Just temp useless to show the community what bandwagoning can do, one fight, SE is awesome at over nerfing, I remember the modus veritas fix when you could oneshot any mob in the game stacking SCHs, one uses a helix then at just the right time everyone uses modus veritas and bam down it goes in one. This got fixed my making any high lvl NM resist modus veritas most of the time.
Leveling jobs wasn't as easy on XI (talking about the lv75 era, prior SMN burn and lolAbyssea) as it is now on XIV. Especially with PL, one can level a THM from lv1 to 44 in about 7-8 hours of gameplay. Half of that to do 1>32. Then the second half to do 32>44. Finish with a good Natalan party, and you're done easily within one weekend if you add the necessary time to do the BLM job quest.
Even with a PL on XI, it wasn't fast, required to often have a party, so not everyone would bother to level up BLM.
Last edited by Antipika; 05-05-2012 at 07:35 AM.
Antipika.
Deathsmiles II-X - Difficulty Lv.2+ (1CC/2LC ALL clear) : http://youtu.be/pjRuwv_-MlI?hd=1
Touhou 13 - Ten Desires (all clear) : http://www.youtube.com/view_play_list?p=PL194872B2BBA7CA67
Touhou 12.5 - Double Spoiler (all clear) : http://www.youtube.com/view_play_list?p=BD180E7054F3C1A2
Touhou 9.5 - Shoot the Bullet (all clear) : http://www.youtube.com/view_play_list?p=53B01AAE8A03BDD1
Touhou 8 - Imperishable Night (all clear) : http://www.youtube.com/view_play_list?p=7A5C1FF6BDAD1C1B
You can't really beat BLM's, they have high damage output, can stay relatively safe from aoe's and having access to so many hate reduction abilities.
Really why is it even a question why BLM's are stacked(even tho I dislike it as well)
The only reason BLM was rare was due to ToAU era, which heavily favored TP burning style parties due to SOME (not all, despite community perception) monsters having magic resistance or flatout reflected magic. Prior to ToAU BLMs was the most sought after job for MB damage so you did have the group of BLMs, especially during manaburn era, which you would get manaburned (4 blm, 1 refresher and sleeper (who also pulled) and a leech or 5th blm) so it was actually always easy to level in XI, just was a longer process.
So while in comparison, there wasn't as many BLMs, mostly because BLM wasn't a job you could just pick up and play, same with RDM, WHM or NIN for example. The "Pick up and play" jobs were PLD, SAM, WAR and MNK, which is what you seen most of. In XIV, you see BLM/THMs/WHM/CNJ's EVERYWHERE because its the 'easy win' jobs of the game and other classes/jobs are getting scarce because well the community want the sure fire way to win everything and not even try. Yes WHMs are almost always required, but the reason you rarely see other stuff is due to the community playstyle, especially when shit like THM/BLM burn on Garuda springs up.
All I know, I have never had class stacking or a dire need for efficiency like it is in FF14. I'm no MMO novice, but this level of class stacking is like nothing I've played before. In the other MMO I've played, you just fill your group and not care what the class was. Well, in WoW we avoid having too many of one class/spec; matter of fact diversity was generally encouraged. Class stacking is a unique issue that has seemed to follow from FFXI, or so I'm told it followed from FFXI.
As for the constant push for efficiency, that is a new one for me too. The only time I can remember ever getting runs down to an art was in Vanilla WoW trying to get a Qual'serrar book from Dire Maul. Otherwise, I just got in a group/raid and played; losing hours without notice. In FF14, my wife and I watch the clock... constantly. We do not get lost in the game because we are always focused on one timer or another.
I do not know what to do about these quirks in FF14. I know they are not selling points for it. I have seen more than one player leave due one or both of them.
Last edited by Klive; 05-05-2012 at 07:56 AM.
Forum Lurker Extraordinaire.
Like a good stalker, I'm always there.
Nah it didn't follow from FFXI, It is it's own beast in XIV. The only "stacking" in XI was very selective and hardly worked on end-game content unless you stretched the definition enough on what you consider end-game. The only 'stacking' were Mana/Arrow/Tp/SMN burn and that was purely for xp purposes.
The rest was generally a BRD rotation unless you were blessed enough to have 3 - 6 BRDs (for 2 full alliances) since the songs stacked onto each other.
Though you could 'mana/smn' burn some CoP battlefields if you were too much of a pussy to take a beating, said people never progressed passed One to Be Feared and cried for SE to nerf CoP because it was too hard to manaburn EVERYTHING.
Last edited by Elexia; 05-05-2012 at 08:05 AM.
Not really. Not all MMORPGs have mages overpowering everyone else who can do damage. Nor being a more convenient/reliable way to deal damage.
Most efficient = most used = accepted = everyone does it. Wanting to play your favorite class should never be an uphill battle between you and other players. I'm surprised you don't recognize that MMO players are generally a hive and going against the hive makes things...well, not fun. Instead of individual players going against the hive, the developers just need to take steps to force the hive to change its ways. It can be done.I like BLM burns because they are fun in addition to being efficient. If you don't like BLM burns, don't do them, nobody is forcing you to. If you can't get into any parties but BLM burn parties, well, form you own. Again, nobody is stopping you from doing so.
I was also thinking about this on my way home the other day. It's almost like they look at the boss, think "what would be cool and fitting attacks/mechanics for this boss", implement the attacks and leave players to sort themselves out.Thing is, SE isn't making content balanced for all classes. Everything that is done with melees can be done easiest with stacking ranged classes. they need to release content that is also harmful to ranged classes or make some changes to how much damage they can do at range. Something needs to be done. I can understand people like to do content with stacking many ranged classes, but IMO they shouldn't be rewarded for this. Or they should be gimped.
Well, blizzard did develop the classes and specs in a way that stacking would be more for the lulz than for actual efficiency. We used to get a good laugh if we had 8 or 9 paladins in a 25 man raid back during LK, but it wasn't anything you specifically aimed for. Not to mention loot design encouraged diversity in a raid so that no drops go to waste.Originally Posted by Klive
Additionally, raid buffs and debuffs were spread out between several classes and specs, so that also encouraged diversity. *hint hint*
Last edited by Duelle; 05-05-2012 at 09:14 AM.
* The sad thing is that FFXIV turned RDM into a turret, and people think that's what it's supposed to be. It's supposed to combine sword and magic into something more, not spend the bulk of gameplay spamming spells and jump into melee for only 3 GCDs before scurrying back to the back line like good little casters.
* Design ideas:
Red Mage - COMPLETE (https://tinyurl.com/y6tsbnjh), Chemist - Second Pass (https://tinyurl.com/ssuog88), Thief - First Pass (https://tinyurl.com/vdjpkoa), Rune Fencer - First Pass (https://tinyurl.com/y3fomdp2)
SE want to make chalanging content, and if you do Garuda, Ifrit, Moogle, CC, AV on balanced jobs then they are challaging, the community just wants to find out how to switch on Easy Mode on all content and once its found that stratagy is there to stay unless SE nerfs that stratagy, then all the Easy Mode worshipers cry when they can't do the content.
I just can't wait to see how many people BLM burned Garuda down, by everyone with Garuda weapons coming out of the instance dead over and over again.
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