Quote Originally Posted by Underscore View Post
Dungeons can still be dungeons, but why can't they have a different number of bosses? Or items to find and collect? Secret rooms? Traps to avoid? Puzzles? Parts that require parkour to traverse to the next area? An underwater tunnel you have to swim through? Have some fun with it! It's as if they've lost the creativity they showed back in ARR, or perhaps they're just restraining themselves. Either way, there's little point releasing more dungeons if they're all the same with different skins.
This is more about us (the players) than them. SE used to put side paths and the like into their dungeons (like you mentioned), but what did the playerbase do? Figure out the most efficient path to take - and then always take that path. Pull everything up to a boss and die so they reset, then fight the boss and skip everything. Want the exploration achievement for revealing the whole map when that map includes optional side rooms? Good luck getting a group to go there. We as a community basically told SE we were just going to treat dungeons as the quickest possible path to the goal, so they started designing them accordingly.

There will always be people screaming bloody murder over anything. Aren't we screaming over this, after all? To them, we're the same "people will always scream and take from us", just in the opposite direction.
The difference is one group screaming bloody murder because they can complete the content but just find it boring. If you add things like jumping puzzles that some people just can't do, they'll be screaming bloody murder because they can't do the content at all. Those two scenarios just aren't the same :\