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  1. #1
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    Quote Originally Posted by Kaedan View Post
    It's a null field. No comparison. When crafters do stupid things, their penalty is losing all the materials for the craft.

    So if you're ok with that, you must be ok with losing a piece of gear when you die. Afterall, that would be the most equivocal punishment.
    HAHA, I find that funny and hope that you aren't being serious as losing an armor piece is like 50 times worse than mats, But my idea on losing SP on death is just that, YES it is going to be an effective PENALTY, however, there needs to be a decided rate at which how much is lost. For example, one leve quest gives you 1000 SP but you die on the second leve quest(sometimes unavoidable if the monsters appear on top of you and gang up on you) SO does this mean you lose a set amount of SP? say 300? 600? or render one complete leve's SP void? I'd like to hear an answer.
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  2. #2
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    Kaedan's Avatar
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    Kaedan Burkhardt
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    Atomos
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by RobotRivers View Post
    HAHA, I find that funny and hope that you aren't being serious as losing an armor piece is like 50 times worse than mats, But my idea on losing SP on death is just that, YES it is going to be an effective PENALTY, however, there needs to be a decided rate at which how much is lost. For example, one leve quest gives you 1000 SP but you die on the second leve quest(sometimes unavoidable if the monsters appear on top of you and gang up on you) SO does this mean you lose a set amount of SP? say 300? 600? or render one complete leve's SP void? I'd like to hear an answer.

    The amount of SP lost would be up to SE. I believe FFXI was a base 10% without furnature that reduced it, so that would obviously be too high. If I had to make a ballpark guess, I would say 5% loss per death. And as long as you don't die while weakened (or within a certain time period... that would be up to SE), then you can buy it back with Anima (again, my preferred method is buyback with Anima).

    P.S. And no, I was not being serious about losing gear on death. But I was merely illustrating the fact that crafters DO have a penalty for failure, unlike what Akuun was trying to claim.
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  3. #3
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    Quote Originally Posted by Kaedan View Post
    The amount of SP lost would be up to SE. I believe FFXI was a base 10% without furnature that reduced it, so that would obviously be too high. If I had to make a ballpark guess, I would say 5% loss per death. And as long as you don't die while weakened (or within a certain time period... that would be up to SE), then you can buy it back with Anima (again, my preferred method is buyback with Anima).

    P.S. And no, I was not being serious about losing gear on death. But I was merely illustrating the fact that crafters DO have a penalty for failure, unlike what Akuun was trying to claim.
    Thank You Kaedan for that EXCELLENT answer.I'm not a big fan of sp/xp lost upon death, HOWEVER, if thats the rate at which sp/xp is lost im actually all for it. Now that I've agreed this specific circumstance SOMEONE will most likely say that its not enough of a deterrent so it should be upped to 15~25% loss on death, and you know what... don't even go there.
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  4. #4
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    Kaedan's Avatar
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    Kaedan Burkhardt
    World
    Atomos
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    Gunbreaker Lv 100
    Quote Originally Posted by RobotRivers View Post
    Thank You Kaedan for that EXCELLENT answer.I'm not a big fan of sp/xp lost upon death, HOWEVER, if thats the rate at which sp/xp is lost im actually all for it. Now that I've agreed this specific circumstance SOMEONE will most likely say that its not enough of a deterrent so it should be upped to 15~25% loss on death, and you know what... don't even go there.
    Thank you. I don't think you will get a lot of people wanting more than a 5% loss. I'm willing to bet that even the "super hardcores" who claim they want a severe penalty didn't like FFXI's high amount.
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