Not really. Not all MMORPGs have mages overpowering everyone else who can do damage. Nor being a more convenient/reliable way to deal damage.
Most efficient = most used = accepted = everyone does it. Wanting to play your favorite class should never be an uphill battle between you and other players. I'm surprised you don't recognize that MMO players are generally a hive and going against the hive makes things...well, not fun. Instead of individual players going against the hive, the developers just need to take steps to force the hive to change its ways. It can be done.I like BLM burns because they are fun in addition to being efficient. If you don't like BLM burns, don't do them, nobody is forcing you to. If you can't get into any parties but BLM burn parties, well, form you own. Again, nobody is stopping you from doing so.
I was also thinking about this on my way home the other day. It's almost like they look at the boss, think "what would be cool and fitting attacks/mechanics for this boss", implement the attacks and leave players to sort themselves out.Thing is, SE isn't making content balanced for all classes. Everything that is done with melees can be done easiest with stacking ranged classes. they need to release content that is also harmful to ranged classes or make some changes to how much damage they can do at range. Something needs to be done. I can understand people like to do content with stacking many ranged classes, but IMO they shouldn't be rewarded for this. Or they should be gimped.
Well, blizzard did develop the classes and specs in a way that stacking would be more for the lulz than for actual efficiency. We used to get a good laugh if we had 8 or 9 paladins in a 25 man raid back during LK, but it wasn't anything you specifically aimed for. Not to mention loot design encouraged diversity in a raid so that no drops go to waste.Originally Posted by Klive
Additionally, raid buffs and debuffs were spread out between several classes and specs, so that also encouraged diversity. *hint hint*