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  1. #11
    Player Coolyy's Avatar
    Join Date
    Jul 2025
    Location
    Gridania
    Posts
    61
    Character
    Cooly Cooly
    World
    Malboro
    Main Class
    Reaper Lv 100
    Quote Originally Posted by Wildheaven182 View Post
    "We know most people play dps so we always want to release a dps class"
    Congratulations... you're compounding the problem.
    You generate interest in tanks and healers by revamping them and releasing new ones. All they've ever done is homogenize and simplify them. 4 tanks and 4 healers vs. 14 dps jobs. What a joke.

    I guess they normally only care about pleasing the shareholders, so when the game tanks so hard they actually have to look the players' way for once, they treat us the same way instead of doing competent game design.
    Was scrolling though some earlier pages and saw this: this is absolutely true and a major issue with XIV that more casual gamers do not understand. Most games that have a Trinity system fall into this same problem of releasing too many DPS and the player base starts getting pissed, XIV is no exception. Also they separate Tank and Healers into sub-roles while other games don't really do that. So now it's effectively a 3-2 and 2-2 spread for the Supports while the DPS Jobs will have 7-4-5 after Evercold including Limited Jobs.

    Five Tanks and four Healers simply isn't going to cut it going forward and hopefully people realize this next expansion. I do believe they should go back to releasing three jobs per expansion and both a Tank and a Healer should be two of the new Jobs released in 9.0 alongside a DPS as this would please everyone. Then 10.0 would be two DPS and a Healer. Now the Support spread is 3-3 and 3-3 which is much more healthy. 11.0 and onwards they can do whatever since the problem would be addressed by then in only two expansions.

    This Viera Wildheaven has good takes.

    Quote Originally Posted by ty_taurus View Post
    You know, thematically I struggle to see how Reaper is supposed to connect to the initial themes of Evercold. Like there's certainly a lot more that could be revealed that might more strongly connect the job to the expansion, but looking back, you could at least see the thematic link between Dark Knight and Shadowbringers, as well as Paladin and Endwalker, right away. You'd think in an expansion where we'll become the Warrior of Fire, that Black Mage would be the natural choice. That said, if we do end up going to the shard that succumbed to water, I think repping both Black Mage and White Mage would be a lot cooler as I mentioned in the initial post rather than just being a Black Mage here for Evercold. But what about Summoner bringing the aether of Ifrit?
    And this just makes no sense but you probably don't have the context yet. You need to read up about Norse Mythology like Yoshida has told us to. Maybe play the Norse God of War games as they are really fun and Yoshida is a really big God of War fan himself that's a big inspiration for FFXVI, so you will quickly see the inspiration for Evercold. Then should probably understand how Reaper fits into the more creepy/horror aspects of Norse Myth thematically. Scandinavian Lore is notably creepy and weird. I say this as a half-Scandinavian whose European side has made me do some pretty creepy... stuff, so I'm not bullshitting here lol.
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    Last edited by Coolyy; 05-12-2026 at 02:24 PM.