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  1. #31
    Player
    Amsai's Avatar
    Join Date
    Mar 2011
    Posts
    457
    Character
    Greedalox Blurflux
    World
    Hyperion
    Main Class
    Marauder Lv 50
    Well said Icehunter and Viion! And I have also played GW2, I said so in one of my previous posts in this thread. I'm not just trolling here, or talking out of my ass. I wouldnt have even bothered posting anything in this thread, if I didnt have hands on experience. Trust me, I am a big supporter of THIS game, but I am not a fan boy. I want this game to succede, and when I see SE doing it wrong, I'll call them out on it. What really has worked me up is seeing what GW2 has done with the dynamic quest system, then seeing what SE did with Hamlet Defense........... I dont know whether to laugh or cry....... I know this game has potential, but some of what the Devs do make me question what they are thinking, and if they even want the game to succede after 2.0 release? Its like people that constantly die in AV...... are they texting? or watching TV? Because if they were even paying attention, the dungeon isnt that difficult.
    (2)

  2. #32
    Player
    Majidah's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    1,889
    Character
    Majidah Sihaam
    World
    Balmung
    Main Class
    Archer Lv 50
    scott kurtz is an obese no talent tool. THIS IS RELEVANT.
    (0)

  3. #33
    Player
    fusional's Avatar
    Join Date
    Nov 2011
    Posts
    1,170
    Character
    Veto Bahamut
    World
    Fenrir
    Main Class
    Archer Lv 1
    dangle same old carrot in front of player's face. dress it up as candy. give it a fancy name. players ooh and aah and somehow completely forget they're still chasing a carrot... but for how long?

    the gw2 revolution. amazing.
    (0)

  4. #34
    Quote Originally Posted by fusional View Post
    dangle same old carrot in front of player's face. dress it up as candy. give it a fancy name. players ooh and aah and somehow completely forget they're still chasing a carrot... but for how long?

    the gw2 revolution. amazing.
    I'm ordering a truckload of popcorn to last me the entire fallout after 2 months GW2 is deemed amazing.
    (0)

  5. #35
    Player
    Kowen's Avatar
    Join Date
    Mar 2011
    Posts
    227
    Character
    Kowen Blueblood
    World
    Hyperion
    Main Class
    Gunbreaker Lv 90
    Quote Originally Posted by fusional View Post
    guild wars 2 has the same old "go here gather X of this, kill Y of that" quest system as every other MMO, they just try to disguise it better and sprinkle it with fancy industry buzzwords like 'dynamic'. be objective.
    It really is different, though, and as someone who's played the game I'll vouch for it. Of course we're far off from having an ENTIRELY open and dynamic Elder-Scrolls-esque world in an MMO, but GW2's gotten it close.

    It's also the other features (auto level scaling, eliminating competition by giving all participants loot and EXP without grouping, getting rid of the 'trinity', etc) that better the questing overall.


    I think it'd be really boring if XIV were to completely copy any game, why would anyone want to play two versions of the same thing? However there's nothing wrong with them taking inspiration from good ideas that other people are doing and putting their own spin on it, and making quests influence the world is a fantastic idea.
    (0)

  6. #36
    Player
    fusional's Avatar
    Join Date
    Nov 2011
    Posts
    1,170
    Character
    Veto Bahamut
    World
    Fenrir
    Main Class
    Archer Lv 1
    it really isn't different, though. you're running through an area. suddenly- hey! someone is attacking a farm! kill X looters before they run off with his crops! then you do it. then- OK! now gather 20 crops before they attack again! then- here comes their boss! kill him!

    so how is it different? because it was 'randomly generated' as you were passing through? so instead of going to a guy and picking up those 3 quests, they just sort of happen and you can choose whether to participate or not? ...sort of like how you can choose whether to pick up those 3 quests from that guy or not?

    i'm not even bashing the game. i simply don't understand how it's so difficult for people to see that it is simply a 'new' iteration of the exact same old formula as before.
    (3)
    Last edited by fusional; 05-14-2012 at 02:47 AM.

  7. #37
    Player
    Icehunter's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    200
    Character
    Marin Kitigawa
    World
    Marilith
    Main Class
    Reaper Lv 90
    Quote Originally Posted by fusional View Post
    it really isn't different, though. you're running through an area. suddenly- hey! someone is attacking a farm! kill X looters before they run off with his crops! then you do it. then- OK! now gather 20 crops before they attack again! then- here comes their boss! kill him!

    so how is it different? because it was 'randomly generated' as you were passing through? so instead of going to a guy and picking up those 3 quests, they just sort of happen and you can choose whether to participate or not? ...sort of like how you can choose whether to pick up those 3 quests from that guy or not?

    i'm not even bashing the game. i simply don't understand how it's so difficult for people to see that it is simply a 'new' iteration of the exact same old formula as before.
    It's not kill X of blah; it's kill this group or they WILL take over the place, destroy it and build their own fort than you have to take over the fort to release the npc's to buy from that town again.
    (1)
    Last edited by Icehunter; 05-16-2012 at 11:26 AM.

  8. #38
    Player
    fusional's Avatar
    Join Date
    Nov 2011
    Posts
    1,170
    Character
    Veto Bahamut
    World
    Fenrir
    Main Class
    Archer Lv 1
    this is like talking to a wall. enjoy your kool aid.
    (0)

  9. #39
    Player
    viion's Avatar
    Join Date
    Mar 2011
    Location
    Uldah
    Posts
    4,206
    Character
    Sky Box
    World
    Ragnarok
    Main Class
    Marauder Lv 90
    Quote Originally Posted by fusional View Post
    it really isn't different, though. you're running through an area. suddenly- hey! someone is attacking a farm! kill X looters before they run off with his crops! then you do it. then- OK! now gather 20 crops before they attack again! then- here comes their boss! kill him!

    so how is it different? because it was 'randomly generated' as you were passing through? so instead of going to a guy and picking up those 3 quests, they just sort of happen and you can choose whether to participate or not? ...sort of like how you can choose whether to pick up those 3 quests from that guy or not?

    i'm not even bashing the game. i simply don't understand how it's so difficult for people to see that it is simply a 'new' iteration of the exact same old formula as before.
    You're looking at it on a tiny scale, you need to look at it on a bigger scale.

    Bandits attack villege, kill x Bandits,
    More people turn up, tougher bandits arrive (they call in more forces)
    More people turn up, boss bandits arrive, things get set on fire,
    now you have additional quest, take out bandits + stop the fire in the villege.
    House burns down, another quest is added to rebuild the house (destructible environments.)
    Maybe villege is on a mountain, bandits take out the bridge, no one can now get across until bridge is repaired. Consequences.
    You win the battle? Good, you survive, the villege is safe, things can go to normal.
    You lose the battle? The NPC's have different story, they might not give you say services as before, you need to help rebuild the villege. Rewards change. Prices change, Villagers need money to rebuild, things cost a little more.
    You might come to it again, once its rebuilt, will it be bandits? might not be, might be worms, or wolfs or even a dragon.
    Enemies can take over areas based on these losses/victories similar to "Campaign" in XI.

    Dynamic =) XIV is all static, same experience for everyone, always at the same time, nothing means anything, everything is singular, its the same beginning, the same outcome, the same rotation, the same result.
    (2)

  10. #40
    Player
    Amsai's Avatar
    Join Date
    Mar 2011
    Posts
    457
    Character
    Greedalox Blurflux
    World
    Hyperion
    Main Class
    Marauder Lv 50
    Wow the SE Defense Force is showing its presence today, and from BG no less......... curious. Fine you guys are so right, the game is perfect as is, nothing needs to be change. FFXIV is such perfection that there isnt even room for improvement. LOL, this is madness.

    I dont know why this has to be an issue where people show up to call down this type of idea. Maybe you guys just havent played it but its just fun............. just fun guys. Is there something wrong with trying to add fun to this game, or does eveything have to be hard as nails and ridiculously tough? Is there no room for frivolity and filler content?

    Also, fine get your popcorn ready, it doesnt matter. There will be other people that will complain or not like it at launch (cant please everyone) But I know I at least will like it. Not only because I have played it, but I have in the past devoted much time (read: endless hours) to Campaign. Not becuase I had to do it, but because it was non-stop fun. And all I'd like is something like this introduced to FFXIV. Unfortunately the way it is looking, at least for now, is that I will only log onto FFXIV for endgame activities, story, and things like job quests and company quests, but the rest of the time I'll be playing GW2 for something fun and engauging in the down time.
    (1)

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