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  1. #51
    Player
    Minarisweet's Avatar
    Join Date
    Jan 2021
    Posts
    376
    Character
    Ara Amai
    World
    Sargatanas
    Main Class
    Red Mage Lv 100
    I really want more content that can be picked up and done without prep, no strict party requirement or having to read guides or the entire party dies cuz u messed up one mechanic.

    Variants, relic islands and deep dungeons do this for me but we get a lot less of those than high end content which need people to read up a guide and practice a lot and its hard to bring friends to do that especially when it requires 8 to 24 people...
    (7)

  2. #52
    Player
    Myotis's Avatar
    Join Date
    Aug 2025
    Posts
    96
    Character
    Myotis Starcaller
    World
    Sagittarius
    Main Class
    White Mage Lv 100
    Going into holy trinity fights where it feels more like a clash between us and the boss instead of doing a happy dance all together.
    (4)

  3. #53
    Player
    lievaordiea's Avatar
    Join Date
    Dec 2021
    Location
    Limsa Lominsa
    Posts
    71
    Character
    Liev Ordiea
    World
    Phoenix
    Main Class
    Miner Lv 100
    What NPCs do you want to see more of?
    Always Graha,

    But honestly. Everyone we have spoken to before. Doing the DRK quest line as it was in HW we were speaking to folks from HW who apparently knew my char. its possible they were important to me but .. couldn't remember them at all.
    made that segment very odd to me.

    What dungeon/Trial really did it for you?
    Dungeon - Amurot. the danger involved within that dungeon. the healers being targeted as you moved along. the PBAOEs constantly spawning. that was a really good dungeon one where you felt the danger of being the WOL - not to mention the bosses.. wow.

    Trial - i know its the first one but .. Ifrit.
    The buildup to that first trial. the cutscenes. the scenario surrounding the whole thing. nothing has ever had such a connection and honestly fear. i know hes a roll over these days but .. i hear that music and i get nervous still ^^

    What aesthetic have they touched on that you want them to swing back to?

    Elpis. having something in the past we can perma see and visit?

    thats intriguing to me.
    I feel like they attempted it with Alexandria but .. that has high tech in it. it would never be considered as a past city for me.

    What game mechanic was introduced that you would like to play more of?

    i liked when you have the clones of the players. it truely feels like you are apart of the fight when it does that. theyve done it in m12s but they did it in one of the DT dungeons (not controlled by us) and also one of the older dungeons. when you have to control your clone not to kill everyone is great

    i like the solo play within the dungeons. mesa terminal? i think?? the dungeon wasnt the best but that boss fight where it split us up? it was fun

    also within story. the puzzles. SHB knocked that out the park. they had a few versions in that story. Rak Tika one was great. DT however treated the playerbase like we were morons and gave us the answers.. Maybe a mix between the two could be done?

    What places do you want them to revisit with more content?

    Every single zone gets abandoned after an expac is released. i get it we are crows. we want shiny and new. but you can make something OLD shiny and new by giving it new content. the Sylphs for example. revisiting all those now the garleans are no longer part of the issue -
    giving new classes the ARR relic steps would be interesting. (im aware im alone in wanting a viper ARR relic) thing is. it doesn't need to be top end content. doing it for the glam alone would be great.
    (2)

  4. #54
    Player
    lievaordiea's Avatar
    Join Date
    Dec 2021
    Location
    Limsa Lominsa
    Posts
    71
    Character
    Liev Ordiea
    World
    Phoenix
    Main Class
    Miner Lv 100
    Quote Originally Posted by tuypo1 View Post
    Agreed, but one thing I would stress is I want to avoid being left with the feeling of why don't I just use my incredible magical/martial power to beat down this door
    I mentioned this in maps alot. i kept saying my char can fit through that gap OR just hit it with your axe. its rock weve smashed boulders.

    sad but also Glad the DT ones are in VR so i cant say that XD
    (0)

  5. #55
    Player
    Evermomo's Avatar
    Join Date
    Jun 2024
    Posts
    68
    Character
    Illuminant Jewel
    World
    Jenova
    Main Class
    Black Mage Lv 100
    I love, love, love variant dungeons, both content and their rewards. Solving the puzzles blind is fun, and I really like how they've been used to flesh out other areas and characters. They also don't present a long grind like deep dungeons and cosmic. Though I like both of those, they don't always feel worth the time. It's nice to have VDs in the game for that medium-level commitment once in a while.
    (4)

  6. #56
    Player
    tuypo1's Avatar
    Join Date
    Oct 2025
    Posts
    23
    Character
    Max Meteor
    World
    Ravana
    Main Class
    Black Mage Lv 100
    I want them to go back and add shared fates to old areas
    (1)

  7. #57
    Player
    Mcg55ss's Avatar
    Join Date
    Nov 2022
    Posts
    472
    Character
    Sirk Raven
    World
    Maduin
    Main Class
    Gunbreaker Lv 93
    Quote Originally Posted by Aonns View Post
    The forum is littered with posts asking for new things to be added or changes to be made. What I want to know is what about the game did they already get right? What do you want more of?

    What NPCs do you want to see more of?

    What dungeon/Trial really did it for you?

    What aesthetic have they touched on that you want them to swing back to?

    What game mechanic was introduced that you would like to play more of?

    What places do you want them to revisit with more content?

    For instance, I really like Urianger, Feo Ul, and Erenville. The more of them I see, the happier I am.
    #1 idc really a good well written villain i can effectively hate would be fun

    #2 Honestly i have more fun in ARR Dungeons and newer ones, why because my group can pull all trash from start - boss room and have a massive melee in the boss room with the boss, if they got rid of the walls and allowed people to do stuff like this i would enjoy dungeons more

    #3 idk, my g/f enjoys Criterion and the 4 man hard dungeons so i hope they eventually get it right on how to work because that would be fun

    #4 just take more risk, even if i hate it at least its new and refreshing than same formula

    #5 rebuilding Garlemald, maybe seeing it get restored and being a ally would be something fun to build and i love Ishgard, Also LET ME JOIN ISHGARD AS A GRAND COMPANY!!!!!!!!!!!
    (0)

  8. #58
    Player
    MayuAmakura's Avatar
    Join Date
    Jun 2024
    Posts
    454
    Character
    Mayu Amakura
    World
    Alpha
    Main Class
    Ninja Lv 100
    Some people are just happy to see one char but for me there's a lot that can be done here and devs just won't do it.

    - Make stats relevant and revamp this garbage system already. Everybody melds same things because those are the best and rest are not used. Make armor or something good instead of being it based on fending > maiming and so on. The more it matters, the more different mechanic they can create.
    - Gear needs to matter and not be this easy to get where its already predetermined for you and you know what is the best from the get-go.
    - Remove 2.5 gcd
    - Remove 2 min meta
    - Remove homogenization and return some good stuff.
    - Change dungeon formula
    - Change savage formula from "memorize 1000 patterns haha" to something more fun. There's plenty of things to do.
    - No reskin of content. I'm tired of seeing same content and same things just reskinned into something else to look fancy and "brand new" when its again fate farming.
    - Sanctuary island do something.
    - Fix the houses please.
    - Fix Hyur 1 face and other races.

    and much more, but it's just empty words to make ourselves feel better when we know devs won't do a thing.
    (1)

  9. #59
    Player
    Zairava's Avatar
    Join Date
    Dec 2021
    Posts
    724
    Character
    Grimahed Darkovin
    World
    Lamia
    Main Class
    Dark Knight Lv 100
    Really just a bigger focus on the jobs and making them actually have mechanical depth or interest to feel different from one another. It's pretty embarrassing as it stands and feels more like we keep regressing than anything besides a select few.
    (2)

  10. #60
    Player
    Zeekdober's Avatar
    Join Date
    Mar 2025
    Posts
    25
    Character
    Funyun Knight
    World
    Halicarnassus
    Main Class
    Lancer Lv 51
    I'd just like to see CSIII take more chances in terms of system designs. FATEs don't need to be stuck as just "Here's a small zone where you kill 10 mobs and maybe if you're lucky it chains into 1-2 more FATEs" have FATEs impact the world or something. Quest design needs to be improved upon, this whole "go talk to an NPC and do some mundane, boring, soulless task" needs to end.
    (2)

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