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  1. #11
    Player
    Milkbeard's Avatar
    Join Date
    Sep 2015
    Posts
    104
    Character
    Milk Beard
    World
    Gilgamesh
    Main Class
    Red Mage Lv 100

    unfortunate

    Quote Originally Posted by Solilunaris View Post
    You are probably the biggest white knight I have seen for these changes.
    *rolls eyes*


    Quote Originally Posted by RaionKansen View Post
    You really shouldn't call people white knights just because they know what they're talking about. Again, you haven't even engaged with the high end content this expansion.
    Thank you for understanding. It’s best to just use the ignore function; calling out posters on their incoherence or lies is simply adding gasoline to the fire. They offer nothing useful, seeking only to name-call, rage-bait, and attack the Devs. It’s sad that the most frequent posters are often the same people who are at war with learning. Its' always the same personality, just copied on to another face.

    If you try to discuss a specific mechanic, specific encounter, or specific content, their behavior is predictable: they name-call, deflect to PvP, or hallucinate lists of things red mage has lost. It’s a cookie-cutter excuse to apply terms like "class homogeneity" to Red Mage, when it has never applied to Red Mage. I mean at this point I've read them and know what they're about. They claim to play RDM "stationary" now, probably dropping DPS because they never learned to play it, then retreat to echo chambers for social reinforcement.

    I don’t give extra credence to experienced players opinions just for the sake of it—I am one, and we all still make mistakes. However, if posters won't accept basic job knowledge during a discussion, they aren't worth anyone's time.

    I check in every few months to show that people who actually play the game do not agree with this incoherence. If you want the range restored, great. If you want to discuss the kit, I’m game. But if you call the kit useless, I’ll gladly educate you. A range change doesn't mean the RDM kit or its unique playstyle is suddenly worth crapping on.

    In regards to identity
    Mobility: Objectively unique and satisfying. Acceleration is boss and the mobility sword combo is fun

    Burst: Controlled and in the hands of the player, not on rails.

    resource accumulating and spending: Zero jobs are like it; Reaper is the closest in resource spending, but still miles away.

    RDM perfectly fulfills the lore of weaving White and Black mana into Red Magic. We have the best balance of swordplay and magic in the game. The job doesn’t need a gutting or a rework—just minor animation and range tweaks. RDM remains the gold standard for design.
    (1)
    Last edited by Milkbeard; 12-23-2025 at 06:35 AM. Reason: forgot a space

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