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  1. #1
    Player
    Allanon's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    52
    Character
    Allanon Galaphile
    World
    Excalibur
    Main Class
    Arcanist Lv 81
    Quote Originally Posted by RichardButte View Post
    Weekend warriors outnumber SE's "true" fanbase 50 to 1 and their money is worth the same.



    So you have to sit there longer to get the same result?

    Boring ≠ challenging. When will people get this through their heads?



    I see "It's too boring. Make it fun" and I couldn't agree more.

    You may be right about the number of weekend warriors(I doubt it). What do you think that number will be once we have to start paying.....many people I have come across have already stated that they would not be playing once we have to pay. So who do you think they should be targeting and who do you think will pay longer?
    (1)

  2. #2
    Player
    RichardButte's Avatar
    Join Date
    Mar 2011
    Posts
    1,107
    Character
    Richard Butte
    World
    Hyperion
    Main Class
    Machinist Lv 90
    Quote Originally Posted by Allanon View Post
    So who do you think they should be targeting and who do you think will pay longer?
    The game wouldn't sustain itself with the current tiny cluster of "dedicated fans" so why in the name of all things sane would SE try to pander to just that cluster?

    You know what's a FANTASTIC death penalty? Amazing rewards for living. When it comes to MMO difficulty, the ceiling should always be raised, not the floor.

    WoW got to be as popular as it did because a braindead chimpanzee drunk on a case of beer could play the game, but there was enough difficult and challenging content throughout that the most hardcore of players could find something to love.

    FFXIV doesn't need to be hard on basic things like dying. It needs to be hard in things like dungeons, NMs, PvP (even if it was just arena-based), and crafting.

    MMO masochism is dead (at least it would be if a certain RMT-supporting Korean dev could let it die once and for all...).

    I play games to have fun. Losing 10% of my exp (and effectively HOURS of my RL time) because of a spot of lag, server disconnect or some other stupid circumstance beyond my control is the polar opposite of fun.

    If people want this game to be harder, look to make it hard where it SHOULD be hard, not enforce a minimum masochism threshold before a player can even participate in the game.
    (1)