Page 4 of 37 FirstFirst ... 2 3 4 5 6 14 ... LastLast
Results 31 to 40 of 362
  1. #31
    Player
    -S-a-g-e's Avatar
    Join Date
    Mar 2011
    Posts
    53
    Character
    Sage Draconia
    World
    Excalibur
    Main Class
    Lancer Lv 50
    I honestly dont have a problem with the system the way it is now as far as not having auto attack, but in all honesty i would really care wither way, i just hate to see so much that needs to be done content wise and class distinction, new areas ect. fall second to something that works well imo...If any thing lets get vocal about BR.I would like to have Br set up in a way where you dont have to stop attacking because. i feel like everyfight is just using doing same old Br, and not really the things i may want to do to help the fight...Although i wonder at times if they just took out the ability to have abilities in que, if the whole system might feel alittle smoother and faulter less.
    (0)

  2. #32
    Player
    Zenaku's Avatar
    Join Date
    Mar 2011
    Location
    FL,Hialeah
    Posts
    5,526
    Character
    Zenaku Yamada
    World
    Cactuar
    Main Class
    Conjurer Lv 50
    I don't spam attack at all o.o as a pug i have to go from using my DEF: attack too attack to get more TP then other one to do more DMG top of that buff myself up do diff type of WS i'm so busy while fighting and i still find a way to talk to other players if you want to talk then go to city and talk while you fighting there no point in talking. When doing endgame events in ffxi did you talk? the tank /macro what mob he attacking and you just spam your macro to target what his was attacking and we had auto attack and ppl still did not attack while doing endgame events.

    Auto attack; Not thanks i'm glad it's not in the game. no more lazy AFK ppl.
    (1)

  3. #33
    Player
    Asra's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    25
    Character
    Asra Licene
    World
    Sargatanas
    Main Class
    Lancer Lv 50
    Quote Originally Posted by Meenkieblade View Post

    -Battle regiments....Great idea, very poorly executed. They're easy to screw up, mistime, and tricky to put into action. The SkillChain system in FFXI was rarely used beyond a few levels when Freeze was awesome and some end-game battles. Sure, it was extra damage....but waiting for your teammates to get TP sometimes was aggravating and wasteful.
    With everyone able to use pretty much any WS ability now....it gets complicated and fairly silly.
    Very easy to mistime or screw up? Have you seen Regimen at it's full power? It's as easy as stacking the right type of attacks to inflict the right status effects, and then stacking magic attacks and Weaponskills to unleash massive amounts of damage. All it takes to execute is minor amounts of communication and a person to start the stack and a person to launch it. The only thing wrong with regimen right now is that in areas of heavy lag it is inclined to hang and some people will not be able to execute the regimen, forcing people to go passive and active again to cancel.

    The only real way to "screw up" a regimen is someone stacking the wrong type of skill, and its as easy as them going passive/active to fix. This is no different from renkeis/skillschains from XI, just without the effects and bonus magic damage doesn't have a delay timer, and you do it manually. I only think it needs some tweaks and that glitch fixed and it will be good to go, perhaps an easier way to cancel out of the regimen then going passive and then active again.

    Theres only four types of attacks: Physical normal, magical normal, weaponskill (including weaponskills used by the Disciples of Magic) and magic spell. There is nothing complicated or silly about it, it's just hard to grip at first glance because it sounds more complicated than it is. Personally, I can't blame anyone in that notion though, it took me a small amount of time to fully grip the awsome effects of regimen.
    (0)

  4. #34
    Player
    ChiefCurrahee's Avatar
    Join Date
    Mar 2011
    Posts
    959
    Character
    Chief Currahee
    World
    Balmung
    Main Class
    Lancer Lv 60
    Quote Originally Posted by Sorel View Post
    This idea seem pretty much like the auto-attack system from FFXI, with the additional feature of being able to turn auto-attack off.

    Please correct my ignorance if I am mistaken.
    Your ignorance is forgiven.

    Any auto attack system will resemble another auto attack system. FFXI / WoW / Aion / Rift.

    In FFXI you had to auto attack 5-10 times (depending on gear and store TP) to be able to use 1 TP move.
    Under FFXIV conditions you can use TP skills after a single attack.

    As a mouse and K/B user the need to hit "1" to attack isn't much of an issue. But as soon as you pick up a gamepad you are very very busy scrolling through attacks to fire a TP ability then scroll through icons to end up at "basic attack" again.

    Implementing an auto attack feature will free up the need to constantly be busy finding that one attack.

    If people are worried about auto attack being a huge source of dmg or having people AFK and just auto attack mobs. Lower the attack rating on these basic attacks so they become purely TP generators and not DMG skills.
    So after a single auto attack you can start to use your TP abilities.

    Differnces between my idea for auto attack and FFXI for your enjoyment:
    Mine:
    Auto attack speed based on weapon type
    Auto attacks generate TP
    stamina governs the speed and number of TP skills you can use in a given time frame
    TP allows you to use skills on demand
    Auto attack continues while cued for battle regimen, however TP skills can't be used in this state.

    FFXI:
    Auto attack speed based on weapon delay
    TP skills used once 100-300 TP is reached
    (0)

  5. #35
    Player
    kukurumei's Avatar
    Join Date
    Mar 2011
    Posts
    1,160
    Character
    Mei Mei
    World
    Ultros
    Main Class
    Leatherworker Lv 50
    Quote Originally Posted by ChiefCurrahee View Post
    Your ignorance is forgiven.

    Any auto attack system will resemble another auto attack system. FFXI / WoW / Aion / Rift.

    In FFXI you had to auto attack 5-10 times (depending on gear and store TP) to be able to use 1 TP move.
    Under FFXIV conditions you can use TP skills after a single attack.

    As a mouse and K/B user the need to hit "1" to attack isn't much of an issue. But as soon as you pick up a gamepad you are very very busy scrolling through attacks to fire a TP ability then scroll through icons to end up at "basic attack" again.

    Implementing an auto attack feature will free up the need to constantly be busy finding that one attack.

    If people are worried about auto attack being a huge source of dmg or having people AFK and just auto attack mobs. Lower the attack rating on these basic attacks so they become purely TP generators and not DMG skills.
    So after a single auto attack you can start to use your TP abilities.

    Differnces between my idea for auto attack and FFXI for your enjoyment:
    Mine:
    Auto attack speed based on weapon type
    Auto attacks generate TP
    stamina governs the speed and number of TP skills you can use in a given time frame
    TP allows you to use skills on demand
    Auto attack continues while cued for battle regimen, however TP skills can't be used in this state.

    FFXI:
    Auto attack speed based on weapon delay
    TP skills used once 100-300 TP is reached
    Mine has always been somewhat different

    Separate every skill into 3 types.

    Auto skills that will always work in battle at set time ex: light stab
    Stamina skills that require stamina to use (spells, ranpart, etc)
    TP skills that only require TP aka limitbreaks
    (0)

  6. #36
    Player
    Sileface's Avatar
    Join Date
    Mar 2011
    Posts
    3
    Character
    Al Prazolam
    World
    Balmung
    Main Class
    Marauder Lv 50
    Please do not add an auto-attack!

    Surely there is amore creative way to both prevent spam and increase communication among players (if those are the reasons for suggesting it). It just seems to be a lazy fix. Maybe the developers are too busy with other changes to create something unique.

    There are numerous ways to fix these complaints, a few have already been listed here (combos would be nice). How about we add damage, accuracy, or special effect bonuses to basic attacks and increase cool-down. For example, the accuracy of light slash is increased if the target is performing a TP move or casting a spell. Perhaps, the enmity generation of heavy stab is increased of the enemy misses its target. These and all other basic attacks would have modifiers that would go into effect during specific battle situations. Basic attacks would be used sparingly and with intent. Or, we could just stay simple by increasing damage/accuracy/modifiers and creating cool-down timers.

    How about this: instead of creating an auto-attack, make new /dance emotes! They could make our TP generate slowly overtime and the enemy could slowly loose health when engaged while we /dance, /dance, /dance! It would make everyone happy; There would be no need spam basic attacks or have an auto-attack, yet it would produce the same end.

    I think the discussion should be on alternative to auto-attack instead whether or not to impliment it.
    _______________________________________________________________________________________

    dev1022
    (1)
    Last edited by Sileface; 03-10-2011 at 05:37 PM. Reason: Tag

  7. #37
    Player
    pool842's Avatar
    Join Date
    Mar 2011
    Posts
    85
    Character
    Kem El
    World
    Sargatanas
    Main Class
    Thaumaturge Lv 70
    Quote Originally Posted by Alcide View Post
    You're forgetting this part

    "EDIT: oh and talking about guildleves, right now I'm ranking up archer, usually my pattern is hit multishot x2, hawk's eye, raging strike, normal attack x1, ferocity, weapon skill. Usually the mob is dead at this point, is it spammy? do you think i'm not doing my job? "

    This is about archer, but my main is lancer and i playid a bit of thaumaturge too, i've never spammed anything with any of these classes unless, i've always had a good time while grinding/doing leves and i've socialized with many people.

    The point is this battle system allows you to get to r50 spamming normal attacks, but it's just your choice and if you do it you're not giving your best and definitely you're not playing your class as it's supposed to be.
    You can't blame the devs if you decide to play in the most boring way.
    so everyone on this post do me a favor equip a bow and spam attack keeping in mind the actual time it takes for each arrow to shoot and hit he enemy... now start a stop watch and use raging strike then eagle eye then pucture 2 or barrage..... the time is 90% the same dps wise so spamming attack just about does the same as waiting for 2 buffs and a special to go off. SOOOOO there FOR THE WHOLE SYSTEM IS SPAMMYYY. god.... reading these forums with no evidence behind what anybody says is just ridiculas....
    (0)

  8. #38
    Player
    ChiefCurrahee's Avatar
    Join Date
    Mar 2011
    Posts
    959
    Character
    Chief Currahee
    World
    Balmung
    Main Class
    Lancer Lv 60
    Quote Originally Posted by Sileface View Post
    Please do not add an auto-attack! ....

    I think the discussion should be on alternative to auto-attack instead whether or not to impliment it.
    With the current UI, I feel that it's too cumbersome NOT have some sort of auto attack.
    especially with a game pad, and when the PS3 version is released

    as of now this is how battle goes:

    Basic attack --> --> --> --> --> TP SKILL <-- <-- <-- <-- <-- Basic attack <up> --> --> --> JOB ABILLITY <down> <-- <-- <-- BASIC ATTACK BASIC ATTACK BASIC ATTACK --> --> --> TP SKILL

    Thats 8 actions which takes 29 button presses.

    Most of that can be avoided by using strictly a keyboard and 8 actions only take as many button presses.

    Adding Auto attack won't necessarily reduce the amount of button presses it takes to navigate the current battle UI but allow a less frantic pace to navigation.
    you can rely on Auto attack to build your TP while you navigate the tabs for your next skill.

    back in alpha the pace of battle was much slower, where attacks took 5-10 seconds (no lag) this allowed time to choose your next attack the battle UI was much more manageable. When they updated the combat system in Beta they didn't touch the battle UI. It's time for a change.
    (0)
    Last edited by ChiefCurrahee; 03-10-2011 at 06:25 PM.

  9. #39
    Player

    Join Date
    Mar 2011
    Posts
    1
    I want to love ffxiv... please add auto attack. Please add dual wield ability!
    (0)

  10. #40
    Player
    Danniedeadboy's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    32
    Character
    Dannie Deadboy
    World
    Hyperion
    Main Class
    Gladiator Lv 50
    No Auto Attack and learn how to manage Stamina.. how can you multi shot or ferocity raging strike with auto attack.. What this game needs is either haste or lower the amount of stamina.. Stamina bars define Play style either you spam actions and deplete your stamina bar or you play wisely and do more damage while the other person is waiting on stamina.. It's not difficult in fact after a while you develop a timing of actions and are unaffected by stamina
    (1)

Page 4 of 37 FirstFirst ... 2 3 4 5 6 14 ... LastLast

Tags for this Thread