
Originally Posted by
Mikey_R
Except DR had it's own issues, mainly from the fact that, since it was separate from instances, if you wanted to do it, you had to queue for it outside the zones, so you couldn't do something else on the side. This created bottlenecks where the queue didn't pop, halting all progress. Even now, when it sticks you in after a certain amount of time, if you have a small group of people, you are going to struggle as, last I heard, it doesn't scale well for lower party sizes, just in terms of boss HP. CLL and Zadnor were better in that regard, as they were done via the zone, but if you wanted to do them, you had to wait for it to spawn, then you were lucky if you got in or not.
Forked Tower tried to address these things and it likely would have been more successful if the difficulty was actually closer to CLL and Zadnor. However, since it requires specific phantom job actions to get through, then people made parties to guarantee these things were present. It isn't just the queuing up that was necessarily the problem, but the type of content it was as well. They just were not compatible. Which is why you can force a Forked Tower run with a full pre-made to alleviate those issues.
So, they did listen to feedback, but they went about the implementation wrong. Which is why there also needs to be some community input as to how they would like things to work, so the devs can use that in their decision making.
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But this is where proper feedback is needed. If you can influence the direction the devs go in, by providing a basic system that could be built upon, especially if it gets feedback from many members of the forum, you are more likely to get something that you might enjoy, rather than just leaving it up to the devs and it turns into the roll of the dice whether it is something you want or not.