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  1. #1
    Player
    Amsai's Avatar
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    Mar 2011
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    457
    Character
    Greedalox Blurflux
    World
    Hyperion
    Main Class
    Marauder Lv 50
    They can do it there own way..................... but they can still use GW2 as the inspiration. I never said it had to be copy/pasted exactly as GW2 is doing. Campaign from FFXI could work, that way they arent copying it from another company. All they need to do is punch it up a bit and make it a bit more dynamic. Like I said earlier in this thread, I WANT FFXIV TO SUCCEDE!!! But I am going to call them out when I think they are dropping the ball. When I see what they did with Hamlet Defense and what GW2 did with their dynamic quest system, it makes me angry. Angry that GW2 finished it when SE began it (Campaign). You guys really just need to give it a try. If you dont have fun playing the dynamic quest events in GW2, then you lack the fun gene. But most people will have fun if they gave it a chance. And thats the problem, I dont want to be having fun in another game. I want to have fun in THIS game. And its things like minigames, PvP and large scale PvE events (that happen all the time, not at wierd hours like Imperial Invasions) that could round out this game. I cant play this game with just Endgame only, it needs more.

    Oh and crafting and gathering dont count as content, I hate those things, and they arent fun at all imo.
    (1)

  2. #2
    Player
    AlaulaTheGreat's Avatar
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    Mar 2011
    Location
    Gridania
    Posts
    347
    Character
    Alaula Aurelia
    World
    Hyperion
    Main Class
    Armorer Lv 60
    Oh man, lets look at games we feel are good and be inspired by them.

    I have not played GW2, I have no clue how the game looks, feels, or controls. But going based off from what I've read, seems like a pretty damn good game. Sure a lot of us want FFXIV to succeed, But by inspiration, I feel you want SE to go into the direction, "Oh man, "X" looks pretty sweet! Lets replace that with our "A"! Oh man, the players don't like B so much, lets cut it and replace it with this feature "Y" that is being show cased in this new MMO! Our player base will love us for it!"

    Soon as SE gets "Inspired" enough, the player base will only turn on them. I know I will be the first to stand up on my little dingy soap box to proclaim SE is a bunch of hacks and screw your high profit margins (as I get off of it to play more, cause I love the abuse)!

    We'll just have to give the players what they want, FFXIV- Frankenstein's Remix of the Goodies From Any MMO That Looks Fun.
    (1)

  3. #3
    Player
    Kowen's Avatar
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    Mar 2011
    Posts
    227
    Character
    Kowen Blueblood
    World
    Hyperion
    Main Class
    Gunbreaker Lv 90
    Quote Originally Posted by AlaulaTheGreat View Post
    Sure a lot of us want FFXIV to succeed, But by inspiration, I feel you want SE to go into the direction, "Oh man, "X" looks pretty sweet! Lets replace that with our "A"! Oh man, the players don't like B so much, lets cut it and replace it with this feature "Y" that is being show cased in this new MMO! Our player base will love us for it!"

    Soon as SE gets "Inspired" enough, the player base will only turn on them. I know I will be the first to stand up on my little dingy soap box to proclaim SE is a bunch of hacks and screw your high profit margins (as I get off of it to play more, cause I love the abuse)!

    We'll just have to give the players what they want, FFXIV- Frankenstein's Remix of the Goodies From Any MMO That Looks Fun.
    You have a point, but an immersive world and quests isn't a feature that should be exclusive to one game, just like optimization and an easy-to-use UI shouldn't be exclusive to World of Warcraft. They're things that XIV (and every other MMO) should strive to implement.
    (1)

  4. #4
    Player
    MrKupo's Avatar
    Join Date
    Jul 2011
    Posts
    438
    Character
    Kupo Storaifo
    World
    Balmung
    Main Class
    Fisher Lv 76
    From what I understand:
    Everybody shares quests
    The quests are chained and effect the content
    These are eventually reset at the end of the quest line

    It's a cool concept but not enough to change the way FFXIV's system works. I love me some good story line, and entering a quest that is already half way done seems kind of awkward.

    People tend to forget the massive arsenal of innovation that FFXIV has:
    Position based combat
    Armory System
    An upward crafting system (where various classes rely on other classes i.e. DoL->DoH->DoW/M)
    Beautiful Graphics (on top of characters seeming to be lifesize... lots of MMOs have a wierd problem where the character doesn't feel as big when playing)

    Even with that amazing concept of Dynamic World thing, I don't see myself switching over to GW2 anytime soon. I thought about it before I saw footage... and after seeing it.. meh
    (0)

    When all else fails, Heck the Bed.

  5. #5
    Player
    viion's Avatar
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    Mar 2011
    Location
    Uldah
    Posts
    4,206
    Character
    Sky Box
    World
    Ragnarok
    Main Class
    Marauder Lv 90
    Quote Originally Posted by MrKupo View Post
    From what I understand:
    Everybody shares quests
    The quests are chained and effect the content
    These are eventually reset at the end of the quest line

    It's a cool concept but not enough to change the way FFXIV's system works. I love me some good story line, and entering a quest that is already half way done seems kind of awkward.

    People tend to forget the massive arsenal of innovation that FFXIV has:
    Position based combat
    Armory System
    An upward crafting system (where various classes rely on other classes i.e. DoL->DoH->DoW/M)
    Beautiful Graphics (on top of characters seeming to be lifesize... lots of MMOs have a wierd problem where the character doesn't feel as big when playing)

    Even with that amazing concept of Dynamic World thing, I don't see myself switching over to GW2 anytime soon. I thought about it before I saw footage... and after seeing it.. meh
    See you are again totally misguided, you're forming an opinion without any knowledge on the subject. The whole Chain is like 20% of the system, there is another 80% of the system you're completely missing. There is no "Reset" on quest line, it isnt even a quest line, there is non, they're events. There is story also, plenty of lore.

    Its Dynamic.

    Also GW2 has position based combat, thats old, it also lets you equip multiple weapons, the crafting system in XIV is nothing good, people hate hating it hence why it got dumbed down so much. Graphics are only good because copy/paste, expect a reduce in graphics (we've already been told) in 2.0 lol


    Quote Originally Posted by Alhanelem View Post
    It's still going to come back later. You'd run out of farms to protect, enemies to kill or whatever if these things were permanent.
    The crops are gone until real world changes happen, not magically viola they reappear, it could take days, weeks, depending on the content, Because when they're gone, the farmer needs to start from scratch, they need to increase their prices to pay for the cost of the loss, thus it has consequences, which you pay for, for not protecting, and then it will get back. It could get attacked again the mean time tho.

    Its all player controlled.

    Some stuff, like bridges breaking or doors smashing, they are permanent until player goes and sorts it, like repairing.
    (2)
    Last edited by viion; 05-14-2012 at 06:14 AM.

  6. #6
    Player
    MrKupo's Avatar
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    Jul 2011
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    438
    Character
    Kupo Storaifo
    World
    Balmung
    Main Class
    Fisher Lv 76
    Quote Originally Posted by viion View Post
    See you are again totally misguided, you're forming an opinion without any knowledge on the subject. The whole Chain is like 20% of the system, there is another 80% of the system you're completely missing. There is no "Reset" on quest line, it isnt even a quest line, there is non, they're events. There is story also, plenty of lore.

    Its Dynamic.

    Also GW2 has position based combat, thats old, it also lets you equip multiple weapons, the crafting system in XIV is nothing good, people hate hating it hence why it got dumbed down so much. Graphics are only good because copy/paste, expect a reduce in graphics (we've already been told) in 2.0 lol




    The crops are gone until real world changes happen, not magically viola they reappear, it could take days, weeks, depending on the content, Because when they're gone, the farmer needs to start from scratch, they need to increase their prices to pay for the cost of the loss, thus it has consequences, which you pay for, for not protecting, and then it will get back. It could get attacked again the mean time tho.

    Its all player controlled.

    Some stuff, like bridges breaking or doors smashing, they are permanent until player goes and sorts it, like repairing.
    Dude... I watched the Dev video on top of gameplay videos. I've done my research because I actually had an interest in the game. It is a quest line. The results of the events will lead to one or the other. They are quest lines akin to many of the fork style quest lines of about a million RPGs today. So you can do the same quest one way once and have different quests because of the way you did it. Then you can go back later and do the same quest again but in a different way and that will unlock a different set of quests. The quests available to you are dependent on what happens earlier. If you miss those first quests, you'll miss why the bridge was destroyed and why you have to do those specific quests. At least that'll be the case until the set of quests resets back.
    (0)

    When all else fails, Heck the Bed.

  7. #7
    Player
    viion's Avatar
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    Mar 2011
    Location
    Uldah
    Posts
    4,206
    Character
    Sky Box
    World
    Ragnarok
    Main Class
    Marauder Lv 90
    Quote Originally Posted by MrKupo View Post
    Dude... I watched the Dev video on top of gameplay videos. I've done my research because I actually had an interest in the game. It is a quest line. The results of the events will lead to one or the other. They are quest lines akin to many of the fork style quest lines of about a million RPGs today. So you can do the same quest one way once and have different quests because of the way you did it. Then you can go back later and do the same quest again but in a different way and that will unlock a different set of quests. The quests available to you are dependent on what happens earlier. If you miss those first quests, you'll miss why the bridge was destroyed and why you have to do those specific quests. At least that'll be the case until the set of quests resets back.

    So clueless, you have absolutely no idea, i can tell by just the complete lack of knowledge of anything you are saying, if you played the game you wouldnt say any of what you just said. So cant even be bothered to argue with you lol


    Quote Originally Posted by Alhanelem View Post
    I'm not white knighting, but you sure are black knighting. Nowhere did I, or even anyone else in this thread say ffxiv is perfect and doesn't need any improvements. However, it doesn't have to copy some other game in order to improve.
    And we are not saying copy, we mean TAKE IDEAS FROM.

    So yes you are white knighting like a king.

    Most suggestions dont want copy, they want influence, and its not against the fking rules to take influence from successful things, otherwise we wouldnt progress anywhere. XIV 1.0 is a clear example of that.
    (2)

  8. #8
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    Join Date
    Mar 2011
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    4,948
    GW2 this is not the case, if you dont do the quest, the crops are gone and something will happen such as you cant buy stuff from this person anymore, or the farm dies (REAL ENVIRONMENT CHANGES)
    It's still going to come back later. You'd run out of farms to protect, enemies to kill or whatever if these things were permanent. This kind of takes away from the whole "your participation matters" aspect of a 'living, breathing world."

    To take it to an extreme, what if some quest says "Defend the bridge!" if you dont do it, the bridge is broken, and you can no longer get across to where it leads, A REAL CHANGE ON THE WORLD.
    FFXI did things like this with Besieged, and people didn't like that aspect at worst, or didn't care about it at best. In besieged, if you failed to defend the astral candy, you'd lose out on some benefits, the music in the city would stop, and you'd have to go do a battle to get it back. All this stuff did is make go "god dammit somebody go do that fight so we can teleport again."

    The funny part here is the world in FFXIV is about to undergo a radical and permanent change. So I don't see what all the hubbub is about.
    (0)
    Last edited by Alhanelem; 05-14-2012 at 06:13 AM.

  9. #9
    Player
    Kowen's Avatar
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    Mar 2011
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    227
    Character
    Kowen Blueblood
    World
    Hyperion
    Main Class
    Gunbreaker Lv 90
    Quote Originally Posted by Alhanelem View Post
    It's still going to come back later. You'd run out of farms to protect, enemies to kill or whatever if these things were permanent.
    Who cares if it's not permanent, it's still way better than a static, completely unchanging world.

    The things don't just suddenly revert to the way they were before, either. It's entirely up to players to reclaim the farm/help rebuild the bridge/etc or the changes are permanent.
    (2)

  10. #10
    Player
    drivendawn's Avatar
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    Mar 2011
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    118
    Character
    Driven Rapturespell
    World
    Mateus
    Main Class
    Pugilist Lv 50
    Ok there are thousands of quests like those all over the world with countless scenarios and not just farms.So dont make misleading statements please and i know i played beta.
    (1)

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