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  1. #11
    Player

    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    334
    Quote Originally Posted by Dragonhand View Post
    Wile no one likes losing xp/sp on death, it is actually one of the best features on a game. I tend to find games without xp loss on death to fail in promoting a survival instinct. I understand that ppl says it is a bad thing, everything that downgrades your character is bad, but a penalty is supposed to be bad, to make you learn from your mistakes and make you value staying alive.

    I agree with the original 10% from ff xi, but as long it is at least 4% i'm ok with it.

    I think I remember that Star Wars actually made you lose your character if you died (at least if u were a Jedi). Was it bad? ofc yes. Did it made you think twice b4 putting yourself in danger? hell yah! I'm just saying, independently if we like it or not, the higher the penalty is, the more we value our experience. Another example is lineage 2, it had an original xp loss of 4% on death, with a 70% xp recover from special resurrection spells (only made by 2 classes of the game). When nc added multiple ways of reducing that percentage to 2%, 1% and 0,25% the pvp just downgraded exponentially, ppl stopped caring about dieing.
    The problem is even in FFXI the death penalty didn't promote players to be any better. The bad players will still bad so it fails in that regard. Also when most of this games content is designed to WTF pwn you regardless of skill the harsh death penalty just flat out makes no sense. Making players stand around for 3 minutes with their hands in their pockets is within the tolerable threshold and punishment enough.
    (2)
    Last edited by Xzen; 04-12-2011 at 08:43 AM.