Realistic: I want more field operations modeled after Bozja/Zadnor. That's really all it would take to make me "satisfied".

Unrealistic: ARR era dungeon design back. Hear me out, but ancient dungeons like Amdapoor Keep and Wanderer's Palace as they were originally built were far more interesting than the dungeons we have now that are just "4 packs of trash separated by a wall, do a boss, repeat". Dungeons should actually require some thought in which routes to take or packs to avoid/prioritize and have unique gimmicks or mechanics, not just be repeating the same old tired design with a fresh coat of paint over and over like we've been doing for too many years to count.