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  1. #271
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    Quote Originally Posted by YUGON View Post
    Macro for Ranged Attack FTW!! It worked in FFXI, so it will work here too.

    I'm glad to hear news about the battle system, and I'm glad they may implement auto attack. I like the way the fights are with it, and of course this doesn't mean that it will makes the game easier (even If that's possible xD).
    That makes a huge assumption that the macro system in XIV works, which it does not. Not only is the system fundamentally different than XI, it is also completely broken. I believe the macro system needs to be completely redesigned from the ground up, before they should even start to consider AA. Not to mention the fact that targeting is in purgatory right now and it doesn't look like its going to change anytime soon.

    To me, if they have to differentiate how disciplines operate in an AA system, then the system is bad. Keep in mind, that RNG also regularly performed melee attacks in XI up until the distance "patch". It was not originally designed to stand back and only lob arrows.
    (0)
    ᶘ ᵒᴥᵒᶅ

  2. #272
    Player
    Reika's Avatar
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    Mar 2011
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    Limsa Lominsa
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    4,429
    Character
    Reika Shadowheart
    World
    Durandal
    Main Class
    Armorer Lv 80
    Nothing in this game needs to be "Completely redesigned from the ground up."

    The macro system is annoying true, and can stand to be a bit easier to create macros, but it and nothing else needs to be wiped out completely to be redone.
    (0)

  3. #273
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    kukurumei's Avatar
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    Mar 2011
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    Character
    Mei Mei
    World
    Ultros
    Main Class
    Leatherworker Lv 50
    Quote Originally Posted by Reika View Post
    Nothing in this game needs to be "Completely redesigned from the ground up."
    Both professional and amateur reviewer say the opposite. Even the polls have distain. You're on the very weak side of the minority.
    (1)

  4. #274
    Player
    Reika's Avatar
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    Mar 2011
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    Limsa Lominsa
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    Character
    Reika Shadowheart
    World
    Durandal
    Main Class
    Armorer Lv 80
    I guess they should just shut the game down like they did ADH so they can redesign the whole thing.....
    (0)

  5. #275
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    Betelgeuzah's Avatar
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    Mar 2011
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    3,083
    Character
    Captain Lalafist
    World
    Odin
    Main Class
    Arcanist Lv 82
    Quote Originally Posted by Reika View Post
    I guess they should just shut the game down like they did ADH so they can redesign the whole thing.....
    Yeah, what this game needs right now is to the developers to develop the game in a bubble once again.
    (0)

  6. #276
    Player
    Shikyo's Avatar
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    Mar 2011
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    330
    Character
    Ryuketsu Namida
    World
    Sargatanas
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by Joe_Cool View Post
    You act as though people only left because the game didn't have auto-attack which is not the case. Most of the people I talked to stopped playing because they wanted more content.


    Edit: But like I said before I'll try to keep an open mind about the auto-attack. Maybe it'll be a good thing^^
    NO clown that is not what i am saying at all, all i am saying is this is an improvement the end.
    (0)

  7. #277
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    Eldaena's Avatar
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    Mar 2011
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    Ivalice
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    1,243
    Character
    Eldaena Vonxandria
    World
    Excalibur
    Main Class
    Conjurer Lv 90
    We can only hope that even with adding a piece to the puzzle that not everyone likes, it will overall have good effects for the whole group by forcing them to address the problems the combat really has. I just hope the skill required and the effort needed for battle will not be undone.
    (1)

  8. #278
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    Mar 2011
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    Ul'dah
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    Quote Originally Posted by ChiefCurrahee View Post
    Your ignorance is forgiven.

    Any auto attack system will resemble another auto attack system. FFXI / WoW / Aion / Rift.

    In FFXI you had to auto attack 5-10 times (depending on gear and store TP) to be able to use 1 TP move.
    Under FFXIV conditions you can use TP skills after a single attack.

    As a mouse and K/B user the need to hit "1" to attack isn't much of an issue. But as soon as you pick up a gamepad you are very very busy scrolling through attacks to fire a TP ability then scroll through icons to end up at "basic attack" again.

    Implementing an auto attack feature will free up the need to constantly be busy finding that one attack.

    If people are worried about auto attack being a huge source of dmg or having people AFK and just auto attack mobs. Lower the attack rating on these basic attacks so they become purely TP generators and not DMG skills.
    So after a single auto attack you can start to use your TP abilities.

    Differnces between my idea for auto attack and FFXI for your enjoyment:
    Mine:
    Auto attack speed based on weapon type
    Auto attacks generate TP
    stamina governs the speed and number of TP skills you can use in a given time frame
    TP allows you to use skills on demand
    Auto attack continues while cued for battle regimen, however TP skills can't be used in this state.

    FFXI:
    Auto attack speed based on weapon delay
    TP skills used once 100-300 TP is reached
    I see the logic here indeed. However, part of the reason I enjoyed the auto-attack function in FFXI is because in each party you may get for example a samurai, or a thief, or a tank/mage of varying different skill levels. In this regard you would have players that can really play well and players who can't be bothered or play casually.

    I personally worked hard in FFXI to become the best party player I could be and felt a sense of achievement from being appreciated by my fellow party members for performing well. My philosophy in many things is if you put the effort in (correct gear, clever macros, communicate tactics and battle info well, good response times to unfolding battle events) then you will enjoy the game more anyway.

    I say leave the lazy players alone. It gives the community the freedom to be less than average, or be very successful like real life. It allows skilful players to shine. Because what's the main reasons you play MMO's for such a long period of time? Well that's easy - progression (storyline, new abilities), socialise and make friends and last but not least, for a large sense of achievement.

    [EDIT]

    Oh thought I'd add my 2-pence here as well to save me writing another post.

    I for one am in favour of auto-attack. Here are my reasons:

    1. When attacking a creature, if the battle changes suddenly, I have time to use another/different ability than I was going to use. I could mention a long list of various different situations here. I won't mention the frustrating lag between attacks, I think this point has been raised already.

    2. Another would be the amount of time to gain TP for TP abilities. 3 hits tend to be the average for gaining 1000TP which is the average needed for using most TP abilities. (Or 2 hits for a 500TP ability and a Second Wind for example). I think FFXIV would benefit greatly from auto-attack in this regard.

    3. Third of all, it would speed up battles and add somewhat more structure to battles allowing for more strategy and skill (and the timing would still be there). With the wider array of skills you can pick from different classes, it stands to reason that the abilities you pick are going to be more useful and used more and battles would still be action packed even with addition of auto-attack. It just leaves out a minor TP building attack to focus on more important battle commands.

    4. With your hands more free, you can relay battle information and strategy between your party members easier and keep a lot more combat efficiency.

    Having said all that, I think that having had 2 manual attack modes for over six months from release, SE should allow players to switch between manual attack mode to auto-attack mode. I know from experience that when you give a consumer something for a period of time and then take it away, you lose a vast proportion of consumer trust as opposed to if you hadn't offered it in the first place.

    I think it's important for SE to decide carefully here so as not to lose any more consumer trust.
    (0)
    Last edited by Uazet; 04-02-2011 at 10:06 PM. Reason: More thoughts to add

  9. #279
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    Mar 2011
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    Mount Gagazet
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    To Uazet,

    Couldn't agree with you more. Especially on your fourth reason. During combat the only way viable to communicate is through ventrillo or skype simply because you're smashing buttons too much to even talk on the game. I for one really hate using ventrillo since it's never required except for HNMLS in FFXI.
    (0)

  10. #280
    Player
    Betelgeuzah's Avatar
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    Mar 2011
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    Captain Lalafist
    World
    Odin
    Main Class
    Arcanist Lv 82
    I for one really hate using ventrillo since it's never required except for HNMLS in FFXI.
    Yet it is de-facto for any serious MMORPG released after 2002.

    I for one would like this game to be put up to the standards of MMORPG gameplay.
    (0)

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