well I am too but mage use to be strong, deal a lot of dmg and die easy in every mmorpg, so nothing to complain about in this game, what I think you should complain is the way the game building as primal, dungeon and other stuff instead



well I am too but mage use to be strong, deal a lot of dmg and die easy in every mmorpg, so nothing to complain about in this game, what I think you should complain is the way the game building as primal, dungeon and other stuff instead


well i think there is a difference between the FFXI and the FFXIV BLM... for example.. and in FFXI there havent been THAT many Blms than we have now in FFXIV running around in ul'dah... i mean i see just almost the same jobs.. its like a BLM zerk
WHM,BLM,WAR... eh.. where did i see DRG last time?
and Yoshida talked about making the drg more powerful when he leaves the pet away...
Well... for most of the community it seems drg is still too weak... although he has no pet.
and no you cant tank with drg either. you need 1,5 k-2k dmg skills for the dmg jobs to receive attention, which i think is really SAD!
stack blms and just spam spells, easy way to go. understood
and -this- really sucks.
Last edited by Tonkra; 05-05-2012 at 06:24 AM.


Leveling jobs wasn't as easy on XI (talking about the lv75 era, prior SMN burn and lolAbyssea) as it is now on XIV. Especially with PL, one can level a THM from lv1 to 44 in about 7-8 hours of gameplay. Half of that to do 1>32. Then the second half to do 32>44. Finish with a good Natalan party, and you're done easily within one weekend if you add the necessary time to do the BLM job quest.
Even with a PL on XI, it wasn't fast, required to often have a party, so not everyone would bother to level up BLM.
Last edited by Antipika; 05-05-2012 at 07:35 AM.
Antipika.
Deathsmiles II-X - Difficulty Lv.2+ (1CC/2LC ALL clear) : http://youtu.be/pjRuwv_-MlI?hd=1
Touhou 13 - Ten Desires (all clear) : http://www.youtube.com/view_play_list?p=PL194872B2BBA7CA67
Touhou 12.5 - Double Spoiler (all clear) : http://www.youtube.com/view_play_list?p=BD180E7054F3C1A2
Touhou 9.5 - Shoot the Bullet (all clear) : http://www.youtube.com/view_play_list?p=53B01AAE8A03BDD1
Touhou 8 - Imperishable Night (all clear) : http://www.youtube.com/view_play_list?p=7A5C1FF6BDAD1C1B
You can't really beat BLM's, they have high damage output, can stay relatively safe from aoe's and having access to so many hate reduction abilities.
Really why is it even a question why BLM's are stacked(even tho I dislike it as well)



Not really. Not all MMORPGs have mages overpowering everyone else who can do damage. Nor being a more convenient/reliable way to deal damage.
Most efficient = most used = accepted = everyone does it. Wanting to play your favorite class should never be an uphill battle between you and other players. I'm surprised you don't recognize that MMO players are generally a hive and going against the hive makes things...well, not fun. Instead of individual players going against the hive, the developers just need to take steps to force the hive to change its ways. It can be done.I like BLM burns because they are fun in addition to being efficient. If you don't like BLM burns, don't do them, nobody is forcing you to. If you can't get into any parties but BLM burn parties, well, form you own. Again, nobody is stopping you from doing so.
I was also thinking about this on my way home the other day. It's almost like they look at the boss, think "what would be cool and fitting attacks/mechanics for this boss", implement the attacks and leave players to sort themselves out.Thing is, SE isn't making content balanced for all classes. Everything that is done with melees can be done easiest with stacking ranged classes. they need to release content that is also harmful to ranged classes or make some changes to how much damage they can do at range. Something needs to be done. I can understand people like to do content with stacking many ranged classes, but IMO they shouldn't be rewarded for this. Or they should be gimped.
Well, blizzard did develop the classes and specs in a way that stacking would be more for the lulz than for actual efficiency. We used to get a good laugh if we had 8 or 9 paladins in a 25 man raid back during LK, but it wasn't anything you specifically aimed for. Not to mention loot design encouraged diversity in a raid so that no drops go to waste.Originally Posted by Klive
All I know, I have never had class stacking or a dire need for efficiency like it is in FF14. I'm no MMO novice, but this level of class stacking is like nothing I've played before. In the other MMO I've played, you just fill your group and not care what the class was. Well, in WoW we avoid having too many of one class/spec; matter of fact diversity was generally encouraged.
Additionally, raid buffs and debuffs were spread out between several classes and specs, so that also encouraged diversity. *hint hint*
Last edited by Duelle; 05-05-2012 at 09:14 AM.
* The sad thing is that FFXIV turned RDM into a turret, and people think that's what it's supposed to be. It's supposed to combine sword and magic into something more, not spend the bulk of gameplay spamming spells and jump into melee for only 3 GCDs before scurrying back to the back line like good little casters.
* Design ideas:
Red Mage - COMPLETE (https://tinyurl.com/y6tsbnjh), Chemist - Second Pass (https://tinyurl.com/ssuog88), Thief - First Pass (https://tinyurl.com/vdjpkoa), Rune Fencer - First Pass (https://tinyurl.com/y3fomdp2)


SE want to make chalanging content, and if you do Garuda, Ifrit, Moogle, CC, AV on balanced jobs then they are challaging, the community just wants to find out how to switch on Easy Mode on all content and once its found that stratagy is there to stay unless SE nerfs that stratagy, then all the Easy Mode worshipers cry when they can't do the content.Not really. Not all MMORPGs have mages overpowering everyone else who can do damage. Nor being a more convenient/reliable way to deal damage.
Most efficient = most used = accepted = everyone does it. Wanting to play your favorite class should never be an uphill battle between you and other players. I'm surprised you don't recognize that MMO players are generally a hive and going against the hive makes things...well, not fun. Instead of individual players going against the hive, the developers just need to take steps to force the hive to change its ways. It can be done.
I was also thinking about this on my way home the other day. It's almost like they look at the boss, think "what would be cool and fitting attacks/mechanics for this boss", implement the attacks and leave players to sort themselves out.
I just can't wait to see how many people BLM burned Garuda down, by everyone with Garuda weapons coming out of the instance dead over and over again.
You can't tell a community that has a tendacy to obsess over maximizing their efficiency and lowering the difficulty of combat to bring a balanced pt because it's more "fun." People want to win they don't want to die, so they will bring the most efficient group whether it means a balanced pt or a stacked pt. Current content favors stacked pt's so guess what happens..SE want to make chalanging content, and if you do Garuda, Ifrit, Moogle, CC, AV on balanced jobs then they are challaging, the community just wants to find out how to switch on Easy Mode on all content and once its found that stratagy is there to stay unless SE nerfs that stratagy, then all the Easy Mode worshipers cry when they can't do the content.
I just can't wait to see how many people BLM burned Garuda down, by everyone with Garuda weapons coming out of the instance dead over and over again.
It's on SE to encourage us to bring balanced pt's whether we get bosses that will change their weaknesses and invulnerabilities throughout the fight or giving balanced groups a buff for including different jobs in their pt's. Clever game mechanics could also work like needing a certain job to access a portal or even giving each job a small aura ability buff that doesn't stack.
Otherwise, why should one make content more challenging then it has to be?


I can kind of agree with this sentiment actually, when I was doing CC I insisted I was coming DRG, which the leader reluctantly agreed to as an I guess we can see, sort of thing, I will admit I did change to BLM for Chimera as a compromise, after we won the run one member who was parsing said I was in second place in the parse, needless to say after this there seemed to be no problems with me going in DRG and changing to BLM for Chimera.Community or rather i'd say pickup groups doesn't want melee in most contents because most melees are known to be pretty damn stupid. They do not have any idea how to keep themselves alive, expect heals/esuna without bringing their own meds, wear full AF, alot of melee main DPSer are just infamous.
I seriously have no doubt, people that are whining are actually terrible players because like what Ruri Temari said, he played melee class few times, showed people how good he is, and he have no issue. If you are not terrible, people will not mind whichever class/jobs you goes.
I do have to say though, most of the time, if people insist on BLM onry, how will the subpar melee learn to play the jobs if they are stuck on BLM all the time, if they are stuck on BLM in a ls that wants to know your main job, so they can distribute drops fairly, they will not be able to gear the melee jobs because BLM will be their main, decent BLM gear will be highly competitive if the whole ls is forced to play BLM. It causes all sorts of problems.
This would be interesting to see and it could work very well, the problem is it would have to be a weakness/invulnerability change at specific HP percentages, if it was timed, I could see people again playing safe and all coming BLM/BRD and surviving to the next change, also if it was single resistances at once people will still stack BLM/BRD because BRD can attack during magic resistance and BLM can attack during projectile resistance.It's on SE to encourage us to bring balanced pt's whether we get bosses that will change their weaknesses and invulnerabilities throughout the fight or giving balanced groups a buff for including different jobs in their pt's. Clever game mechanics could also work like needing a certain job to access a portal or even giving each job a small aura ability buff that doesn't stack.
Otherwise, why should one make content more challenging then it has to be?
SE can do something about it, but people always find ways to stack attacking at range.
Finally I like to see a challange, I hate easy mode, I haven't played a game on easy mode since I was 7, seems like the majority of the community still like easy mode games, playing easy mode (ie blm stack here) is no fun, and people on this game seem more interested in finding easy mode than any MMO I have played before, I never saw it in FFXI (while some jobs were prefered people let you go as anything, if you said you were going as a job people wouldn't argue they would just let you.) STO (well there are only 3 classes (6 if you include space and ground as different) on that, space: escort is DD, cruiser is tank and science is healer and buffer, ground: tactical = dd, engineer = tank and science = healer and buffer) so in STO you have to bring everything.
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