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  1. #141
    Player
    Valence's Avatar
    Join Date
    Oct 2018
    Posts
    4,955
    Character
    Sunie Dakwhil
    World
    Twintania
    Main Class
    Machinist Lv 100
    Quote Originally Posted by ForsakenRoe View Post
    I despise the idea that 'DOT spread' be tied to Deployment 'cos thats how it is in PVP', because IMO there's a much better candidate for it: Bring back Bane as an upgrade of Energy Drain (I'd stick it at like, level 42 or so, and move ED/Aetherflow back down to level 10 to match the level that ACN learns it at again). It'd make ED useful in AOE situations (ie dungeon trash), lets us keep Deployment Tactics specific to Healing purposes, and makes it far more accessible (3 uses per 60s via Aetherflow, vs Deployment being once per 90s, it wouldn't even be up for every trash pull in a dungeon).

    Additionally, change the effect of Bane from 'resets duration, reduces potency by 40%' (or whatever % reduction it had in SB, can't remember exactly). Instead, have it spread with 0% reduction to damage, and NOT reset durations. This then allows for a new effect to be added: spreading Chain Stratagem as if it were a DOT, turning the once-SingleTarget effect into an AOE, and synergising with the followup AOE action, Baneful Impaction.
    Ultimately pvp versions will always be more condensed and bloated than pve tool sets for obvious reasons and the demand for Bane to return has always been strong from veterans. So why not.

    Caveat though is that the pvp version actually introduces a choice and therefore agency when to use Biolysis spread or when to use Adlo spread, which the old Bane version didn't because it was a separate tool from Deployment Tactics.
    (1)
    Secretly had a crush on Mao

  2. #142
    Player
    Jaltaer's Avatar
    Join Date
    Aug 2024
    Posts
    103
    Character
    Jeanne D'altaer
    World
    Brynhildr
    Main Class
    Red Mage Lv 100
    I'm bumping this thread because although I've already put my thoughts in about the melee changes, I need come back in to complain about what the actual worst-feeling change is - having Prefulgence as an instant pop when you hit Manafic vs its original "pops when you burn all 6 stacks". It sucks. It sucks so bad. It makes the opener and early bursts/reopener even more of a headache having another oGCD to immediately deal with, and delaying Prefulgence to fit within later Embolden windows is now harder to downright impossible depending on the length of the fight and if you're rushing Manafic (which is standard practice). Even changing it so that you only get Prefulgence after burning all 3 stacks of Swordplay (since Manafic no longer gives its 6 stacks) would be an enormous improvement from how it currently is.
    (2)

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