs. if you need a deterrent not to die then you are not trying to be the best in the game anyways and need a push to do so.
    (0)


    http://crystalknights.guildwork.com/

  9. #59
    Player
    Kaedan's Avatar
    Join Date
    Mar 2011
    Posts
    1,891
    Character
    Kaedan Burkhardt
    World
    Atomos
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by Sonic_the_Hedgehog View Post
    No one is saying there shouldn't be a penalty, no one wants a SP penalty.

    Ok. Again... why? What is so inherently evil and scary about losing SP compared to something else?

    See, this only goes to prove that SP is really the only good discouragement to death. Everyone's willing to accept Equipment damage or gil because they know it won't mean anything, just like now.
    (2)

  10. #60
    Player
    Kaedan's Avatar
    Join Date
    Mar 2011
    Posts
    1,891
    Character
    Kaedan Burkhardt
    World
    Atomos
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by Akuun View Post
    The problem I have with adding a penalty for dying is what do you do for the other classes that don't die?
    You know, the crafter and gather, they can go to higher rank recipes and nodes to skill up, and suffer no penalties for failure, so why should combat classes?

    It's a null field. No comparison. When crafters do stupid things, their penalty is losing all the materials for the craft.

    So if you're ok with that, you must be ok with losing a piece of gear when you die. Afterall, that would be the most equivocal punishment.
    (1)

Page 6 of 15 FirstFirst ... 4 5 6 7 8 ... LastLast