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  1. #41
    Player
    Kowen's Avatar
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    Mar 2011
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    227
    Character
    Kowen Blueblood
    World
    Hyperion
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    Gunbreaker Lv 90
    Quote Originally Posted by fusional View Post
    so how is it different? because it was 'randomly generated' as you were passing through? so instead of going to a guy and picking up those 3 quests, they just sort of happen and you can choose whether to participate or not? ...sort of like how you can choose whether to pick up those 3 quests from that guy or not?

    i'm not even bashing the game. i simply don't understand how it's so difficult for people to see that it is simply a 'new' iteration of the exact same old formula as before.
    It's not the essential quest formula that's changed, when you break it down it's still kill X, gather Y, escort Z, etc. What makes it different is that the quests have storylines, the outcomes actually affect each other and the world can respond in different ways.

    After centaurs attacked a village (we lost the event) and broke through one of the walls, the NPCs went out and gathered materials and repaired the wall in real time, complete with voice acted dialogue. If we had driven the centaurs off, the outcome would have been completely different and likely opened up new quests. And that's just one event of hundreds all throughout the game world.

    It's that kind of thing that makes the world feel alive and dynamic. Would you HONESTLY not want to see things like that in XIV?
    (1)

  2. #42
    Player
    Lux_Rayna's Avatar
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    Dec 2011
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    911
    Character
    Vynce Walker
    World
    Sargatanas
    Main Class
    Miner Lv 50
    Quote Originally Posted by fusional View Post
    it really isn't different, though.

    i'm not even bashing the game. i simply don't understand how it's so difficult for people to see that it is simply a 'new' iteration of the exact same old formula as before.
    This is why brands will change their image or tagline from time to time. People will perceive it as different because the brain is easily fooled.

    It really is the same, but ppl understandably have a hard time grasping this due to how the brain works. If you make it seem different enough, the brain is unable to associate it with the old system.
    (0)

  3. #43
    Player
    fusional's Avatar
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    Nov 2011
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    1,170
    Character
    Veto Bahamut
    World
    Fenrir
    Main Class
    Archer Lv 1
    Quote Originally Posted by Amsai View Post
    Wow the SE Defense Force is showing its presence today, and from BG no less......... curious. Fine you guys are so right, the game is perfect as is, nothing needs to be change. FFXIV is such perfection that there isnt even room for improvement. LOL, this is madness.
    someone points out something objectively, and you respond with straw man and ad hominem fallacies. great way to solidify the validity of your point, hoss. but in the meantime, go ahead and quote where i'm defending square enix against anything, where i've ever called it perfect, where i've ever said anything never needed to be changed. intentionally ignore all the valid criticism i've heaped against the game since launch (even today, in other threads) because it's inconvenient and undermines your feeble position. and finally, do explain what my LS has to do with my opinions... or anything whatsoever.

    i'm trying really hard not to find ways to call you stupid. so help me out by giving me reasons not to.

    Quote Originally Posted by Kowen View Post
    It's not the essential quest formula that's changed, when you break it down it's still kill X, gather Y, escort Z, etc. What makes it different is that the quests have storylines, the outcomes actually affect each other and the world can respond in different ways.

    After centaurs attacked a village (we lost the event) and broke through one of the walls, the NPCs went out and gathered materials and repaired the wall in real time, complete with voice acted dialogue. If we had driven the centaurs off, the outcome would have been completely different and likely opened up new quests. And that's just one event of hundreds all throughout the game world.

    It's that kind of thing that makes the world feel alive and dynamic. Would you HONESTLY not want to see things like that in XIV?
    if the dialogue is 'voice acted in real time', explain to me how the content is dynamic. are the voice actors sitting there in studio, drinking coffee and eating donut holes, just WAITING for the conclusion of the event so they can act it out live, just for you and a handful of other players?

    sounds more like a bunch of stuff was planned and finished ahead of time, thrown in a pot, and a random number generator pulls out those finished bits to piece together into a 'dynamic' event.

    seriously. think about it.
    (0)
    Last edited by fusional; 05-14-2012 at 03:12 AM.

  4. #44
    Player
    Kowen's Avatar
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    Mar 2011
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    Kowen Blueblood
    World
    Hyperion
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    Gunbreaker Lv 90
    Quote Originally Posted by fusional View Post
    if the dialogue is 'voice acted in real time', explain to me how the content is dynamic. are the voice actors sitting there in studio, drinking coffee and eating donut holes, just WAITING for the conclusion of the event so they can act it out live, just for you and a handful of other players?

    sounds more like a bunch of stuff was planned and finished ahead of time, thrown in a pot, and a random number generator pulls out those finished bits to piece together into a 'dynamic' event.

    seriously. think about it.
    By "real time," I meant that the process of the NPCs rebuilding the wall happened realistically. It's immersive and actually makes it feel like the world is changing. Of course every outcome is pre-planned, but every game is like that, even the Elder Scrolls games. It's just about having enough outcomes and enough "fluff" (the dialogue, changing scenery, etc) to give the illusion of a dynamic world.


    Quote Originally Posted by fusional View Post
    this is like talking to a wall. enjoy your kool aid.
    Yes, I'll enjoy my koolaid, and you can go ahead and enjoy XIV's amazing "large scale PvE content." :P
    (2)
    Last edited by Kowen; 05-14-2012 at 03:18 AM.

  5. #45
    Player
    fusional's Avatar
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    Nov 2011
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    Veto Bahamut
    World
    Fenrir
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    Archer Lv 1
    Quote Originally Posted by Kowen View Post
    Yes, I'll enjoy my koolaid, and you can go ahead and enjoy XIV's amazing "large scale PvE content." :P
    which, interestingly enough, gw2 completely and utterly lacks itself. soooooooooooooooooo
    (0)

  6. #46
    Player
    Icehunter's Avatar
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    Mar 2011
    Location
    Gridania
    Posts
    200
    Character
    Marin Kitigawa
    World
    Marilith
    Main Class
    Reaper Lv 90
    Quote Originally Posted by fusional View Post
    someone points out something objectively, and you respond with straw man and ad hominem fallacies. great way to solidify the validity of your point, hoss. but in the meantime, go ahead and quote where i'm defending square enix against anything, where i've ever called it perfect, where i've ever said anything never needed to be changed. intentionally ignore all the valid criticism i've heaped against the game since launch (even today, in other threads) because it's inconvenient and undermines your feeble position. and finally, do explain what my LS has to do with my opinions... or anything whatsoever.

    i'm trying really hard not to find ways to call you stupid. so help me out by giving me reasons not to.



    if the dialogue is 'voice acted in real time', explain to me how the content is dynamic. are the voice actors sitting there in studio, drinking coffee and eating donut holes, just WAITING for the conclusion of the event so they can act it out live, just for you and a handful of other players?

    sounds more like a bunch of stuff was planned and finished ahead of time, thrown in a pot, and a random number generator pulls out those finished bits to piece together into a 'dynamic' event.

    seriously. think about it.
    You try to find reason's to not call someone stupid yet it seems like you've never read the article and are blowing smoke out of a few orifices.
    These are just some of the thousands of events we've designed in Guild Wars 2, where every action taken by the players will have direct, visible, cause and effect in the game world.
    Not hundreds, thousands. Where in XIV do we have thousands of events that have direct cause and effect? We don't. I'm simply suggesting to SE that it might be a good idea to learn some things from their competitors; and yes GW2 will be a FULL competitor to XIV. Hell; maple story has more players and income I think at this point.
    (2)
    Last edited by Icehunter; 05-16-2012 at 11:26 AM.

  7. #47
    Player
    viion's Avatar
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    Mar 2011
    Location
    Uldah
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    4,206
    Character
    Sky Box
    World
    Ragnarok
    Main Class
    Marauder Lv 90
    Quote Originally Posted by fusional View Post
    which, interestingly enough, gw2 completely and utterly lacks itself. soooooooooooooooooo
    GW2 lacks large scale PVE? ROFL!!

    Oh wow so wrong...


    Quote Originally Posted by Lux_Rayna View Post
    This is why brands will change their image or tagline from time to time. People will perceive it as different because the brain is easily fooled.

    It really is the same, but ppl understandably have a hard time grasping this due to how the brain works. If you make it seem different enough, the brain is unable to associate it with the old system.

    Please tell me how what i described is the same?

    Where in XIV do quests have consequences?
    Where in XIV do quests have dynamic reactions and realtime adjustments?
    Where in XIV do quests have any meaning other than loot?
    (4)

  8. #48
    Player
    Kowen's Avatar
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    Mar 2011
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    Character
    Kowen Blueblood
    World
    Hyperion
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    Gunbreaker Lv 90
    I'm not trying to attack XIV, I'm very much looking forward to 2.0 and wouldn't want it to flat-out-copy any other game. The current world is just very lifeless.

    I support any small changes they can make to make it feel more alive and immersive, even if those are just "buzzwords" and immersion is an illusion, and even if it means taking a look at what other games are doing.
    (3)

  9. #49
    Player
    Amsai's Avatar
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    Mar 2011
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    457
    Character
    Greedalox Blurflux
    World
    Hyperion
    Main Class
    Marauder Lv 50
    Quote Originally Posted by fusional View Post
    someone points out something objectively, and you respond with straw man and ad hominem fallacies. great way to solidify the validity of your point, hoss. but in the meantime, go ahead and quote where i'm defending square enix against anything, where i've ever called it perfect, where i've ever said anything never needed to be changed. intentionally ignore all the valid criticism i've heaped against the game since launch (even today, in other threads) because it's inconvenient and undermines your feeble position. and finally, do explain what my LS has to do with my opinions... or anything whatsoever.

    i'm trying really hard not to find ways to call you stupid. so help me out by giving me reasons not to.



    if the dialogue is 'voice acted in real time', explain to me how the content is dynamic. are the voice actors sitting there in studio, drinking coffee and eating donut holes, just WAITING for the conclusion of the event so they can act it out live, just for you and a handful of other players?

    sounds more like a bunch of stuff was planned and finished ahead of time, thrown in a pot, and a random number generator pulls out those finished bits to piece together into a 'dynamic' event.

    seriously. think about it.
    Seriously, who here is acting like a fool. And look who is being ridiculous now. Your criticism is not valid at all. You somehow arent getting it, and I'm having a hard time understanding why you have such a negative opinion of it. Did you not like Campaign in FFXI? If you didnt then to each there own, but I liked it better than some endgame in FFXI. I do apologize for lumping you in with the SEDF, but why are you so against it? What is your investment in this argument? What are you trying to prove other than that you obviously think the idea is bad or not different? So far the arguments you have presented seem thin to me, like you are trying to really reach to make it sound bad, or that you want it to fail for the sake of your own satisfaction. All I see is either people doing the typical SEDF bullsh*t, or in your case Fusional maybe you just like to cause trouble? All I want is fun frivolus things added to FFXIV. Never mind what or how those are implemented. Answer truthfully please Fusional, can you at least agree that these type of things are needed?
    (2)

  10. #50
    Player
    Icehunter's Avatar
    Join Date
    Mar 2011
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    Gridania
    Posts
    200
    Character
    Marin Kitigawa
    World
    Marilith
    Main Class
    Reaper Lv 90
    http://youtu.be/CF_yYE7N3QM?hd=1

    Here you go watch this.

    All raids are open to all players anytime.
    There are no instances.
    You join, you leave you get rewards if you stay.

    Oh; this is also the beta stuff they are making sure works... so yeah.
    (2)
    Last edited by Icehunter; 05-16-2012 at 11:26 AM.

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