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  1. #1
    Player
    fusional's Avatar
    Join Date
    Nov 2011
    Posts
    1,170
    Character
    Veto Bahamut
    World
    Fenrir
    Main Class
    Archer Lv 1
    it really isn't different, though. you're running through an area. suddenly- hey! someone is attacking a farm! kill X looters before they run off with his crops! then you do it. then- OK! now gather 20 crops before they attack again! then- here comes their boss! kill him!

    so how is it different? because it was 'randomly generated' as you were passing through? so instead of going to a guy and picking up those 3 quests, they just sort of happen and you can choose whether to participate or not? ...sort of like how you can choose whether to pick up those 3 quests from that guy or not?

    i'm not even bashing the game. i simply don't understand how it's so difficult for people to see that it is simply a 'new' iteration of the exact same old formula as before.
    (3)
    Last edited by fusional; 05-14-2012 at 02:47 AM.

  2. #2
    Player
    Icehunter's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    200
    Character
    Marin Kitigawa
    World
    Marilith
    Main Class
    Reaper Lv 90
    Quote Originally Posted by fusional View Post
    it really isn't different, though. you're running through an area. suddenly- hey! someone is attacking a farm! kill X looters before they run off with his crops! then you do it. then- OK! now gather 20 crops before they attack again! then- here comes their boss! kill him!

    so how is it different? because it was 'randomly generated' as you were passing through? so instead of going to a guy and picking up those 3 quests, they just sort of happen and you can choose whether to participate or not? ...sort of like how you can choose whether to pick up those 3 quests from that guy or not?

    i'm not even bashing the game. i simply don't understand how it's so difficult for people to see that it is simply a 'new' iteration of the exact same old formula as before.
    It's not kill X of blah; it's kill this group or they WILL take over the place, destroy it and build their own fort than you have to take over the fort to release the npc's to buy from that town again.
    (1)
    Last edited by Icehunter; 05-16-2012 at 11:26 AM.

  3. #3
    Player
    viion's Avatar
    Join Date
    Mar 2011
    Location
    Uldah
    Posts
    4,206
    Character
    Sky Box
    World
    Ragnarok
    Main Class
    Marauder Lv 90
    Quote Originally Posted by fusional View Post
    it really isn't different, though. you're running through an area. suddenly- hey! someone is attacking a farm! kill X looters before they run off with his crops! then you do it. then- OK! now gather 20 crops before they attack again! then- here comes their boss! kill him!

    so how is it different? because it was 'randomly generated' as you were passing through? so instead of going to a guy and picking up those 3 quests, they just sort of happen and you can choose whether to participate or not? ...sort of like how you can choose whether to pick up those 3 quests from that guy or not?

    i'm not even bashing the game. i simply don't understand how it's so difficult for people to see that it is simply a 'new' iteration of the exact same old formula as before.
    You're looking at it on a tiny scale, you need to look at it on a bigger scale.

    Bandits attack villege, kill x Bandits,
    More people turn up, tougher bandits arrive (they call in more forces)
    More people turn up, boss bandits arrive, things get set on fire,
    now you have additional quest, take out bandits + stop the fire in the villege.
    House burns down, another quest is added to rebuild the house (destructible environments.)
    Maybe villege is on a mountain, bandits take out the bridge, no one can now get across until bridge is repaired. Consequences.
    You win the battle? Good, you survive, the villege is safe, things can go to normal.
    You lose the battle? The NPC's have different story, they might not give you say services as before, you need to help rebuild the villege. Rewards change. Prices change, Villagers need money to rebuild, things cost a little more.
    You might come to it again, once its rebuilt, will it be bandits? might not be, might be worms, or wolfs or even a dragon.
    Enemies can take over areas based on these losses/victories similar to "Campaign" in XI.

    Dynamic =) XIV is all static, same experience for everyone, always at the same time, nothing means anything, everything is singular, its the same beginning, the same outcome, the same rotation, the same result.
    (2)

  4. #4
    Player
    Kowen's Avatar
    Join Date
    Mar 2011
    Posts
    227
    Character
    Kowen Blueblood
    World
    Hyperion
    Main Class
    Gunbreaker Lv 90
    Quote Originally Posted by fusional View Post
    so how is it different? because it was 'randomly generated' as you were passing through? so instead of going to a guy and picking up those 3 quests, they just sort of happen and you can choose whether to participate or not? ...sort of like how you can choose whether to pick up those 3 quests from that guy or not?

    i'm not even bashing the game. i simply don't understand how it's so difficult for people to see that it is simply a 'new' iteration of the exact same old formula as before.
    It's not the essential quest formula that's changed, when you break it down it's still kill X, gather Y, escort Z, etc. What makes it different is that the quests have storylines, the outcomes actually affect each other and the world can respond in different ways.

    After centaurs attacked a village (we lost the event) and broke through one of the walls, the NPCs went out and gathered materials and repaired the wall in real time, complete with voice acted dialogue. If we had driven the centaurs off, the outcome would have been completely different and likely opened up new quests. And that's just one event of hundreds all throughout the game world.

    It's that kind of thing that makes the world feel alive and dynamic. Would you HONESTLY not want to see things like that in XIV?
    (1)