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  1. #51
    Player
    OJtheLIONKing's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    245
    Character
    Ojay Lionking
    World
    Hyperion
    Main Class
    Gladiator Lv 50
    I'm glad to see, looking at this thread, that I'm not the only one puzzled by this obsession some of the nostalgia folks have for CoP. I remember when CoP came out, it was exciting, I hadn't been playing for long, and my LS was willing to run Promy multiple times to try it.

    Unfortunately, because it took so long to get to promy and a wipe was usually the end of the run that night, we often had to switch people out. Strategies got confused, and at the end of the day we had a lot of people with one or two promys done who didn't have the time to attempt the ones the others needed. Then people lost interest in Promy until Sea came, but the people who were interested in sea were relentless enough to find their own static CoP parties. Because of the level cap, even when I got past the lvl30 I needed for those fights, it didn't help me, and for a very long time I had to waste a lot of space keeping a lvl30 set of armor "just in case" someone actually wanted to run it.

    Years passed, no one was really all that willing to run through the whole CoP storyline for anyone who needed it (certainly not a full party's worth of people), and as a result a good chunk of endgame was locked out to new players or those not fortunate enough to get in while it was popular. The only way I and many others got to see the end of the storyline was when they finally removed those maddening level caps, and by then it was long past the point of being relevant except for admiring the actual mechanics. So no, I don't want anything resembling CoP's game mechanics, especially level caps that defeat half the point of an MMO. If they try unique things like the Diabolos fight or the climb up Parradomo Tor, they'd better fix the engine to not be incompetent with positioning like FFXI and FFXIV's 1.0 engine are.

    What would I like to be reminiscent of CoP? A good storyline, well done cutscenes, and some unique boss fight mechanics. Arguably, at least a couple of these were done better in ToAU and/or WoTG. As far as this game goes, I already think the Ifrit and Garuda fights far exceed anything in CoP, so copying CoP would be a leap backwards. FFXIV's cutscenes are obviously much better, and I think the storylines we're getting are quite good. So, why do we need to be talking about CoP again?
    (5)

  2. #52
    Player
    indira's Avatar
    Join Date
    Mar 2011
    Posts
    2,376
    Character
    Indira Cliodhna
    World
    Sargatanas
    Main Class
    Pugilist Lv 50
    well none of us know what 2.0 holds and in 6 months we will know
    (0)

  3. #53
    Player

    Join Date
    Mar 2012
    Posts
    408
    Quote Originally Posted by Lienn View Post
    IMO CoP was the worst expansion of XI.

    I WILL EAT YOUR CHILDREN AND PISS IN YOUR EAR WHEN YOU ARE SLEEPING!
    (5)
    Quote Originally Posted by Keyln View Post
    I didn't say that he didn't powerlevel. I did say that his lack of knowledge wouldn't be because of powerlevelling. Whether he did or did not powerlevel is immaterial.
    This is what PLers actually believe. May Altana have mercy on our souls...

  4. #54
    Player
    VytasBismarck's Avatar
    Join Date
    Apr 2012
    Posts
    100
    Character
    Vytas Bismarck
    World
    Hyperion
    Main Class
    Thaumaturge Lv 50
    It is obvious that this game lacks long lasting content, i'm sure devs are aware of that All they been doing is giving us instances with low drop rates with ridiculous loot system to avoid working large quest lines. And the reason for this is kinda obvious - game is still in "beta" even though we are paying for it. 2.0 is yet to come and game is yet to change completely, so expecting devs to contribute most of their working power for huge content is not wise, cause obviously its not gonna happen until way past 2.0 when the technical issues are solved. Until then we can only dream. But when that day comes, i sure hope devs will remember this post and start working on something as awesome as CoP ;D
    (0)

  5. #55
    Player
    Orophin's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    3,446
    Character
    Orophin Calmcacil
    World
    Excalibur
    Main Class
    Gladiator Lv 50
    CoP had a great story and was very challenging. I regret that I never finished it.

    That said, I wouldn't mind there being level capped content in this game, but only if they could make whatever gear you have equipped scaled down by a percentage. I don't want to have to keep multiple sets of gear for multiple level tiers for multiple classes/jobs.

    Speaking of which, maybe having some level capped content is what it would take to make classes somewhat relevant apart from redesigning the whole system. Without some of the job abilities at their disposal, people would probably fall back on classes.
    (2)

  6. #56
    Player
    Tibian's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    379
    Character
    Tibian Rahm
    World
    Excalibur
    Main Class
    Leatherworker Lv 60
    Quote Originally Posted by OJtheLIONKing View Post
    I'm glad to see, looking at this thread, that I'm not the only one puzzled by this obsession some of the nostalgia folks have for CoP. I remember when CoP came out, it was exciting, I hadn't been playing for long, and my LS was willing to run Promy multiple times to try it.

    Unfortunately, because it took so long to get to promy and a wipe was usually the end of the run that night, we often had to switch people out. Strategies got confused, and at the end of the day we had a lot of people with one or two promys done who didn't have the time to attempt the ones the others needed. Then people lost interest in Promy until Sea came, but the people who were interested in sea were relentless enough to find their own static CoP parties. Because of the level cap, even when I got past the lvl30 I needed for those fights, it didn't help me, and for a very long time I had to waste a lot of space keeping a lvl30 set of armor "just in case" someone actually wanted to run it.

    Years passed, no one was really all that willing to run through the whole CoP storyline for anyone who needed it (certainly not a full party's worth of people), and as a result a good chunk of endgame was locked out to new players or those not fortunate enough to get in while it was popular. The only way I and many others got to see the end of the storyline was when they finally removed those maddening level caps, and by then it was long past the point of being relevant except for admiring the actual mechanics. So no, I don't want anything resembling CoP's game mechanics, especially level caps that defeat half the point of an MMO. If they try unique things like the Diabolos fight or the climb up Parradomo Tor, they'd better fix the engine to not be incompetent with positioning like FFXI and FFXIV's 1.0 engine are.

    What would I like to be reminiscent of CoP? A good storyline, well done cutscenes, and some unique boss fight mechanics. Arguably, at least a couple of these were done better in ToAU and/or WoTG. ]As far as this game goes, I already think the Ifrit and Garuda fights far exceed anything in CoP, so copying CoP would be a leap backwards. FFXIV's cutscenes are obviously much better, and I think the storylines we're getting are quite good. So, why do we need to be talking about CoP again?
    As far as this game goes, I already think the Ifrit and Garuda fights far exceed anything in CoP, so copying CoP would be a leap backwards.
    Nothing else to add to this. 100% of what I wanted to say.
    (3)

  7. #57
    Player
    Darkillumina's Avatar
    Join Date
    Feb 2012
    Posts
    234
    Character
    Konstantine Porphyrogenitos
    World
    Balmung
    Main Class
    Gladiator Lv 50
    COP Was awesome. Of course nowadays people would moan and complain about it being too hard with a lack of a tangible award. These people are the reason why every single mmo is a freaking gear grind instead of a well crafted adventure.
    (7)

  8. #58
    Player

    Join Date
    Mar 2012
    Posts
    408
    Quote Originally Posted by Tibian View Post
    Nothing else to add to this. 100% of what I wanted to say.
    I disagree.
    (6)
    Quote Originally Posted by Keyln View Post
    I didn't say that he didn't powerlevel. I did say that his lack of knowledge wouldn't be because of powerlevelling. Whether he did or did not powerlevel is immaterial.
    This is what PLers actually believe. May Altana have mercy on our souls...

  9. #59
    Player
    Fear's Avatar
    Join Date
    Aug 2011
    Location
    Ul`Dah
    Posts
    821
    Character
    Fear Vivi
    World
    Ragnarok
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by Zaaku View Post
    I disagree.
    I Agree. (With you disagreeing that is.)
    (0)

  10. #60
    Player
    Firon's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    2,565
    Character
    Firon Veleth
    World
    Excalibur
    Main Class
    Thaumaturge Lv 50
    Quote Originally Posted by Tibian View Post
    Nothing else to add to this. 100% of what I wanted to say.
    Actully Ifirit and garuda fights are 100x better than anything XI ever produced =/
    (4)

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