Quote Originally Posted by Kaurhz View Post
Perhaps because for the most part they feel like it is speaking to a brick wall.

Like, people HATED the BA way of queueing up to the large scale... What did they do? Solve it with Delubrum where it's a normal instanced duty... What did they do after that? Repeat the exact same mistake as what they did 7 years ago...

The reality is, that they ask us to put feedback on here, then they routinely ignore it or don't actually engage with it at all, then we have people, like yourself wondering why people are not being more constructive with their discussion... Beyond a certain point it is quite literally just a brick wall situation.

It's funny that some people spend so much time completely blaming the player, as if this problem would be even half as bad as it currently is if they actually elected to engage with the feedback properly beyond just platitudes.
Except DR had it's own issues, mainly from the fact that, since it was separate from instances, if you wanted to do it, you had to queue for it outside the zones, so you couldn't do something else on the side. This created bottlenecks where the queue didn't pop, halting all progress. Even now, when it sticks you in after a certain amount of time, if you have a small group of people, you are going to struggle as, last I heard, it doesn't scale well for lower party sizes, just in terms of boss HP. CLL and Zadnor were better in that regard, as they were done via the zone, but if you wanted to do them, you had to wait for it to spawn, then you were lucky if you got in or not.

Forked Tower tried to address these things and it likely would have been more successful if the difficulty was actually closer to CLL and Zadnor. However, since it requires specific phantom job actions to get through, then people made parties to guarantee these things were present. It isn't just the queuing up that was necessarily the problem, but the type of content it was as well. They just were not compatible. Which is why you can force a Forked Tower run with a full pre-made to alleviate those issues.

So, they did listen to feedback, but they went about the implementation wrong. Which is why there also needs to be some community input as to how they would like things to work, so the devs can use that in their decision making.

Quote Originally Posted by Valence View Post
I actually made some. Notably one on itemization with some inspiration from the diadem, also indulged at some point in the past in trying to offer a couple of ideas for what certain jobs like RDM could play like in threads about job identity.
I have also suggested a lot of changes and adjustment notably on the MCH job over the years, of which a lot were shared by the community as a whole, and some were brand new ideas of my own.
I do think I have been rather prolific and constructive on what should be changed, improved, or made better in the pvp sub section as well (and not just on job balance, for example UI, etc).
I just made two days ago another thread in this very general discussion on how I'd improve on the dronebits feature from CE.
You see, this confuses me. You say you are willing to give feedback and how things can be improved in some areas, but why are you now resisting giving that feedback in this area.

Quote Originally Posted by Valence View Post
I really don't understand how everything you said here even applies to that thread in particular.
This whole things started when hydralus said 'I'd love to see some innovation from the people who complain about the same thing all the time.' Of which you responded by insulting him, then saying he didn't provide a constructive contribution, the implication behind that being that you yourself have. I double checked the topic and it was all just you complaining, but nothing constructive about the complaints. It was a pure pot calling the kettle black scenario, so I called you out on it, even telling you why nothing you have done was constructive.

Now you could have responded by providing said constructive feedback on the topic, but you didn't. Even something as simple as defining what you meant by innovation in the sense of this topic would have been a good start, but instead, you claim you don't want to make a 'multipage long full game design document with detailed features and gameplay brick', which is nowhere near what has been suggested. As has been said, you have provided feedback on other areas of the game, they likely aren't full game design documents either, so why are you assuming this is the case here? It is just inconsistent.

As for cherry picking, I don't read everything on the forums, but the vast majority of the posts you make that I see are just negative, often throwing around the good old 'DDR mechanics' which, in my opinion, means nothing. If you don't want that stigma, you have to be more consistent in how you approach things and yes, I am fully aware I am likely seen as the prick that comes along and just criticises ideas. But, as you yourself has said 'I'm ready to hear your ideas so we can discuss it and bounce over it then.' and that is all I am doing. You might not like the fact I want concrete definitions to work off of, but to me it is important to make sure we are working off of the same concepts. With that said, to get this topic back on track, how are we defining innovation as there has been several ideas floating around in this topic and what would you like to see that would make you think, oh, this exploration zone isn't just hunts and fates, or whatever piece of content you want to provide feedback on. The devs might or might not listen, but unless ideas are floated around, then there is no chance they will listen.

Quote Originally Posted by Kaurhz View Post
Tone aside, if someone handed this to me I would have a bit to work with... It's really up to the developers to determine what to infer from the feedback.
But this is where proper feedback is needed. If you can influence the direction the devs go in, by providing a basic system that could be built upon, especially if it gets feedback from many members of the forum, you are more likely to get something that you might enjoy, rather than just leaving it up to the devs and it turns into the roll of the dice whether it is something you want or not.

Quote Originally Posted by Shurrikhan View Post
Haven't you been on threads where Valance has given break-downs of the problem and even spit-balled particular solutions?

Either you're leaving out your specification of 'in this thread' or this seems an ill-warranted claim.
If I have, I have forgotten. If there are ideas I like, I tend to just like the post and not comment further, however, it does come down to the point of, if they do it in other posts, then why not here?