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  1. #1
    Player
    Amsai's Avatar
    Join Date
    Mar 2011
    Posts
    457
    Character
    Greedalox Blurflux
    World
    Hyperion
    Main Class
    Marauder Lv 50
    Well said Icehunter and Viion! And I have also played GW2, I said so in one of my previous posts in this thread. I'm not just trolling here, or talking out of my ass. I wouldnt have even bothered posting anything in this thread, if I didnt have hands on experience. Trust me, I am a big supporter of THIS game, but I am not a fan boy. I want this game to succede, and when I see SE doing it wrong, I'll call them out on it. What really has worked me up is seeing what GW2 has done with the dynamic quest system, then seeing what SE did with Hamlet Defense........... I dont know whether to laugh or cry....... I know this game has potential, but some of what the Devs do make me question what they are thinking, and if they even want the game to succede after 2.0 release? Its like people that constantly die in AV...... are they texting? or watching TV? Because if they were even paying attention, the dungeon isnt that difficult.
    (2)

  2. #2
    Player
    Majidah's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    1,889
    Character
    Majidah Sihaam
    World
    Balmung
    Main Class
    Archer Lv 50
    scott kurtz is an obese no talent tool. THIS IS RELEVANT.
    (0)

  3. #3
    Player
    fusional's Avatar
    Join Date
    Nov 2011
    Posts
    1,170
    Character
    Veto Bahamut
    World
    Fenrir
    Main Class
    Archer Lv 1
    dangle same old carrot in front of player's face. dress it up as candy. give it a fancy name. players ooh and aah and somehow completely forget they're still chasing a carrot... but for how long?

    the gw2 revolution. amazing.
    (0)

  4. #4
    Quote Originally Posted by fusional View Post
    dangle same old carrot in front of player's face. dress it up as candy. give it a fancy name. players ooh and aah and somehow completely forget they're still chasing a carrot... but for how long?

    the gw2 revolution. amazing.
    I'm ordering a truckload of popcorn to last me the entire fallout after 2 months GW2 is deemed amazing.
    (0)

  5. #5
    Player
    fusional's Avatar
    Join Date
    Nov 2011
    Posts
    1,170
    Character
    Veto Bahamut
    World
    Fenrir
    Main Class
    Archer Lv 1
    it really isn't different, though. you're running through an area. suddenly- hey! someone is attacking a farm! kill X looters before they run off with his crops! then you do it. then- OK! now gather 20 crops before they attack again! then- here comes their boss! kill him!

    so how is it different? because it was 'randomly generated' as you were passing through? so instead of going to a guy and picking up those 3 quests, they just sort of happen and you can choose whether to participate or not? ...sort of like how you can choose whether to pick up those 3 quests from that guy or not?

    i'm not even bashing the game. i simply don't understand how it's so difficult for people to see that it is simply a 'new' iteration of the exact same old formula as before.
    (3)
    Last edited by fusional; 05-14-2012 at 02:47 AM.

  6. #6
    Player
    Icehunter's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    200
    Character
    Marin Kitigawa
    World
    Marilith
    Main Class
    Reaper Lv 90
    Quote Originally Posted by fusional View Post
    it really isn't different, though. you're running through an area. suddenly- hey! someone is attacking a farm! kill X looters before they run off with his crops! then you do it. then- OK! now gather 20 crops before they attack again! then- here comes their boss! kill him!

    so how is it different? because it was 'randomly generated' as you were passing through? so instead of going to a guy and picking up those 3 quests, they just sort of happen and you can choose whether to participate or not? ...sort of like how you can choose whether to pick up those 3 quests from that guy or not?

    i'm not even bashing the game. i simply don't understand how it's so difficult for people to see that it is simply a 'new' iteration of the exact same old formula as before.
    It's not kill X of blah; it's kill this group or they WILL take over the place, destroy it and build their own fort than you have to take over the fort to release the npc's to buy from that town again.
    (1)
    Last edited by Icehunter; 05-16-2012 at 11:26 AM.

  7. #7
    Player
    viion's Avatar
    Join Date
    Mar 2011
    Location
    Uldah
    Posts
    4,206
    Character
    Sky Box
    World
    Ragnarok
    Main Class
    Marauder Lv 90
    Quote Originally Posted by fusional View Post
    it really isn't different, though. you're running through an area. suddenly- hey! someone is attacking a farm! kill X looters before they run off with his crops! then you do it. then- OK! now gather 20 crops before they attack again! then- here comes their boss! kill him!

    so how is it different? because it was 'randomly generated' as you were passing through? so instead of going to a guy and picking up those 3 quests, they just sort of happen and you can choose whether to participate or not? ...sort of like how you can choose whether to pick up those 3 quests from that guy or not?

    i'm not even bashing the game. i simply don't understand how it's so difficult for people to see that it is simply a 'new' iteration of the exact same old formula as before.
    You're looking at it on a tiny scale, you need to look at it on a bigger scale.

    Bandits attack villege, kill x Bandits,
    More people turn up, tougher bandits arrive (they call in more forces)
    More people turn up, boss bandits arrive, things get set on fire,
    now you have additional quest, take out bandits + stop the fire in the villege.
    House burns down, another quest is added to rebuild the house (destructible environments.)
    Maybe villege is on a mountain, bandits take out the bridge, no one can now get across until bridge is repaired. Consequences.
    You win the battle? Good, you survive, the villege is safe, things can go to normal.
    You lose the battle? The NPC's have different story, they might not give you say services as before, you need to help rebuild the villege. Rewards change. Prices change, Villagers need money to rebuild, things cost a little more.
    You might come to it again, once its rebuilt, will it be bandits? might not be, might be worms, or wolfs or even a dragon.
    Enemies can take over areas based on these losses/victories similar to "Campaign" in XI.

    Dynamic =) XIV is all static, same experience for everyone, always at the same time, nothing means anything, everything is singular, its the same beginning, the same outcome, the same rotation, the same result.
    (2)

  8. #8
    Player
    Kowen's Avatar
    Join Date
    Mar 2011
    Posts
    227
    Character
    Kowen Blueblood
    World
    Hyperion
    Main Class
    Gunbreaker Lv 90
    Quote Originally Posted by fusional View Post
    so how is it different? because it was 'randomly generated' as you were passing through? so instead of going to a guy and picking up those 3 quests, they just sort of happen and you can choose whether to participate or not? ...sort of like how you can choose whether to pick up those 3 quests from that guy or not?

    i'm not even bashing the game. i simply don't understand how it's so difficult for people to see that it is simply a 'new' iteration of the exact same old formula as before.
    It's not the essential quest formula that's changed, when you break it down it's still kill X, gather Y, escort Z, etc. What makes it different is that the quests have storylines, the outcomes actually affect each other and the world can respond in different ways.

    After centaurs attacked a village (we lost the event) and broke through one of the walls, the NPCs went out and gathered materials and repaired the wall in real time, complete with voice acted dialogue. If we had driven the centaurs off, the outcome would have been completely different and likely opened up new quests. And that's just one event of hundreds all throughout the game world.

    It's that kind of thing that makes the world feel alive and dynamic. Would you HONESTLY not want to see things like that in XIV?
    (1)

  9. #9
    Player
    fusional's Avatar
    Join Date
    Nov 2011
    Posts
    1,170
    Character
    Veto Bahamut
    World
    Fenrir
    Main Class
    Archer Lv 1
    this is like talking to a wall. enjoy your kool aid.
    (0)

  10. #10
    Player
    Kowen's Avatar
    Join Date
    Mar 2011
    Posts
    227
    Character
    Kowen Blueblood
    World
    Hyperion
    Main Class
    Gunbreaker Lv 90
    Quote Originally Posted by fusional View Post
    if the dialogue is 'voice acted in real time', explain to me how the content is dynamic. are the voice actors sitting there in studio, drinking coffee and eating donut holes, just WAITING for the conclusion of the event so they can act it out live, just for you and a handful of other players?

    sounds more like a bunch of stuff was planned and finished ahead of time, thrown in a pot, and a random number generator pulls out those finished bits to piece together into a 'dynamic' event.

    seriously. think about it.
    By "real time," I meant that the process of the NPCs rebuilding the wall happened realistically. It's immersive and actually makes it feel like the world is changing. Of course every outcome is pre-planned, but every game is like that, even the Elder Scrolls games. It's just about having enough outcomes and enough "fluff" (the dialogue, changing scenery, etc) to give the illusion of a dynamic world.


    Quote Originally Posted by fusional View Post
    this is like talking to a wall. enjoy your kool aid.
    Yes, I'll enjoy my koolaid, and you can go ahead and enjoy XIV's amazing "large scale PvE content." :P
    (2)
    Last edited by Kowen; 05-14-2012 at 03:18 AM.

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