Quote Originally Posted by Hyrist View Post
This.

If they can reproduce the FEELING of epic fights without hammering down a narrow-minded viewpoint of only allowing certain job combinations or no-lifer parties to progress, then I'm all for it.

But Chain's of Promithia represents the worst sort of hiarchy system Square Enix ever produced. I even remember people complaining about 'newbs invading my Sea!' complaints when the difficulty was lowered... both times.

I'll also make a very safe bet that some of the people here who love the difficulty, also love being able to bot their way to success. Whether it's claim bots of HNMs in FFXI, or it's wiping out repeatedly spawning monsters in a very specific dungeon camp site with their Black Mage. So that kind taints the kind of perspective of the type of player who 'loved CoP' in my perspective.
Seriously wtf.

I played FFXI casually and managed to get through sea with a casual static. I really don't understand these generalizations you are making and wondering if you just made some up(specially the bit about about noobs in sea)

You did not need certain class combinations to get through CoP. Well, I guess you did, you'd need a healer, tank, buffer, and rest dps. A standard pt.....Really what was difficult about the mission line? It sounds like the difficulty came from peoples inability to make friends and that's not a issue with the game.

That last point is the worst type of generalization, I don't really want to touch it.