I for one literally have not touched any amount of Dawntrail exclusively because I've lost interest in DPS jobs, and I am sick and tired of spamming Dosis endlessly on the job that I like the fantasy of and want to play that fantasy. And so I am on "strike" and will remain as such until a job's gameplay compels me to return. For me, I know that me trying to force myself through the MSQ suffering through endless Dosis slop was just going to ruin my experience. I'd rather enjoy Dawntrail's story and content with a job I can feel passion for, and should that day come, I will happily resub long term.
Now, am I the example of most players? No, almost certainly not. I'm probably an extreme example, but I'm not the only person who has said something similar about leaving XIV over healer design. While we might ultimately be a minor loss in the grand scheme of things, my stance has always been "why does healer design have to be so divisive in the first place?"
Why can't we just find a compromise where things are active enough to satisfy the people who aren't happy with current formula that's not too challenging for the people content with it?
From the moment we got info from the media tour, what I've said is I would've been entirely content to play Dawntrail if all they did was: decrease the DOT duration of E. Dosis to 15 seconds, decrease the cooldowns of Phlegma and Psyche to 20 and 30 seconds respectively, and had casts of E. Dosis generate 1 Addersting. Potencies may need to be adjusted accordingly, but provided the output was balanced, while it wouldn't be the most amazing thing in the world to me, I'd find it completely serviceable. Is that really such a dramatic thing to ask for?
We'll see how the other healers are handled in their evolved kits, but dear god, please don't let what happened to White Mage happen to the rest. Give us some kind of mercy.


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